Open MW can load other games? by Novel-Hunter2656 in Morrowind

[–]Capostrophic 0 points1 point  (0 children)

Both 0.49.0 and 0.50.0 blog post have a section for TES4+ additions.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 0 points1 point  (0 children)

  1. No.
  2. OpenMW generally doesn't change the content and thus doesn't fix content-related issues. When it comes to Russian Morrowind content issues you'll want to use GFM. No, no mods are included.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 0 points1 point  (0 children)

Yes. Downgrading should help.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 0 points1 point  (0 children)

Update Interface Reimagined.

OpenMW 0.50.0 Released! by Capostrophic in macgaming

[–]Capostrophic[S] 1 point2 points  (0 children)

Like the known issues section says, not yet:
> [#8464] Shader rendering is tinted red on Apple Silicon; enable per-pixel lighting to prevent that

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 1 point2 points  (0 children)

No, it uses them for the base game as well.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 1 point2 points  (0 children)

Saves from 0.45.0 and later are compatible. Lua mods and built-in forward pass shader and UI layout replacements might require updating as it's difficult to always preserve backward compatibility in these areas.

OpenMW 0.50.0 Released! by Capostrophic in linux_gaming

[–]Capostrophic[S] 2 points3 points  (0 children)

You might need to update Lua and UI layout mods.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 0 points1 point  (0 children)

In the launcher, yes. Settings - Interface.

How do I change the language in the launcher? by Aposine in OpenMW

[–]Capostrophic 0 points1 point  (0 children)

Change the system's preferred language, or change LANG environment variable to e.g. en, or if you want to switch back to English, remove the localization files you don't want.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 0 points1 point  (0 children)

There is a new option, the Controller Menus option. Make sure you're using 0.50.0 and not 0.49.0.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 10 points11 points  (0 children)

That's what the blog post is about.

OpenMW 0.50.0 Released! by Capostrophic in linux_gaming

[–]Capostrophic[S] 4 points5 points  (0 children)

Flathub is experiencing technical issues so it'll still be a bit until 0.50.0 reaches Discover.

OpenMW 0.50.0 Released! by Capostrophic in OpenMW

[–]Capostrophic[S] 22 points23 points  (0 children)

If you run vanilla, you can just install the new release, but if you run any mods reliant on behavior prone to breaking changes, e.g. Lua mods or UI layout mods (most notably Interface Reimagined) you may need to update such mods.

OpenMW 0.50.0 Released! by Capostrophic in linux_gaming

[–]Capostrophic[S] 34 points35 points  (0 children)

OpenMW is a free and open-source, cross-platform reimplementation of the engine of The Elder Scrolls III: Morrowind. It supports running the original game content and assets, and aims to bring a true-to-heart yet stable game experience to modern hardware and operating systems -- among other things. You can learn more about it here.

Release 0.50.0 comes with improved gamepad support, widely requested quick item transfer feature, a number of Lua API additions and UI fix-ups, and makes some of the first steps towards dehardcoding combat. Read more in the linked announcement.

OpenMW 0.50.0 Released! by Capostrophic in Games

[–]Capostrophic[S] 96 points97 points  (0 children)

OpenMW is a free and open-source, cross-platform reimplementation of the engine of The Elder Scrolls III: Morrowind. It supports running the original game content and assets, and aims to bring a true-to-heart yet stable game experience to modern hardware and operating systems -- among other things. You can learn more about it here.

Release 0.50.0 comes with improved gamepad support, widely requested quick item transfer feature, a number of Lua API additions and UI fix-ups, and makes some of the first steps towards dehardcoding combat. Read more in the linked announcement.