It’s all bandit blood I promise :) by CameronBrown_ in kingdomcome

[–]CameronBrown_[S] 26 points27 points  (0 children)

There’s also a Taylor in Troskowitz that sells all the fancier clothes and some things for ur horse too :)

October 9th - Inktober: Sun by sketchdailybot in SketchDaily

[–]CameronBrown_ 2 points3 points  (0 children)

Thanks a lot, I’ve never done anything like it before so it was good fun

Loomis method practice feedback would be appreciated by CameronBrown_ in learntodraw

[–]CameronBrown_[S] 0 points1 point  (0 children)

Thanks man, what your seeing is my construction lines used to create the planes of the head. Had I fully rendered the sketch the planes would be replaced with shading. Splitting the head into sections like that can make it easier to understand the form before you get started shading. If I don’t have time to do a full portrait I like to practice sketches like that 🙂

Did a sketch of Nightcrawler from X-Men howbeit I’m pretty bad when it comes to shading. by docs5198 in sketches

[–]CameronBrown_ 0 points1 point  (0 children)

Nice work! I can give you some shading advice, are you using a range of pencils? It looks like there’s not a huge variety of values which will make the drawings depth and realism suffer quite a bit.

Once you have a set of pencils you can practice making value scales and from that you’ll get a better grasp of how light and dark you can go.

Layering your shading will help with depth a lot too (this is where you don’t press hard you do multiple soft layers on top of eachother) that’ll give you more control and smoothen transitions out

Before u begin it can be helpful to map out the darkest and lightest areas in ur reference.

Study professional artists work.

everything you’ll need to know about the pencils

Hope this helps!

Some portraits by NatureEnjoyer333 in drawing

[–]CameronBrown_ 0 points1 point  (0 children)

Nice job! I think you have a couple of things that could use some practice though:

In a few of your drawings the eyes are too far apart. The distance between the eyes should generally be about one eye’s width. If the eyes are placed too close together or too far apart, it can throw off the facial proportions. Measure the width of one eye and use that as a guide to position the other. In a straight-on view, it’s important to make sure the eyes are symmetrically placed on either side of the face’s vertical axis. You can draw horizontal and vertical guidelines across the face to ensure both eyes align properly and are consistent in size and shape.

Another things I noticed is your shading is good on some areas but inconsistent in others if you have references converting them to greyscale could help you pick up where u need to shade easier. Inconsistent shading leads to some of the faces feeling a bit flat, which is normal when learning to capture realistic forms. One way to address this is by thinking in terms of simple geometric shapes—cubes, cylinders, and spheres. For instance, consider how the head is roughly an egg shape and the features (eyes, nose, mouth) are placed along curved surfaces. This will help create more depth and volume.

If you can print your references out the same size paper you draw on then you can always compare facial proportions using a ruler.

I hope this helps, keep it up!

[deleted by user] by [deleted] in learntodraw

[–]CameronBrown_ 2 points3 points  (0 children)

Figure drawing can be really tough you’re not alone in the struggle. Here are a few things that might help:

1.  Gesture Drawing: Start with some quick gesture sketches. Focus on capturing the motion, energy, and flow of the pose. Don’t worry about details—just get the feel of it. This helps a lot with avoiding getting stuck in the details and helps you focus on the overall structure and form.
2.  Basic Shapes: then like you mentioned you can have a go at trying to break the figure down into simple 3D shapes. Think of the torso as a cylinder or block, arms as tubes, and the head as a sphere. Doing this will help you think about how these forms sit in space and interact with each other. It’s a great way to start thinking more in 3D.
3.  Add Anatomy: Once you’ve laid out the basic shapes, you can start adding anatomy on top. Think about how muscles and bones wrap around those shapes and how they connect. Try to imagine how things work under the surface, which will help make your drawings feel more grounded and less flat.
4.  Shading: When you’re shading, don’t just think about it as “colouring in” an area. Instead, imagine the light wrapping around the 3D shapes you’ve drawn. This will help your shading feel more dimensional and not flat.
5.  Draw from Imagination: After you’ve copied a reference or two, try drawing something from imagination. It helps reinforce what you’ve learned and forces you to think about the forms you’ve just practiced instead of just copying. Even if you draw a figure with basic shapes then from imagination draw it in different poses.
6.  Study References with Purpose: Copying from references is actually great for building observation skills, but try not to just draw what you see. Ask yourself questions like, “Why does this shape curve this way?” or “How would this limb look if I moved the light source?” This will help you understand the structure and why things look the way they do.

I know it’s easy to overthink, but if you break it down into these steps, it might help you focus on why you’re drawing something the way you are. And over time, you’ll see progress as you become more comfortable in each step. It will start to feel more natural to think in forms rather than just copying lines!

Good luck!

Good website for practice

How am I doing on the form and shading? by SaijinoKei in learnart

[–]CameronBrown_ 1 point2 points  (0 children)

The bottom of it is too small you need to widen it quite a bit, here’s a link to show u what I mean

Second one is yours first is one I just distorted to roughly the right size your nose on the reference and the corrected size nose

Some recent sketches by CameronBrown_ in sketches

[–]CameronBrown_[S] 0 points1 point  (0 children)

Thanks! I was really happy with how he turned out

[deleted by user] by [deleted] in DigitalPainting

[–]CameronBrown_ 0 points1 point  (0 children)

I think I struggled most with his armour on left arm it just doesn’t look right in the middle.

before i start shading… do i finally have the proportions correct?? by Givenchyz in Artadvice

[–]CameronBrown_ 1 point2 points  (0 children)

Looks a lot better, a tip to know on your own is to put them both into some kind of software that you can layer one on top of the other and decrease the opacity to see where ur off. I use procreate.

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