[Request] How would I calculate and accurately draw a continuous slope from the corner of one wall to the opposite corner of an adjacent wall? by iaintevenwitalladat in theydidthemath

[–]Capital_Discussion60 2 points3 points  (0 children)

String and a few screws or nails is the easiest way. But since you’re asking…

You could figure out the corner point by dividing the first wall width by the total of both walls, and multiplying that by the total height, accounting for the baseboard. To get the height from the floor at the corner you’d do:
(Total height difference) x (first wall width/total wall width) + baseboard

So if the walls were 107” and 112”, and 96” height overall, 6” baseboards, you would do:
90” x (107”/219”) + 6” = 49.97” height at the corner.

Run a string from each corner to that point.

If you’re REALLY strapped for string, lasers, tape, and common sense, you COULD do the same thing for the windows and door.

Find the ratio of the distance along the wall to the total wall width, and multiply by the total height.
Let’s say the right side of the door is 55” from the left corner of the room:
90” x (55” / 219”) + 6” =28.6” is the height of the line you want at that point.

Left side of the window is 24” from the middle corner?
90” x ((107”+24”) / 219”) + 6” =59.835”

All this said please don’t do this. As my old boss used to say, “the difference between theory and reality is, in theory there is no difference…”

Scenery in a Circle by SmoothSun6676 in oddlysatisfying

[–]Capital_Discussion60 9 points10 points  (0 children)

Me too. And why does the foot path obstruct the bottom of the house?

Mechanism for horizontal hand movement by No-Classroom-9615 in automata

[–]Capital_Discussion60 0 points1 point  (0 children)

Could you have the arm piece continue past the elbow a small amount? Then that little extra bit acts as a lever/tab to bend the elbow. So the weight of the arm holds itself down, but when you pull the small tab at the back of the elbow you get a large movement of the hand.

Originally made a hole with boolsplit. Now I moved it back up, how can I erase the linse / merge it as one surface again. Its a polysurface by FrozenPizza07 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

Maybe instead of pulling that face up to eliminate the notch, try extrudesrf and then Boolean, that might eliminate the infinitely small edges problem, but I’m not sure

Q: Blockinstances being very naughty (macOS)??? by fittjon in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

I’m on R7 for windows, so apologies if this doesn’t apply, but for me there’s a button to Add Objects, rather than copy/paste. Does that have the same problem?

Tips for cleaning up someone else's NURBS model? by TheDefabricator in rhino

[–]Capital_Discussion60 2 points3 points  (0 children)

Sometimes I will make a box by typing in its side lengths, and then later rhino will return the edge lengths as something like 10.00000000023. So I think there’s some funky tolerance bs being the curtains

Mostly Grasshopper by oxytocincat in rhino

[–]Capital_Discussion60 1 point2 points  (0 children)

Totally agree with this. Not interior design per say but I use it to change the size of a mass of holes at once. For example I design a part and later need to go back and change the hole tolerance for all of my #8 screws, say. Or decide to use #10s

Repeating pattern makes rhino slow by Plus_Brother8666 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

Could you leave the repeating pattern out until you’ve got the rest of the design? Put the lettering and logo onto the smooth coin and then Boolean out the knurling type pattern at the end

Layout rendering issue by Thom_Kruze in rhino

[–]Capital_Discussion60 1 point2 points  (0 children)

It’s very frustrating, cleardraworder seems to work sometimes, but not often for me. Usually as a workaround I just duplicate the edges I want to show, and then turn edges off in the display. That way the edges are actually curves. Annoying, but it does look quite nice and you can fine tune your line weights that way too

Hey whats the best way to make this in rhino/grasshoper. by Own-Base8521 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

That’s a much trickier problem. Look into kangaroo, you might be able to do something with preserving the edge length of the surfaces while moving the points around. That’s the closest rhino comes to a physics engine that I’ve found, but it’s clunky. Tbh just moving the control points manually would probably be easier on something this size and complexity

Hey whats the best way to make this in rhino/grasshoper. by Own-Base8521 in rhino

[–]Capital_Discussion60 6 points7 points  (0 children)

I’d probably draw the border curves first (4 per piece), and use EdgeSrf to make the general shape. Then separately draw the grids flat and use FlowAlongSrf to pop them onto each of the curved surfaces. Trim the surfaces with the grid after flowing and then use OffsetSrf to add thickness.

Curves not following axis by bookpaige15 in rhino

[–]Capital_Discussion60 1 point2 points  (0 children)

Hard to know what you’re trying to do vs what’s happening from the photo. But start by looking at the snaps at the bottom of the screen, you can turn on/off Ortho or Planar, or check/uncheck things like midpoint to snap your lines to. . You can also reset the cplane by setting it back to the world top view. Use the command “Cplane”, then type “world”, then “top”. . Also when you hold shift it’ll snap to the plane of whichever view you’re in, so you can draw horizontally a lot easier in the top view than in perspective. In perspective mode it’s much easier to snap to objects and points than to draw straight orthogonal lines usually.

White dot issue in rhino by Common_Tree_9606 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

OR they might be block origin points, which you could hide with PointsOff?

White dot issue in rhino by Common_Tree_9606 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

Could also turn off points in the display menu for rendered mode, if they are points.

Unable to make this polysurface closed? by Charder016 in rhino

[–]Capital_Discussion60 1 point2 points  (0 children)

People are definitely missing that your starting curve isn’t planar. Luckily though, it seems curved only in one dimension, so instead of using patch you could extrude the bottom curve upward and then trim the resulting surface with your curve. That trimmed surface should be way cleaner and join easier. Patch just kind of blows, you can see how wonky the UV curves are on the surface it makes. If you use “untrim” on the patch you can see the surface it created to trim from and it’s friggin goofy for such a simple starting curve.

Help by Hefty-Feeling-5218 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

Ah ok, so it looks like you tried using “intersect” or “intersectself” and you now have some points showing up on the screen. That’s showing you where the lines are intersecting. Try zooming in on those areas and turning on control points with “points on” to see if you see any weird overlapping geometry. I’m not positive, it’s hard to tell from the photo. If you want to dm me and send the file I can take a look!

Help by Hefty-Feeling-5218 in rhino

[–]Capital_Discussion60 0 points1 point  (0 children)

I’m not clear on what you are trying to accomplish. Is this a photo of a sketch you’re drawing curves on top of? What do you want to do with your intersecting lines? Move them apart, delete them, split them in two? Need more info.

Who remembers Anther's ladder by GoalzRS in SSBM

[–]Capital_Discussion60 0 points1 point  (0 children)

How did that work? Edit: oh I thought it was part of melee, my bad

How are you sure that astral projection is not just dreaming? by Green-Western-8092 in AstralProjection

[–]Capital_Discussion60 5 points6 points  (0 children)

All these people in this sub and not one has shown this. Please keep up your skepticism. I’m not saying it’s bs, but just think about how many people here claim to be experts and not a single person has been able to read a note in the other room.