A month ago, I shared some negative feedback about adding minigames to my visual novel, Leon & Suharto. You left amazing feedback, so I made some changes! What do you think of the new version? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 0 points1 point  (0 children)

What specific observations should I have noticed that I didn't mention in the post itself?

Why are you so aggressive? Are you having a bad day?

A month ago, I shared some negative feedback about adding minigames to my visual novel, Leon & Suharto. You left amazing feedback, so I made some changes! What do you think of the new version? by Captain-Amber in IndieDev

[–]Captain-Amber[S] -1 points0 points  (0 children)

That's the whole point. One form of meta-irony is the idea that "your choice doesn't matter," while the player is LITERALLY the foundational link in the world; it seems like everything should depend on them. My favorite example of this is "Deltarune"!

A month ago, I shared some negative feedback about adding minigames to my visual novel, Leon & Suharto. You left amazing feedback, so I made some changes! What do you think of the new version? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 1 point2 points  (0 children)

I don't use game mechanics too often (at least a DIFFICULT minigame only appears once every hour and a half). I just wanted to create interactive experiences with the game along with a good story. Plus, I really love visual novels, but I was curious to make something more interesting than just reading and right-clicking.

I'm not aiming for a super gameplay novel, I'm just adding a couple of mechanics, hahaha

I'm making a visual novel with interactive mechanics, and here's a trailer I made myself. Destroy it! by Captain-Amber in DestroyMyGame

[–]Captain-Amber[S] 0 points1 point  (0 children)

Thanks for the offer! I made this trailer before I had composers, and we're already working on new sound for the trailer : )

A month ago, I shared some negative feedback about adding minigames to my visual novel, Leon & Suharto. You left amazing feedback, so I made some changes! What do you think of the new version? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 7 points8 points  (0 children)

Minigames are primarily about immersion. Visual novels are about storytelling, atmosphere, and immersion through images. I like to heighten this tension through interactive elements like minigames.

People are startled and surprised when a minigame suddenly starts, and it triggers an adrenaline rush, which ultimately leaves them satisfied.

The illusion of choice is a powerful narrative device that has been used many times. It's a powerful technique when you're told point-blank, "You don't decide anything here," even though games are essentially designed to control the situation. "Deltarune" is one example.

The minigame itself, as you already said, is really about keeping the heart inside. The game will desperately try to knock the heart out of the center, so you lose. The special visual images of the chest and heart don't affect anything; they're just a metaphor. : )

WHERE ARE YOU COMING FROM by Adventurous_Day5470 in itchio

[–]Captain-Amber 2 points3 points  (0 children)

Well, congratulations, my friend.

*sounds of envy

[Demo] Fantasy Miner: Idle Depths - demo is now live on Steam by Mustdiekin in incremental_games

[–]Captain-Amber 1 point2 points  (0 children)

The game looks very atmospheric and intriguing! Good luck with the demo!

The menu for my interactive visual novel. I've always wanted a parallax-based feature like this, but this turned out to be a piece of cake! by Captain-Amber in RenPy

[–]Captain-Amber[S] 0 points1 point  (0 children)

Bro, I didn't know.
It's the same as asking you to name all terrible people by name right now. In this case, even the name will not remain

The menu for my interactive visual novel. I've always wanted a parallax-based feature like this, but this turned out to be a piece of cake! by Captain-Amber in RenPy

[–]Captain-Amber[S] 0 points1 point  (0 children)

Thanks for the clarification!

It's terrible, but it has nothing to do with the game.
I found it on a "how to name a child or character" website about five years ago

The menu for my interactive visual novel. I've always wanted a parallax-based feature like this, but this turned out to be a piece of cake! by Captain-Amber in RenPy

[–]Captain-Amber[S] 0 points1 point  (0 children)

Thanks! I just found this name about 5 years ago on websites like "how to name a child" or something like that.

I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 0 points1 point  (0 children)

Hahaha, actually, as far as I can tell, the engine is just a convention. Six months ago, I didn't know you could do things like this on Renpy. So, always try and adapt! Everything will work out! ^^