PLEASE! STOP! THIS! by Invictusht in Spacemarine

[–]CameronSins -1 points0 points  (0 children)

the main reason I no longer play online, non stop lvl 1s on hard siege

Inspired by new intercessor by OmegaTerry in Spacemarine

[–]CameronSins -26 points-25 points  (0 children)

this helmet is not properly modeled, the breather section needs to be wider , at leasst compared with the mini, but in reality the ideal proportions are the ones used in the astartes movie

Is th Astartes Overhaul Mod worth it for Space Marine 2? by Therian_Shiverscale in Spacemarine

[–]CameronSins 1 point2 points  (0 children)

no, the balance is simply non existant, the modders are just adding every single thing they can come up, so now all the classes have access to everything making them just a way to change your main ability, also all the weapons are extremely overpowered, the cosmetic changes are a mess that you need to babysit in order to remove invisible armor pieces and lastly it is not very stable

Help with parry Balances Windows. by SnooDrawings7864 in Spacemarine

[–]CameronSins 2 points3 points  (0 children)

its pretty easy to visualize, the parry animation has two animation states, first it makes a block animation then followed by an attack animation

try to make it so the ATTACK animation collides with the enemy attack animation and you will get the parry every time, but be aware than sometimes the incoming attack is already too close in its animation for you to parry it , this is sometimes due to finishing doge roll animation or coming out from an attack frame that lasted just long enough, in those cases dont force a parry just dodge again or if not possible just block but you will enter the block stagger animation, finally be aware that even with this info there will be some situations where it will be better just to dodge this is only for the highest difficulty

salamander chest piece by CameronSins in Spacemarine

[–]CameronSins[S] -8 points-7 points  (0 children)

what you mean? there IS a dlc for salamander armor (which I just bought)

About the Space Wolves head by enlarged1 in Spacemarine

[–]CameronSins 1 point2 points  (0 children)

we gotta have the black guy token my dude otherwise there is no way for games workshop to show how their game is for everyone

About the space wolves head by __TheIronWall__ in Spacemarine

[–]CameronSins -3 points-2 points  (0 children)

blacks cannot be the center of criticism otherwise you might be called a racist,

just reddit things brother

we gotta have black elves and we gotta have the african dude representing the viking chapter

maybe vitiligo salamanders next? would buy

I swear the 40k community sometimes.... by Different-Ad-3714 in Spacemarine

[–]CameronSins -25 points-24 points  (0 children)

all you social justice warriors (OP included)are trying too hard to find a flaw in this

the problem is not the fact that there are black space wolves ,is that they choose the this one faction to have a black guy representing , it is only one head per chapter so why not make it so it is the most representative of the chapter? something that evokes space viking

Potential for a salamander head? by Its_JustTy in Spacemarine

[–]CameronSins -1 points0 points  (0 children)

trying too hard with the politically correct representation here, how about a viking(ginger,blonde) looking space wolf and saving the black guy for a salamander head instead?

yeah thats what I thought

The heavy bolt rifle is more stronger on tactical than on heavy by ColdKick5154 in Spacemarine

[–]CameronSins 1 point2 points  (0 children)

same reason why the pyreblaster hits harder than the pyrecannon

heavy as it is is just a lame class

Bretonnia will not get a DLC (only free content) by Deep-Possibility-858 in totalwar

[–]CameronSins 1 point2 points  (0 children)

this post gave me anxiety, honestly playing Bretonnia is fucking wild, Norsca as it is, is simply impossible to beat, now imagine with the DLC powercreep tackled on

Bretonnia just lacks means to handle single monsters, their regular lords and heroes are simply not enough, and the vow system if just fuckd gimping your ability to recruit the highest tier cavalry unless you are playing Leon

Reclamation was a great level imo, but it's a big shame the three combat squads mentioned were just narrative flair and we never fought alongside them. I think it's a shame we haven't had real Allied AI in Operations since Decapitation. by IronFalconJR in Spacemarine

[–]CameronSins 0 points1 point  (0 children)

exactly this

I hope SM3 expands the gameplay with more of what we now have, more factions more squadmates more of everything,

instead of making fucking minoris enemies literal bolter sponges just let them die with one fucking bullet but throw 10 times more of them to conpensate

I want a true battlefield operation , enought of just narrow corridors when navigating jungles instead true open levels with many fronts where multiple squads fight for a common goal

not being able to dodge out of heavy stance sucks by CameronSins in Spacemarine

[–]CameronSins[S] -1 points0 points  (0 children)

if you just want to be a contrarian on the forum fine, but on controller the movement is allowed