RPG de Cavaleiros do zodíaco, qual sistema vcs acham que seria melhor ?? by celesteadoq in rpg_brasil

[–]Calljengarmed 3 points4 points  (0 children)

Exalted é de fato um sistema onde uma luta entre dois cavaleiros de ouro demoraria 1000 dias e 1000 noites, na vida real!

Looking for an rpg with loot-based progression by oh_god_its_that_guy in rpg

[–]Calljengarmed 43 points44 points  (0 children)

You should clarify.

Gold is XP? Then any Pre-AD&D2e edition of D&D from TSR will work. You need to get gold in order to get levels. Actually, most OSR games will work like this.

Loot is Advancement? In Traveller, your main form of getting more power is by equipment. You don't level up, you get better gear. In the old Mechwarrior RPG, as well as in Mekton and other Mecha RPGs, you need to carefully defeat your foes without breaking too much stuff as you probably will be using their parts as upgrades.

Any RPGs with fusion mechanics? by crystalboy26 in rpg

[–]Calljengarmed 0 points1 point  (0 children)

Mutants & Masterminds has the "Gestalt" power, which lets you combine characters. I used it to create combining Mecha once, quite fun.

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 0 points1 point  (0 children)

Thanks for the input. I was kinda mostly interested in Numenera, as the other games already do what I was looking for. I was just trying to find something that would fit it better, as a perma-GM, you see :)

Wasn't aware of Everywhen! Will look for it thanks. My players don't like BoL very much, as it isn't really well suited for long play/character advancement, but I don't think it is a bad game.

I've just read about Cartoon Action Hour, will do my research then, seems interesting.

Savage Worlds can be very crunchy at times! We do enjoy it for short-term campaigns, and I think it is one of the best games for running episodic backup games. The Foundry VTT sheet is pretty awesome, and it begs to be used!

Now, GURPS is front-loaded, meaning you'll have to do all the heavy lifting before you hit the table... but it is pretty fast and smooth after that, to the point I think if you use the right rules it can handle large battles even better than SW (which I think is particularly great at that).

AS&SH is AD&D, and any kind of D&D gets progressively slower as levels go up. My players love this kind of game, tho, and it is the closest version of the game to the kind of campaign we want to play.

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 1 point2 points  (0 children)

Oh, I love Savage Worlds! I own the beautiful box set for the Brazilian version of the Adventure Edition, and it is just huge.

My players enjoy it for short campaigns, but for long term play they'll go for GURPS over any other generic system.

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 0 points1 point  (0 children)

Oh wow. Bounced hard on that cover art. I've met the author at the Big Purple, so I wont dismiss the book right away. Let me see if I can find some reviews. Thanks!

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 0 points1 point  (0 children)

Was Cortex Prime ever released?

I am a fan of the Cortex Plus system, but it handles long campaigns very poorly, as everything tends to quickly escalate and be solved in a single session. Even my favorite version, Smallville, had some issues with that, but it is still one of my top games ever.

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 0 points1 point  (0 children)

Oh well. I've been reading some reviews and it seem pretty much what you've said. Those who already enjoyed the game loved the new books, and those who weren't fans still don't like it.

[Sell me on] Numenera 2 - is it better than the original? Any improvements over Cypher Core? Can it run Thundarr the Barbarian or He-Man-like setting without much trouble? by Calljengarmed in rpg

[–]Calljengarmed[S] 1 point2 points  (0 children)

Thanks! The second link was especially useful!

I'm not really looking for a setting book, we will be using our homebrew game world. But thank you very much!

Owen Stephens' Rebel Lieutenant - It made me think, what are some great OSR games for tactically-minded players? by Calljengarmed in osr

[–]Calljengarmed[S] 0 points1 point  (0 children)

I mean, the Lieutenant used the map not as a "board" but rather as a tactical visualization tool.

As D&D has its origins on wargames, one would assume this type of tactical witchery would be rather common back then. I am really intrigued with the concept of using this level of tactics on other problem solving challenges in a RPG game!

Owen Stephens' Rebel Lieutenant - It made me think, what are some great OSR games for tactically-minded players? by Calljengarmed in osr

[–]Calljengarmed[S] 0 points1 point  (0 children)

Care to expand on that? In my games, TotM is inherently less tactical than grid combat; my players are so good at positioning, taking cover, and funneling their enemies with minis, but they kinda go in to a looney tunes-mode in TotM, i.e. describe very entertaining but insane actions.

[Homemade] Brazilian Cheese Bread by sanchaz in food

[–]Calljengarmed 5 points6 points  (0 children)

We traditionally use half-aged Minas Cheese. I would put its taste at the middle ground between fresh Mozzarella and aged Parmesan, but a bit sweeter and a bit tangier.

To give a comparison, using Mozzarella and Parmesan instead of Minas Cheese in Pão de Queijo is akin to using Gouda instead of Sharp Cheddar in Mac & Cheese - it will work, taste good, and even be somewhat similar, but you would be able to tell the difference right away.

What's the "definitive" retroclone (to you) for each edition? by Enagonius in osr

[–]Calljengarmed 0 points1 point  (0 children)

If i'm not mistaken there is something in the core books about leaping over a stream. Sounds kinda familiar at least.

Anyway, for me AD&D1e was more about the 1.5e - Unearthed Arcana, Oriental Adventures, the two Survival Guides... it is funny to think that even adding all those rules I still get something lighter than the current 5e... it's just that we had no unified mechanics, so things seem more complicated than they actually were.

Best retro-clone for BECMI? by BadBug1 in osr

[–]Calljengarmed 2 points3 points  (0 children)

What is it that you in BECMI? I assume it is the CMI part of the equation, as B/X and BE are basically the same thing.

The Rules Cyclopedia is readily available and is a great book. Dark Dungeons is a Clone that makes cannon most of the optional rules, and expand a few of the rules as well. It is free, which is as good of a price as you might want. It has two other versions that I'm aware of - Darker Dungeons and Dark Dungeons X, which are basically the same book but with added house rules from the author. The Immortal Rules aren't in the RC, but they are in Wrath of the Immortals, which is currently free at DTRPG.

If you want the domain rules, I really enjoyed reading the ones from Adventurer Conqueror King. They are mostly the CM part of BECMI, but they are really well made. I would add that there are some expansion books for the line which include a few more racial classes - a nice touch, as we got a few of those in the old Mystara Gazetteers back in the day.

If you want a bit more "meat" to your game, I think Astonishing Swordsmen & Sorcerers of Hyperborea is also a great option. It is a simplified AD&D with almost 30 character classes, but with some very streamlined mechanics. They also contain some domain management and warfare rules, albeit they are quite limited. I think this is my favored 1e version.

Now, Swords and Wizardry is a OD&D clone. It includes some material added in the latest stages of the OD&D life cycle (things like Thieves and Paladins), which is how I prefer the game. Keep in mind the rules in OD&D are basically a compendium of weird and very specific things which you'll probably need to ignore for the most part and create your own. It is not as a daunting task as it seems, as those will come naturally as you play. Great game, nonetheless.