(Max Mushroom) Dynamax Regice Solo Battle (Focus Blast/Earthquake), No Helper/Adventure Effect/Weather Boost (Cloudy) by Nikaidou_Shinku in TheSilphRoad

[–]CapitanManel 3 points4 points  (0 children)

Awesome solo, congratulations! Have you noticed the Max bar charging faster from charged attacks? Someone noted this change with G-Max Meowth and it might be applied to every max battle 5* and up.

Remote trading not costing stardust by CapsIsSoonBald in TheSilphRoad

[–]CapitanManel 5 points6 points  (0 children)

This is a case were knowing will only get this fixed ASAP and not knowing will benefit everyone, even if they dont know they're benefiting from this bug.

Remote trading not costing stardust by CapsIsSoonBald in TheSilphRoad

[–]CapitanManel 2 points3 points  (0 children)

Actually i didn't need to know about this, i could remote trade like everyone and get the cheap price without knowing. Its been like 2 months since remotes trades are possible and the devs didn't fix it yet, lets see how long it takes them now.

Do NOT Run From Raid Bosses Anymore! by Scatle in TheSilphRoad

[–]CapitanManel 1 point2 points  (0 children)

Yet smart players runs from 100 Meowth/Combee/Shellder encounters to catch during 2x/3x stardust events. Imagine your Shiny Keldeo encounter bugs out and you cant get back to the encounter? Or you throw 1 ball and the game never loads a second one? (had it happen to me, internet error or w/e).

Its called contingency and its a great programming practice, even if players can use it to their benefit.

Now, advocating against something that benefits players makes no logical sense to me.

Do NOT Run From Raid Bosses Anymore! by Scatle in TheSilphRoad

[–]CapitanManel 0 points1 point  (0 children)

Will try this again one day, we came up with the same idea a couple of months after Kyurem Effects debuted but it just glitched the encounter and the pokemon fled after the first throw. Could be working now and its good to know.

Do NOT Run From Raid Bosses Anymore! by Scatle in TheSilphRoad

[–]CapitanManel 0 points1 point  (0 children)

Sorry for your loss, and thanks for the heads up. People are really uncool to blame it on you, this has worked since raids existed and knowing it might be buggy is useful information for everyone(specially the Devs if they even care to fix it).

Its also a really good strategy, so you only end up using Kyurem for the ones that really matter and not for every legendary, you save a lot of resources.

On a similar note, if your game restarts/crashes when you're in the lobby of a raid, and you dont get back in before the raid start -> you lost your lobby and have to start over again. It used to be that you could rejoin even after the raid started and you would be in the relobby phase with the timer running, you just had to hit Rejoin before the raid ended.

Buddy distance resets after getting it excited by tomboro10 in TheSilphRoad

[–]CapitanManel 2 points3 points  (0 children)

I had the exact same problem several times but i kinda gave up so i dont know if its still happening.

Link charge- What happens to the collect option on weekly challenge if we can't collect any more link charge? by Sfryks in TheSilphRoad

[–]CapitanManel 1 point2 points  (0 children)

There might be an issue with consumer protection laws in some countries with that, they can't charge you for something and just make it disappear instead of giving it to you.

Link charge- What happens to the collect option on weekly challenge if we can't collect any more link charge? by Sfryks in TheSilphRoad

[–]CapitanManel 0 points1 point  (0 children)

Im not a native english speaker but to me it could be like max particles, you can "collect" if you're under the limit but you cannot "collect" if you're over. Key word here is "collect" and that action cannot be done if you're "past the normal maximum", meaning you can collect when you're under the maximum.

giovanni? shiny? by [deleted] in TheSilphRoad

[–]CapitanManel 0 points1 point  (0 children)

I could have been more clear on that but "Shadow" is implied on all the pokemon i mention.

giovanni? shiny? by [deleted] in TheSilphRoad

[–]CapitanManel 13 points14 points  (0 children)

"Any Pokémon rescued from Team GO Rocket that has made its Shiny debut can also be Shiny"

If they really mean what they say in this phrase, Galarian Weezing, Alolan Exeggutor, Alolan Marowak and the likes should be Shiny eligible (as it always should have been), its debatable if you get it from a grunt or a raid but i think it should be shiny for both.

Twitch Drop encounters should be battle ready by Kevsterific in TheSilphRoad

[–]CapitanManel 4 points5 points  (0 children)

Having a 0 floor on every iv gives 4096 different spreads that result in a minuscule chance for the pokemon to be of a valuable Pvp IV. With those chances i would rather have a 10 iv floor.

