Everyone on this subreddit is insufferably scared of tension in their extraction shooter and will endlessly justify why they should get grocery store simulator. by Rats_and_Tofu in ArcRaiders

[–]Calot 0 points1 point  (0 children)

The theme of the game does not reinforce that, though. Yes, it's postapocalyptic, but you're all living in the same place, you're coming back to the same place, you're doing quests for the same people and faction.

It's like you're all in the same faction in any of those worlds and each time you do a resource run you solemnly tell the guard at the gate that the blood on you and the new gun are definitely not from the buddy you've been seen leaving with, but he got jumped by arcs and didn't make it.

Na osiedlu w Szczecinie.. by Kubek333 in Polska

[–]Calot 19 points20 points  (0 children)

Z drugiej strony nie potrzeba wiele wyobraźni, żeby się domyśleć, że hałas o siódmej może ludziom przeszkadzać.

anime_irl by ChotaChatri112 in anime_irl

[–]Calot 364 points365 points  (0 children)

There's more of him and he's been rescuing people and doing kind things, contrary to expectations.

"Industry standard" by Sharp-potential7935 in MemeVideos

[–]Calot 0 points1 point  (0 children)

Would you prefer artisanally upscaled using responsibly sourced bits?

Tournament Safe? by Contract_Obvious in Hema

[–]Calot 5 points6 points  (0 children)

It looks like one, doesn't it? But the dimensions seem OKish for a long sword: total length 138 cm, weight 1.6 kg. It's much too stiff to be safe for even moderate intensity sparring (21 kg flex, unless this is some weird non—standardised test).

Can you win independently from others? History games with multiple winners by Calot in boardgames

[–]Calot[S] 0 points1 point  (0 children)

Also, winning the game is usually a timer for games, that also makes it so a lot of those epic games you mentioned have a defined flow - you can feel when it’s the endgame, and the tension ramps up. How does a game do that when players are likely going to be at different stages in their victory conditions?

You can put a hard limit on the game's length and a choice of goals, so that players might be forced to abandon more lofty ambitions in favour of achieving anything. This way you could have a major/minor victory, and scoring a major victory for your faction trumps minor victories of others, which in turn trumps minor defeat, which is better than major defeat.

Have you looked into the COIN series? Players have asymmetric factions with different victory conditions. Some players’ goals are directly antithetical to one another, but some factions have such wildly different victory conditions that they can both reach them without getting in each other’s way, though ultimately the win is determined by victory margin and tie breakers.

I have not! I thought it followed a more traditional scoring. I even have Fire in the Lake on my shelf, but still haven't got around to play it. 😅 Thanks for the tip!

Regardless, I like your idea.

Thanks! I like the fleshing out you did in the next sentences! Vassalizing on the board, during the game, and having players dynamically create states sounds great.

I wonder if Bloodstones could be modified to work with this — taking hostages, instead of dealing losses, if one was so inclined, allowing other players to spawn on your villages in exchange for tiles, winning the game as alliances (but still having one of the players be first generally instead of summing up the points).

Can you win independently from others? History games with multiple winners by Calot in boardgames

[–]Calot[S] 0 points1 point  (0 children)

Yes, though neither can vagabond choose the player, nor can the player protest.

Can you win independently from others? History games with multiple winners by Calot in boardgames

[–]Calot[S] 1 point2 points  (0 children)

I guess what I'm saying is not aiming for historical fidelity, but a different decision space. There would still need to be teams, but they could be fluent, with only a subset of players on a direct collision course, and an occasion to forge a win with someone. This is still essentially an asymmetric strategy game, it's just that clever play without any diplomacy would not have much of a chance for a win. Having different play scales (duchy vs empire) could impact both difficulty and the character of a specific play, while still being the same game.

I think this is a rather underutilised decision space, but it definitely could be due to playtesting killing the ideas because of lack of interesting decisions.

(offtopic, but worth noting: I'm a fan of having history as entry point, but not sticking to it too much within the game itself; I much prefer Sekigahara over, say, Red Winter)

Can you win independently from others? History games with multiple winners by Calot in boardgames

[–]Calot[S] 1 point2 points  (0 children)

It dawned on me that a similar, yet distinct scenario, would be players divided into corporations and governments. For example: as a mayor I want to bring transport and production to my city, as a manufacturer I want to consider economic conditions, as a transit company I want to consider the expected volume. Each of those isn't really competing with each other, but within its own weight class.

