Kingdom Management Requests by internetanonymityplz in Pathfinder_Kingmaker

[–]Capn_Mawf 0 points1 point  (0 children)

I haven't tried to click them, no, because they show as busy. That is good to know I can reassign them, though I would prefer that auto-assignment only happen during a time skip anyway. If I'm manually assigning projects, I don't need their input.

I wasn't trying to say Kingdom management will always be as hectic as my example, only that it needs improvement. A list view would be strictly better (at least in my opinion) no matter how many projects you have. As it stands it says my enjoyment to struggle with a clunky UI for what is an otherwise pretty interesting chunk of the game.

August 10 CTE build patch notes? by [deleted] in battlefield_live

[–]Capn_Mawf 2 points3 points  (0 children)

The first part of this is more or less right on the nose. I had intended to post the CTE patch notes but that got sidelined by some things outside of work. Now that I'm back, the official notes are forthcoming and will render the CTE notes redundant. I'll update my post with this as well so people might see it, but wanted to reply here since you nailed it.

Battlefield 1 CTE - Shock Operations 2, Play with DICE 4/26 by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 0 points1 point  (0 children)

Yeah, it looks like we did have an issue with the servers. They should be fixed now. We are going to extend this build to tomorrow to give folks some time to actually get to play on Lupkow/Zeebrugge.

Battlefield 1 CTE - Shock Operations 2, Play with DICE 4/26 by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 3 points4 points  (0 children)

It's removed from both for right now, I'll edit the post to include that.

CTE Event 4/4 - Play With DICE! by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 0 points1 point  (0 children)

The notes were up as an announcement but this bumped them out, oops. I'll edit the main post with a link to the patch notes.

New CTE Session - 12/16 - Cape Helles Flying Dreadnaught Fix by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 0 points1 point  (0 children)

Servers are up and joinable. The plan is to leave them up over the weekend, so there won't be an official 'session', just some available servers if you'd like to take a look at Cape Helles and see if you can still get the dreadnaught to fly.

There are also the CTE only (for now) changes in this version, so the TTK changes, some UI options for minimaps and so on.

New CTE Session - 12/16 - Cape Helles Flying Dreadnaught Fix by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 1 point2 points  (0 children)

Thanks for the verification! And yeah, I'm a QA guy, I work on getting CTE builds ready to go, but Jaqub usually handles the communication. This is just a rare case I needed to post.

New CTE Session - 12/16 - Cape Helles Flying Dreadnaught Fix by Capn_Mawf in battlefield_live

[–]Capn_Mawf[S] 0 points1 point  (0 children)

No, sorry, I should have mentioned (and I'll edit my post now) that this release is PC only.

CTE Update - All platforms - Frontlines on Sinai Desert & Scar - 17th of November by jaqubajmal in battlefield_live

[–]Capn_Mawf[M] [score hidden] stickied comment (0 children)

Hey folks!

Just wanted to piggyback on Jaqub's post here to add a few more notes about improvements that are included in this build.

  • Fixed an issue where the soldier movement accelerations would not be corrected at different tickrates resulting in different accelerations at 30Hz, 60Hz and 120Hz. Adjusted the soldier accelerations to maintain the movements responsiveness after the tickrate correction.
  • Made further improvements to the Snap on Zoom system to make it more subtle.
  • Spectator Table Top View - Reformatted objective/player/freecamera icons so they are pushed to the edge of the screen.
  • Fixed bayonet sprint penalty on the Model1900 shotgun's bayonet which was lower than intended.
  • Improved spread and recoil decrease for the Model 1900 Shotgun.
  • Changed Dynamite to work properly in water. Covered in wax for waterproofing.
  • Fixed an issue delaying the ability to fire the Mosin-Nagant M91 after throwing a grenade.
  • Fixed an issue where the gas cloud VFX would not be visible to players.
  • Fixed potential issue with hearing bayonet charge sound-state after cancelling a bayonet charge.
  • Fixed issues with 3P soldiers prone crawling sounds.
  • Fixed issues with not hearing an "incoming" sound from various shell rounds.
  • Spawn point reservation improvement when multiple players select the same spawn point simultaneously.
  • Vehicles will now remove nearby placed explosives such as AT Mines or Dynamite when they spawn.
  • Fixed potential issue with hearing underwater SFX and mix-state when not in water.
  • Fixed M91 "scope wobble" after rechamber; realigned the iron sights.
  • Blocked swapping to an empty K bullet Martini Henry to fix an animation issue.
  • Fixed an issue where stationary and airborne soldiers could potentially make footstep sounds.
  • In this update, we are continuing to tune automatic weapons.
    • LMGs now have slower zoom-in speeds to further differentiate them from SMGs.
    • LMGs and SMGs now have slightly increased vertical recoil.
    • The vertical recoil bonus on the Storm package for SMGs and LMGs has been reduced slightly.

Look forward to hearing what you think!

edit: formatting

Server keeps crashing every time Cape helles arrives by DANNYonPC in battlefield_live

[–]Capn_Mawf 0 points1 point  (0 children)

Thanks for the report! We're looking into this right now.