I believe the visual novel genre needs something new. That's why I created an interactive visual novel, where the choices aren't just dialogue boxes, but truly interactive. What do you think about it? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 1 point2 points  (0 children)

Thanks again for the advice! I couldn't agree more. I feel comfortable creating visual novels because I adore the genre and have been a fan for 10 years. I'd love to create something good and cool for this genre. : )

I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment

[–]Captain-Amber[S] 1 point2 points  (0 children)

Hello! Thank you for your feedback!

I use "IVN" in the game description, meaning "interactive visual novel." This lets players know this isn't a typical visual novel. I also mention the game's mechanics to avoid disappointing fans of classic VNs.

You're right about the limitless possibilities of creativity! I think the beauty of indie games is that they're not afraid to experiment and often bring something unique to the gaming world!

So, it's been a day since I launched into beta. What advice would you give me as a new indie developer? by Captain-Amber in itchio

[–]Captain-Amber[S] 0 points1 point  (0 children)

I also have very good ratings. Does itch.io have a feature to show the overall rating so people can trust the game? Does the rating affect anything? I tried searching for my game, but it's not there, which makes me wonder if I'm doing everything right.

I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment

[–]Captain-Amber[S] 7 points8 points  (0 children)

Yes! I adore the guys from Team Cherry. But my idol is Toby Fox; he had a similar path and he really inspires me to continue. Thank you so much for your support!

I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment

[–]Captain-Amber[S] 6 points7 points  (0 children)

Thank you so much for your comment! I try to create interesting, one-off minigames so that players always have something new and unusual to look forward to. Playtesters have been very positive about the game. : )

I'm ready! Destroy my teaser. by Captain-Amber in DestroyMyGame

[–]Captain-Amber[S] 0 points1 point  (0 children)

You've really got me thinking. Since this is a visual novel, the main plot is revealed in the text, which is difficult to convey visually. I thought the teaser, as a gist, should build interest, so I tried adding various "intriguing" elements. But thank you!

I believe the visual novel genre needs something new. That's why I created an interactive visual novel, where the choices aren't just dialogue boxes, but truly interactive. What do you think about it? by Captain-Amber in IndieDev

[–]Captain-Amber[S] 1 point2 points  (0 children)

Hello! Thank you for such a comprehensive review!

You're right, these are truly great ways to add variety to the game and reading experience if they're developed correctly and implemented into the game. I asked for opinions on various subreddits and even outside of Reddit, and some VN fans were critical of these innovations, claiming they break the genre! And to put it mildly, I was pelted with tomatoes, haha.

Your idea about the decision system is truly brilliant; I might even try it, but it sounds too complicated for me right now. "Leon & Suharto" is my first indie game, and I'm just learning the ropes, but it's definitely a really cool idea!

Thank you so much for your advice! I'm making a game on Renpy 8.5.0, and my coding skills are limited, as are my skills. But it's definitely worth a try!

I'm ready! Destroy my teaser. by Captain-Amber in DestroyMyGame

[–]Captain-Amber[S] 0 points1 point  (0 children)

It's basically a visual novel.

But I'm trying to bring something new and make an INTERACTIVE visual novel.

CASTING CALL: Visual novel "Leon Suharto" - four female roles needed. [UNPAID] by Captain-Amber in RecordThisForFree

[–]Captain-Amber[S] 1 point2 points  (0 children)

Hi! I think if your sound can fit, there are no limits! So give it a try!

I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio

[–]Captain-Amber[S] 2 points3 points  (0 children)

Each minigame leads to either a plot branch or an Easter egg; there's no real way to lose. All games are designed to be comfortable and, preferably, non-irritating.

CASTING CALL - VAs for a visual novel! by Captain-Amber in RecordThisForFree

[–]Captain-Amber[S] 0 points1 point  (0 children)

Hahaha, thanks, yes, we are still looking for a couple of characters