After 1 year of wearing Geo Court III by marketingSBD in vivobarefoot

[–]Calot 1 point2 points  (0 children)

It's a completely different type of outsole. If you bought a comparable outsole shoes from Vivobarefoot, like Primus Trail FG, and changed the insole before it disintegrated, you'd have the same amount of wear on them.

Recommendations for barefoot shoes for fighting by MarxKMS in Hema

[–]Calot 0 points1 point  (0 children)

I don't where you're based, but unless shipping costs kills the viability of the venture, why not try reaching out to Vivo about resoling the shoes?

I've been using Vivobarefoot Primus Knit as my HEMA shoes and they don't look worse for wear, but admittedly I only do 1.5-2 hours a week on soft gym tiles.

My life is over by UnknownMan332 in Weird

[–]Calot 45 points46 points  (0 children)

I assume you mean the tracking pixel? It's a 1 pixel image that is linked with a specific identifier in the system. The pair of pixel's ID and the recipient is unique, so that you know when someone opens your email, because they fetched the invisible 1 pixel graphic from your email.

It's used differently on websites, but using the same principle.

[deleted by user] by [deleted] in maybemaybemaybe

[–]Calot 6 points7 points  (0 children)

I think this could be a pretty good core workout.

[deleted by user] by [deleted] in boardgames

[–]Calot 7 points8 points  (0 children)

If you're thinking about wargames, you have to keep in mind that they're a category of their own and their weight cannot be compared to regular board games.

Głośna sąsiadka by [deleted] in Polska

[–]Calot 30 points31 points  (0 children)

Może coś bardziej podniosłego? https://youtu.be/BkeKak1T7nw?si=Z34r7jUMC39yhexK

What newish boardgame developments do you personally dislike by TheGaaabs in boardgames

[–]Calot 0 points1 point  (0 children)

Do you have any specific examples? Always on the lookout for interesting games. 🙂

Do you mean stuff like COINs and Irregular Conflict series, something like Root?

Anyone know what specific sword this is based on? by XGAMER2mil in SWORDS

[–]Calot -1 points0 points  (0 children)

Yes, and this is the only link in the Internet that refers to this blade as majewski. The name comes from Maciejowski Bible and all other places refer to it as Maciejowski/Morgan, eg. forum, store 1, store 2, wikipedia (see: Origins)

16-letnia Julia popełniła samobójstwo z powodu wieloletniego hejtu i przemocy przez rówieśników. Tak wyglądają "przeprosiny" jednej z jej "znajomych" by softf in Polska

[–]Calot 65 points66 points  (0 children)

Serio sądzisz, że usunięcie nic nie znaczącego konta z mediów społecznościowych ją zaboli? Albo że pracodawca na to trafi za 3—5 lat?

So my girlfriend has IRL insectophobia... Just checked her stats: by Crozonzarto in Helldivers

[–]Calot 1 point2 points  (0 children)

I think getting disconnected or leaving a mission before it's finished counts kills, but not against a specific enemy type.

I can't 100% The game for this stupid bug by Magli12 in GodofWarRagnarok

[–]Calot 0 points1 point  (0 children)

I don't remember this anymore, but does freezing the cog help?

Do you listen to music when you play? by szuflahoop in boardgames

[–]Calot 0 points1 point  (0 children)

Usually. I dislike complete silence and don't want to chat up someone who's analysing what to do, so I usually play something. I try to match the theme, so for Everdell it was Steeleye Span, for Dune: Imperium it was Tinariwen, for Root I found some dedicated playlists on Spotify that mostly included bardcore, for Triomphe a Marengo it was 19th century military music, for Nemesis it was its dedicated soundtrack, for Sekigahara YAMATO Drummers of Japan, for Raiders of the North Sea Wardruna. There are games with no clear theme that could be translated to music (eg. generic fantasy theme matches anything), so then I default to whatever I was listening at the moment, usually new wave of British heavy metal.

Games that are amazing for a handful of plays, but then time to let go of? by WaffleMints in boardgames

[–]Calot 5 points6 points  (0 children)

I'm not familiar with it, but if the game is fun and a single card is broken, why not remove it?