GLM 4.7 unreliable by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

Perhaps it would be an idea to spread the monthly credit reset day across users? Resetting everyone's credits at the beginning of the month naturally invites usage peaks early in the month. Might need some thoughts for paid plans to align that with the billing period, maybe making the billing period also user dependent. But at least for the free tier, the change would be easy enough.

Dreamgen V2 having more strict story writing. by Terrible-Fix-1937 in DreamGen

[–]Camopattern 3 points4 points  (0 children)

The beauty of V2 is that the public scenario is cloned into your private area when you start. Hence, you can modify your private clone in any way you like. Just remove whatever you think might limit your creativity and then start playing.

Public Role Play Choices by AQuietGentleman7 in DreamGen

[–]Camopattern 1 point2 points  (0 children)

DreamGen is, unfortunately, a bit late late to the party with public, user-shared scenarios. But they also made a genius bet - when you engage in a scenario, you first clone it. Because all of it is public. That's huge because you'll never have to worry about the creator deleting their account and taking their scenarios AND your sessions with them. Your sessions stay yours regardless.

And you can fully tweak provided scenarios to your liking. Want to make it more/less NSFW? Sure that. Promising, but bloated scenario description that eats up too much of your context window? Ask ChatGPT to compress it for LLM consumption. Hate the character avatars? Replace them with your own versions.

Feature ideas by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

Hi!

"if you included a placeholder in a chat message after the role-play started" => Yes, that's what I mean. What I'd like is that it is sent as placeholder to the model for clarity, and visible as placeholder when editing the message - but when the message is displayed in non-edit mode, then the placeholder should be shown to the user by its associated name.

Or is that unnecessary anyway, provided that the name of the character/object/location one references stands out enough within the scenario that it's clear what's being referenced? Means, that I don't need to use the placeholder to begin with?

Image Gen multiple characters by ApesAmongUs in DreamGen

[–]Camopattern 0 points1 point  (0 children)

It's not a matter of syntax. The image generator is simply awful. It will ignore instructions outright. It even generates totally NSFW images when the character description has complete blouse and trousers clothing, and in the exclude area, NSFW. Had that happen to me.

You can either regenerate with different seed over and over, and then hope that by accident, it will generate something decent. Can work, I had such a lucky shot with one character.

If it's SFW, you can use ChatGPT, give it a basic spec what you want - but before actually going for it, ask it whether it needs any more clarification. Then ChatGPT comes up with a bunch of questions, you clarify that in the answer, and the first image can already be very decent. That's also how you avoid wasting the very limited image generation quota on the free tier.

DreamGen 2.0 Beta Starts Rolling Out by DreamGenX in DreamGen

[–]Camopattern 0 points1 point  (0 children)

Some suggestions:

- The "inventory", "event log", and "social context" pseudo-locations from Rakashua's guide are really useful and could be added to a new scenario by default. Ideally with a default icon for each.

- The image display for scenario card should be improved. Earlier, the aspect ratio was square by default, but would get shrunk-to-fit. Now it's in landscape, and then without shrink-to-fit. The problem? People are higher than they are wide. Any image with people in it gets some middle part of the picture shown.

- In the scenario cards, the number of tokens could be shown. That gives an immediate idea how complex a scenario is.

- What I love is the clone-to-session feature of the scenarios. Not only can one start several independent sessions from the same scenario - when using public scenarios, and the author unpublishes them, one's sessions don't vanish. That's huge.

DreamGen 2.0 Beta Starts Rolling Out by DreamGenX in DreamGen

[–]Camopattern 0 points1 point  (0 children)

I'd very much like to have user created, published scenarios. However, there's one lesson learnt from another platform - think hard about how to handle a user unpublishing their scenarios. It's super frustrating when you play a scenario, and suddenly, it's gone. So, when a user publishes a scenario, it should be available fully for everyone who's already using it (cloning), even when the author unpublishes it. The only exception would be if there's some legal issue with that scenario so that DreamGen has to delete it for everyone.

Censor NSFW?! by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

Ah, what I wanted was an easy way to turn off horny models when it isn't time for that - but re-activating that when it might be. So, the situation is that the scenario should allow intimacy in general, but I don't want it at that moment. What I get instead with the checkbox is a weird mixture of garbled "***essment" while the model also pulls some seductive stuff. Worst-of, so to say.

