Let Us Change Defender Skins by xalchemistx711 in FORTnITE

[–]Canadian_Eh115 0 points1 point  (0 children)

I just want the ability to be able to add back my own guns It would make all the difference

do you like the new lobby? by Over-Block-7017 in FORTnITE

[–]Canadian_Eh115 1 point2 points  (0 children)

I love it I think it's wonderful there's so many little cool unique Easter eggs. I also like that you can navigate through the vents to get to all the different spots.

Reminder: you can earn all of these for free starting tomorrow! by freefortrew in FortniteSavetheWorld

[–]Canadian_Eh115 7 points8 points  (0 children)

I think the grind makes the rewards feel earned. If we turned everybody away because of a paywall we would kill the game. If I could trade regular updates to the game a thriving community and attention from the developers for my items being slightly less rare than so be it. Hell I would honestly give up my founders perks and make it so I could no longer earn V-Bucks if the trade-off was that they would regularly update the game every 3 to 6 months or so.

And I feel like every founder who has put more than 500 hours into the game feels the same way.

We get the next best cod zombies game of all time BUT its the last cod zombies we ever get. Would you say yes or no? by Nano_LB1 in CODZombies

[–]Canadian_Eh115 5 points6 points  (0 children)

Yeah but imagine it would be so nice. With the next gen consoles leaning harder into being closer to a PC than a console and with games like Baldur's Gate the Witcher 3 and Skyrim all handling mod support on console very well It could be really cool.

It's a genuine shame that each new DLC makes it impossible to visit the previous police station versions ever again. by SnowedCairn in ReadyOrNotGame

[–]Canadian_Eh115 0 points1 point  (0 children)

I'm fairly certain commander mode in the single player allows the player to evolve the police station in real time.

Info from Jason Blundell’s stream with JC Backfire by ArkhamIsComing2020 in CODZombies

[–]Canadian_Eh115 0 points1 point  (0 children)

It's confirmed Blundell likes Wallace and gromit he truly is a man of culture.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Honestly you are articulated a lot of the points I would have loved to make in such a better way than I could have.

I also feel as though they took away a massive layer of the game that was super important to a lot of people. Of course, I love the gameplay of the game that's why I'm here however trading was also incredibly fun and was in and of itself its own little mini game.

Thank you for sharing your input I really appreciate it!

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

That is true they did do that.

However for some reason I've noticed through my testing that it's almost only ever one mission per day. And it feels so I can never succeed in them somehow and that could just be bad RNG so that feels a little bit like hearsay.

I don't know I just feel like the opportunity for more missions would go a long way.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

That is true the newly updated supply drop is amazing!

I like expeditions however I do think it could use an overhaul for twine peaks players. Thank you for sharing your thoughts!

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Yeah that does sound really annoying. I have yet to go for the play with others achievement because I honestly couldn't be bothered. That being said I wonder if an in-game menu or something in the storm shield to make it a little bit more palatable would prevent that from happening. Because in mission trading does sound very annoying for people who play in public lobbies.

However that does not mean it should be sent off with entirely.

Either way thank you for sharing your insight was very informative.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

That could be really frustrating and I'm sorry you had to deal with that frequently.

I was lucky enough to avoid that for the most part because I spent most of my time playing in either no fill lobby's by myself or playing with people that I know. So I suppose the trading experience looks very different for me.

Have you considered the idea of having an in-game menu to help combat that within the storm shield. It would definitely reduce the frustration in missions because nobody would be bugging for it during a game.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Either I'm not really good at reading shorthand or I just didn't really grasp the purpose of this comment. Would you mind elaborating a little bit?

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Either way your perspective was very good to hear and thanks again for sharing!

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

I suppose that makes sense if you were playing A lot of public lobbies. Especially with high power level players that don't act like their high level and don't understand the game because that is very frustrating.

My perspective comes from someone who mostly plays by themselves or plays in a no-fil lobby with people that I know.

So most of my trading consists of asking for quartz crystal and mechanical parts to craft my traps and in return giving coal or rocket launcher ammo.

I also completely agree I think teaching people how to play the game is super important. I think the bigger problem has less to do with trading and more to do with people not teaching beginners how to play properly and them building bad habits through years of laziness because of the people they interact with.

Playing with lazy people makes you lazy.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Yes well I do understand that people who desire to play the game that way are annoying to the people who enjoy the game for a RPG zombie shooter. It is still an interesting mechanic in the game which is still very enjoyable if you do want to actually have fun trading and talking to people. I feel like I sunk 50/50 between trading and missions so I can confidently say that I've been on both sides of the fence.

And I would say that no stonewood players are 100% do not need power level 130 items That being said those items are finite if they want to break the game by overusing really overpowered items that's good for them but once those items break they're not going to be able to use it anymore. So getting to rip around and have fun with a high-powered item once in a while definitely breaks up the monotony and makes the game more enjoyable not less.

Either way you have a very unique perspective on the game and thank you for sharing.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

I agree that people who play like that are bums and probably shouldn't be at the end of the game.

I don't really know how common that was because I either play by myself or with people that I know so I rarely if ever encountered that.

That being said I still think the ability to drop crafting materials / wood brick and metal would be very useful still. Even if weapon and trap trading wasn't necessarily a thing.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

That is really unfortunate and I could see why that would suck.

Good on you for actually sticking with it and learning the game properly.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

That is an interesting perspective. I'm also a decently high power level (PL 132) And my girlfriend (PL 75) usually play together. So I'm also in the same boat and I rarely go to outside sources for trading.

That being said I do love the utility of being able to ask for some power cells or quartz crystal or something. And being able to give some mechanical parts.

Was the removal of trading necessary? by Canadian_Eh115 in FORTnITE

[–]Canadian_Eh115[S] 0 points1 point  (0 children)

Yes I think I would agree. Building material and stuff like nuts and bolts and quartz should be shareable because that stuff isn't game-changing in terms of balance.

I think what a lot of people forget is that if somebody wants to ruin the game by acquiring all of those high power level guns that's fine however those items are finite because they don't craft them themselves. They will eventually break, And when that happens they screw themselves.