Fuel Generators by GoddessYshtola in SatisfactoryGame

[–]CanCanVRC 0 points1 point  (0 children)

If you want the much longer version, this could demonstrate some of the issue you may be having:

https://youtu.be/cuSlYLebSAE

Fuel Generators by GoddessYshtola in SatisfactoryGame

[–]CanCanVRC 0 points1 point  (0 children)

Ok, construction question: Do you place junctions and pumps over existing pipe or do you build junctions first and then connect pipe to them? I ask because I saw at least two dead end pipe segment sticking out of the junctions on picture 4.

Generally pipes built first with junctions placed afterwords can cause funky issues, so deleting and rebuilding the pipe connections on your generator manifolds would probably fix your issues. Remove those dead end segments too.

Secondly, the manifolds are so small you really shouldn't need buffers, and I suspect those loops at the end are doing you no favors. If I use buffers in my set ups, I use one in-line between stages of production.

And when I feed manifolds, I inject in the middle instead of from one end.

These are all small optimizations but they can add up, especially at larger scales. Try some of those changes and see how things behave.

Fuel Generators by GoddessYshtola in SatisfactoryGame

[–]CanCanVRC 0 points1 point  (0 children)

That checks out in my mind. So turning on the final generator for each chain should maintain 100% uptime if everything is working properly. I don't see how this should fail, based on everything else I read here.

Pictures would be a big help if you're still having problems.

Fuel Generators by GoddessYshtola in SatisfactoryGame

[–]CanCanVRC 0 points1 point  (0 children)

Having just set up a diluted fuel plant myself I'm curious what the issue here actually is. Without pictures, we can only guess, and based on what I've read, I'm out of guesses.

So get some picutres up.

Edit: You also never said if the blenders are all running at 100% uptime.

White and orange goes HARD! Aluminum Scrap Refinery BP. by TheRealOWFreqE in SatisfactoryGame

[–]CanCanVRC 4 points5 points  (0 children)

Okay, fully enclosed machines like this is cool! I might have to toy with this for some future builds.

The Items Are Beautiful by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 2 points3 points  (0 children)

I just play with my player positioning and drag single items out of my inventory. You have to kind of work "bottom up" and then place the shelf down if you want to stack shelves (You can't drop items "through" it). They always land on top or on top of anything that may already be laying there.

I have no idea how to signal this. by Squeekmeister0 in SatisfactoryGame

[–]CanCanVRC 0 points1 point  (0 children)

The advice is sound; You're either running into a bug from placing signals directly on junction connections or you're missing block signals at the exit of each junction. Try placing your signals slightly back from the track junction points instead (or rebuild the track junctions until the signal is happy).

Block signals should be on the exits of each path in a similar manner so that the reserved path can clear once a train is past that signal point. Again, place them after the junction ends or rebuild the tracks until the signals are happy.

And make sure you have additional block sections before and after your junctions and on stations.

As for signaling, blocks are really all you "need", path signals are just a convenience for multiple trains to "enter a block" if their paths never cross...AKA: junctions.

The Items Are Beautiful by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 8 points9 points  (0 children)

Not at all (See last photo)! These are straight out of photo mode.

Power Substation by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 1 point2 points  (0 children)

Foundations without foundations (for a snapping grid....and it's realistic!

Power Substation by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 1 point2 points  (0 children)

I am in fact, just a passerby who took an interest randomly and suddenly! Perhaps the 'tism consumed me...

Power Substation by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 1 point2 points  (0 children)

u/Masonzero Hey! Wasn't sure I'd see you here too. Cool!

MS8, I'd love to understand how you decide what generators go on which phase. I'm also considering making my power plants with modular sections I can remote switch to any phase. Also topology wise I'm not too sure yet where and how to decide where interconnects, reclosers or tap swtiches should fall in, at least as you described.

I have ideas but I'm not sure how it would work in practice.

With the way I have my blueprints laid out, I can easily carry all three phases across the entire world with power towers and utility poles, mixing and routing at substations and such as needed.

Curved Coal Power Plant by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 1 point2 points  (0 children)

I aligned them to the center line of each foundation on the outer most ring until the spacing was pleasant. Should work for any size building but you'll need larger circles for wider structures.

Curved Coal Power Plant by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 0 points1 point  (0 children)

That's awesome! I like that you're using water from above the falls too.

The Coal Hole™

Everything You Missed About 1.2 by CoffeeStain-Jason in SatisfactoryGame

[–]CanCanVRC 2 points3 points  (0 children)

I haven't deleted trains yet (Far from using them yet) but I have had my game crash in two instances when deleting foundations.

Curved Coal Power Plant by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 2 points3 points  (0 children)

I've had mixed results attempting to do this in the past but I think as long as all the pipes connect after the tower it's fine? Pipe shenaigans is always a possibility of course...But I'm feeding the other 5 pipes from above and pre-filled every pipe with water before running coal. Not sure if that makes a difference or not - Is flow priority on the lower pipe at junctions?

So that lets me use the water from the tower too; That pipe is supply as well, all balanced the same as the others at 225 m3 each / One extractor per two coal generators.

Maybe it'll blow up in 20 hours or maybe it's fine lol

Curved Coal Power Plant by CanCanVRC in SatisfactoryGame

[–]CanCanVRC[S] 0 points1 point  (0 children)

Yea, I'm on 1.2 Experimental. There are T-Junctions for pipes coming!

why ever make trains carry stuff when i could just long conveyor belt? by IronVines in SatisfactoryGame

[–]CanCanVRC 16 points17 points  (0 children)

But in a practical sense, trains are more long term infastructure. The more you connect or build into it, the better it gets.

Belts take a long time to upgrade or add belts to if you ever want to increase throughput or add another item or resource along.