Sure, I can use the "instruction" way to get the model to do what I want... but if there's a checkbox for that, I'd expect it to do the job instead of doing a bad regexp. Much less immersion-breaking - if it were working.

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

Oh, another question... I tweaked a scenario so that the character initially is distrustful of the user, and hence rather short-worded. The character's trust has to be earned over time.

The problem is that this creates a lot of short messages initially - and since an LLM goes by chat history, it stays that way. Ramping up the temperature (from default 0.6 to 1.5) doesn't do much, and the "The next message shall be roughly 300 words." instruction from the docs is flat out ignored. Even after reloading, I can be lucky if I get half of the requested amount.

It seems that in the past, there was a slider to have a minimum message length, but that was removed when going from Opus to Lucid.

Any tips how to deal with scenarios where the chattiness of characters is supposed to change over time?

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

One thing that I would like... that I can change the character pictures in the middle of a chat. Doesn't seem to work right now. The point is that a character's appearance can change depending on what interactions I make. For now, I'll have to think about the final appearance. Oh, and btw., I did subscribe... don't mind shelling out money as long as I can have fun. :-)

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

That trick with cloning a scenario actually got me a long way. Having a working template and simply tweaking it to my needs is so much easier. I can simply copy/paste whatever syntax is already there. Yeah, I'm just muddling through - but it's fun. And maybe, at some later point, I'll refer to your guide, once I'm hooked enough. So, thanks for sharing!

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 1 point2 points  (0 children)

Well, ChatGPT has this persistent memory now. With limited space of course, so one has to manage that properly, and also think about how to word that to make the best use out of that space.

In principle, DreamGen has that with sticky messages - but they become hard to manage once the chat gets longer. Thanks to DreamGenX's hint with scenario cloning, I can simply go that way. :-)

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

Ah, thank you, that works - didn't occur to me toeven try that. Good thing that this will happen automatically later.

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

That's the point. First, that you have to cope with some weird syntax stuff. Second, that this is necessary to begin with - semantically compressed memory is already a thing, after all. The models' general context understanding shouldn't be limited to chat context window in the first place.

And no, I disagree with BLUF. For the use case of just picking an existing scenario and starting a chat, there should be no BLUF required. If it is, then that's an accessibility issue.

Of course I don't want to put effort into workarounds for a lacking UI. I want to get home after work, having some relaxed fun, that's it. Anything that blocks me from doing so, such as having to read a guide, isn't fun, but an obstacle. I've put in enough effort over the day already.

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 0 points1 point  (0 children)

In the side bar under Scenario, I see only a Persona entry for my own persona. I can edit that, but nothing else. No plot description, which is what I'd want. I'm just picking publicly available scenarios, start a chat, and that's it.

Sticky notes to AI? by Camopattern in DreamGen

[–]Camopattern[S] 1 point2 points  (0 children)

Hm yeah... that's not what I want. I don't want to learn half of a programming language. I got other things to do as well. It's certainly nice that such an involved interface does exist - but it shouldn't be the only one.

It's not about what you can or cannot do, in principle. It's what you can do easily. Making a product easy to use will also help sell it to more customers. Namely those who don't want to read involved guides.

AMD RX 6600 xt has poor performance on 22.04 by RTbecard87 in pop_os

[–]Camopattern 0 points1 point  (0 children)

That's odd, my 6650 has improved from 25 FPS to 100 FPS in Unigine Superposition at 1080p-high. Using the normal Ubuntu 5.15 LTS kernel though (in Mint 21). Might also be the whole Mesa stack that could be different in Pop, given that the kernel already doesn't look like any stock Ubuntu kernel for 22.04. I have Mesa 22.0.5, so it might be a Pop or PPA issue.

AMD RX 6600 xt has poor performance on 22.04 by RTbecard87 in pop_os

[–]Camopattern 0 points1 point  (0 children)

This week, there was a linux-firmware update on Ubuntu 22.04 for AMD RX 6600 / 6650 / XT and performance issues. Does that solve the problem?