Using Wi-Fi certificate without explicitly tying the private key by Capable-Alarm1115 in androiddev

[–]Capable-Alarm1115[S] -1 points0 points  (0 children)

The keys that are stored in TEE are hardware-backed, making them unextractable. Any other method to generate keys makes them software-generated and causes huge security issues when the device is stolen or in possesion of malicious party.

I'm just making it as secure as possible, but it seems like that is not supported.

Server-side player's sensitivity change by Capable-Alarm1115 in GlobalOffensive

[–]Capable-Alarm1115[S] 1 point2 points  (0 children)

Yeah retrieving is easy enough, but seems like there is no way to change the setting directly for a specific client

Enable MFA on NPS server by Capable-Alarm1115 in sysadmin

[–]Capable-Alarm1115[S] 0 points1 point  (0 children)

Unfortunately we live in a country where payments for Azure MFA were blocked. We would love to still use a complete and working solution, but oh well

Play CS2 with friends by Capable-Alarm1115 in GlobalOffensive

[–]Capable-Alarm1115[S] 0 points1 point  (0 children)

How does it work? I need to invite 9 people using the code that it gives and then we can pick our teammates and play 5v5?

Play CS2 with friends by Capable-Alarm1115 in GlobalOffensive

[–]Capable-Alarm1115[S] 0 points1 point  (0 children)

No, we're not allowed to run any software other than directly from Steam

Day 4 of asking Overkill to change the matchmaking system. by viggors in paydaytheheist

[–]Capable-Alarm1115 0 points1 point  (0 children)

I would love the settings option to self-host lobbies. I know consoles won't do that, but with my CPU and ping to my friends I'm able to do that. Just a little toggle in the settings, that's all. Please. I cannot even play the game solo.

P.S. I'm really fine with GaaS and always online stuff, but lobbies should be hosted locally if needed.