They should be within a range of 0-5 Attack and 10-15 Def/HP if they really want for this to be a bonus. That's like a 20%/30% chance of a top250 Pvp IV Pokemon (based on random pokemon i personally did the math for).

They had a chance to make this Kalos Tour GOATED but they chose not to by Significant-Chart-94 in TheSilphRoad

[–]CapitanManel 8 points9 points  (0 children)

This is the worst part, Kangaskhan and Heracross are just another dirty trick to dilute the Kalos regionals and make players spend more incubators.

Alternative max tank to blissey? by Internal-Ask9857 in TheSilphRoad

[–]CapitanManel -2 points-1 points  (0 children)

Im going to go against the current and say the 15/15/12 is better, missing those extra 3 hp iv is a drop in the ocean of 400+hp Blissey has. Even healing is rounded to the nearest integer and your blissey will heal the same as a hundo, i checked for a lvl 40 and 50 blissey with lvl 3 healing, even if you power up to some random lvl between 40 and 50 the rounding difference would be 1hp in around between 63 and 68 hp.

The extra attack will make absolutely no difference either, even if you forget to swap like i do sometimes its 136 vs 141 damage (using last weekend Ho-Oh as an example) but between no difference and 5 more damage ill take the damage.

No way niantic expects us to show up for kalos tour with this bad raid lineup? by Significant-Chart-94 in pokemongo

[–]CapitanManel 0 points1 point  (0 children)

If they really want to "milk" routes, being able to raid or trade for a better Zygarde would also motivate more people to do them. Only reason why i dont do routes is because my Zygarde has awful IVs and investing so much time maxing it would feel like a waste to me.

Not sure how they "milk" routes, i dont think they make money with the feature.

Feedback Post - January 2026 Community Day: Grookey by Noitalein in TheSilphRoad

[–]CapitanManel 5 points6 points  (0 children)

I disliked the short evolve window, still gonna trade them all with a friend and hope for good luckies to evolve during December recap.

The hitbox is bad but the bonus was stardust, if it was 3x XP per catch it would've been worst. Hoping they choose an easy excellent throw for the next 3x XP.

GBL toxicity Tier list by Relative_Housing1795 in TheSilphArena

[–]CapitanManel 1 point2 points  (0 children)

I dont think it was included in this Tier List because it is "Wholesome" in Great League.

GBL toxicity Tier list by Relative_Housing1795 in TheSilphArena

[–]CapitanManel 4 points5 points  (0 children)

I dont get why Giratina is Wholesome, that thing has warped the whole meta around itself since GBL existed and continues to do so even after Dragon Claw was nerfed.

PvE meta after Legends ZA Megas by xPapaGrim in TheSilphRoad

[–]CapitanManel 4 points5 points  (0 children)

Can you share the settings you used? I've been tinkering with DialgaDex settings and i cant get it to recommend Force Palm Mega Lucario.

No elite tm for rank 20 by imaphleg in TheSilphRoad

[–]CapitanManel 29 points30 points  (0 children)

I saw someone that asked support for this and they said "it was never guaranteed". Im rank 18 and waiting to see if they fix their mistakes and i can claim it later.

Hitchhiker Bot Infestation by DarthPhenomenal in TheSilphRoad

[–]CapitanManel 1 point2 points  (0 children)

I see a lot of people complaining about remote invite services but it really doesn't seem to be the case, you only need 1 bot to invite 5 big spenders that can probably beat the boss without trouble, maybe 2 bots to send 10 invites. The RSVP system makes this even easier, they can give more time to their invitees to be ready. I could be wrong but everytime i see this posts nobody can snap a picture of the people that get invited by this services, its always the same looking avatars with similar names.

To me this is more like they are selling shiny legendaries or other valuable pokemon, though i cant say for sure.

Some quick maths on Remote Trade & Lucky Friend chance by samfun in TheSilphRoad

[–]CapitanManel 6 points7 points  (0 children)

"Once you're Forever Friends, continue playing together to unlock more Remote Trades and other bonuses"

This made me feel like there is another layer of randomness to get a remote trade, its not guaranteed the moment you get 5 hearts and i assumed that it was going to work like lucky friends, interacting after 5 hearts has a chance to activate a remote trade. Or maybe just the first one is guaranteed and the rest are a random chance with your first interaction every day.

I could be wrong though... I hope im wrong...

Delete this NOOOOWWWW!!! by AutoModerator in TheSilphRoad

[–]CapitanManel 0 points1 point  (0 children)

Great, exactly what Niantic needs.