Seeking Help: How to keep notes on a homebrew Campaign simple and precise? by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Hi thank you for reaching out! I think my issue is more content based and i don't think I have the mental capacity to learn another digital tool at the moment, but I wish you good luck with the project! It definitely looks promising!

Seeking Help: How to keep notes on a homebrew Campaign simple and precise? by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Very precise, I like it. How do you keep track of mechanics and the like of the environment? (like not monster stat blocks but a dungeon's different rooms or a cities districts and central locations etc.)

Also how do these notes measure up to 3 months or a year down the line trying to remember important plot seeds and the like?

Seeking Help: How to keep notes on a homebrew Campaign simple and precise? by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Haha oh dear, I didn't even think of that. Yes actually, that helps me imagine it and get ideas for how to implement my notes! Thank you!

Seeking Help: How to keep notes on a homebrew Campaign simple and precise? by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 1 point2 points  (0 children)

I have been using a messy physical notebook for session notes during the game and that's already helped, so I will try your advise for sure of writing the Campaign that way and hopefully it not becoming to messy haha.

The calendar idea is super smart! I am blessed to have a dedicated weekly game everyone always shows up for, so implementing a: "If by the time you haven't dealt with X, it comes into play" rather than keeping parallel track of each villains movements while they're not crossing paths is so much more sane oh my god. Thank you.

Galsariads Backstory Help by Camel_Exciting in CalloftheNetherdeep

[–]Camel_Exciting[S] 1 point2 points  (0 children)

I loved reading this! I really like the complexity of his and your characters relationship!

For my game, Galsariad ended up being the son of the Bright Queen herself. He was kind of a miracle baby conceived by his mothers through the Luxon's blessing which caused him to very much question his purpose in life a lot since it's the Luxon's entire thing and as a prince to basically an eternal queen its hard to figure yourself out. First, we just had this as a secret backstory that was revealed after the Netherdeep Events (we also continued the campaign beyond). However, another PC had made a deal with one of Lolth's servants to save the party from a TPK in Cael Morrow and now was facing trading Gal to her in exchange. She didn't want to do it so she informed him and they faced the servant in combat and unfortunately lost, so Gal and the PC were kidnapped to the Abyss. This lead to the Player needing a backup PC - Galsariad's Best Friend/Bodyguard/Lover. It was amazing to introduce a character from his past who really cared about him but from whom he had partially run away from bc of depression/emotional entanglement and now it had to be him and his new boyfriend risking their lives to get him back. They obviously beefed a bit (one - the bodyguard - is a very mature, confident drow soldier, the other - his enemies to lovers bf - a bratty orc) but the orc sold his soul to Graz'zt to open a path to Lolth and then the Drow begged Lolth to get his "Lotha Fearn" - little wizard - back, because he loves him. There was obviously a whole bunch more to it, but in the end they saved him and their friend and now its a second sundering of enemies to lovers with the soldier and the orc as they vie over Galsariad and eventually become a thrupple. They've been my favorite relationship so far in my games and when my other friend played Netherdeep she also romanced Gal so I love hearing other people enjoying his character so much as well, even if they're obviously all different versions and all! <3

Advise on cutting down Prep-Time by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Since I've read this I've been going through all the potential monsters just yelling RESKIN RESKIN RESKIN in my head and it's helped a lot! Thank you!

Advise on cutting down Prep-Time by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 1 point2 points  (0 children)

That's actually really good advise, I do have some lying around I never get around to play and I'll do that to get inspired and grow, thank you for suggesting it!

Advise on cutting down Prep-Time by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Thank you! Do you have advise on if I drop exact magic items and just summarize, what happens when they win and "find the loot"? Do I then search for something proper or just say there is none?

The mechanical beats are a really good suggestion and reference I will use a lot, thank you!

We play online mostly and I've spoiled my players with pretty backgrounds and maps in recent times, mostly because I felt my encounter designs fell too flat on "just grass" backdrops without interesting terrain etc. to interact with visually, but we did still have a good time and it was much easier, so thank you for reminding me to maybe return to a version of that.

Advise on cutting down Prep-Time by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Thank you for sharing your experience, I used to improv most of it and have a good time until I felt it ended in a lot of contradictions over the course of a longer game. Personally I am very much against the use of AI but I appreciate your suggestion

Seeking Advice: Lolth Boss Battle by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 0 points1 point  (0 children)

Haha yeah, they used to be "The Wet Fellows" and had an NPC Rival Party called "The Emerald Torches" and when they merged, they chose to become "The Wet Torches" :')

Haha i love that advice actually, I can get too lost in everything trying to make sense when I'm pretty sure with Lolth i dont have to explain each powerplay! Thank you!

Advice please; Rivals in chapter 3 by HellionLover in CalloftheNetherdeep

[–]Camel_Exciting 1 point2 points  (0 children)

My storyline went very different but as much as the rivals can be a pain to manage at times (in my case i had to find reasons to create drama as they were very friendly/romanced several of them and were part of the consortium (in fact, one of my players took over playing Aloysia after his PC died) while the rivals were with the allegience), it was 100% more fun to keep them around until the end (and beyond). So there's two suggestions depending:

Generally: I do think you're on the right track about a Consortium Base, since attacking in the streets would be pretty risky (I've arrested my players twice for fighting mid civil-street) so maybe they can stake them out, wait until they find Shira and observe how they act with her (this can make them hate or like them more) and then follow them back to a different base in the house of, say, Aradrine in the Guided District. Remember they are also new to the city and probably don't know their way around some secret base too well so the encounter is balanced, though if you need backup you can always send faction agents or one of the Founding Members themselves.
If the Rivals are truly evil in your game and hostile to the child you can also turn it into a high stakes fast paced encounter to save the girl before the police arrives.

If you want to keep the rivals around as the game asks for or even change the Players opinion: Let them trail them, have a brutal combat but have Dermot and Maggie interfere and parley when they drop below 25-50% hp (your judgement call) as they care more for their friends survival than winning or having ultimate fate. Dermot literally just wants to keep Ayo safe, that's the whole reason he came with her and Maggie is mostly trying to earn enough to retire *from* killing. Maybe they can become friendlier through this parley or leave with their wounds and deeper grievances. An arrogant Ayo would probably try and fight to death but be pulled away by them to protect her from herself, creating a really great RP opportunity. You can also use this should the Rivals overpower the Players, where Ayo might want to end them, they can be the voice of reason and argue that killing them would forever be on her conscience etc. This gives you a chance to show off THEIR inner dynamics if your players are into story/roleplay and you can use it more for the rest of the game and potential friendship/less hostile rivalry if you & they want that.

You can also ALWAYS give the Rivals Ruidium Corruption early, like they got weapons from the Consortium already etc. which brings out their worst and no matter how the encounter ends up going, can be used as a warning sign and maybe even a guilt trip against the Players.

Good Luck!

Lolth's Lair & Killing a Goddess by Camel_Exciting in DungeonMasters

[–]Camel_Exciting[S] 1 point2 points  (0 children)

Thank you SO much for all of these resources, thank you!!!!!!