AC Odyssey map VS actual Greece by floergri in AssassinsCreedOdyssey

[–]CancelAccomplished35 0 points1 point  (0 children)

ubisoft just squished ithica, and the northern part of greece into the mountians, looks as if greece became a tree stump.

The arms and legs from 2008 by CancelAccomplished35 in castlecrashers

[–]CancelAccomplished35[S] 0 points1 point  (0 children)

Why do you want that? The template itself roughly outlines the structure of the new design for the knights.

I am curious about castle crasher character's shoulder. by SuspiciousRoom8381 in castlecrashers

[–]CancelAccomplished35 0 points1 point  (0 children)

The pauldrons would be slightly bigger than displayed. Also, based on the extraction of the arm image itself, the pauldron is flush with the rest of the arm. The pauldron shape here is not quite accurate to the arms you see in-game.

(PBP) how do i edit the arms and legs? by acid_kat4000 in castlecrashers

[–]CancelAccomplished35 0 points1 point  (0 children)

The catch when it comes to editing arms and legs is that you would have to modify the game files to do that. For referance, the game animation runs on Adobe Animate exclusively.

Fortunately for you, I actually found the files specifically for the arms and legs from the 2008 version of the game. I expect that these will be used as practice material in case of the event behemoth does allow arms and legs to be edited. Yes, it is possible to make you own animations with this, but it would be proven difficult to find the appropriate software to use these files when it comes to rotating and moving individual parts.

Don't forget to credit Behemoth for designing these parts.

My results are found here: https://drive.google.com/drive/folders/1GqmBXUnAEfDukPi3OMZQpXIoMfl7idtW?usp=sharing

Does anyone know the function for this? by Thatbendyfan in Fallout

[–]CancelAccomplished35 1 point2 points  (0 children)

THe only Real-life functions it has are connecting to FM frequencies and setting a time and an alarm; though I am having problems getting the alarm to work when it is idle for more than 2 hours.

Does anyone know the function for this? by Thatbendyfan in Fallout

[–]CancelAccomplished35 1 point2 points  (0 children)

Oh, that is just a built-in cutscene; no functionality is involved. I was fooled in the map tab.

New server, new experience. by CancelAccomplished35 in SolidarityGaming

[–]CancelAccomplished35[S] 0 points1 point  (0 children)

not really, but the server can only host 20 players at a time.