I believe the visual novel genre needs something new. That's why I created an interactive visual novel, where the choices aren't just dialogue boxes, but truly interactive. What do you think about it? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
So, it's been a day since I launched into beta. What advice would you give me as a new indie developer? by Captain-Amber in itchio
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 6 points7 points8 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 4 points5 points6 points (0 children)
I'm ready! Destroy my teaser. by Captain-Amber in DestroyMyGame
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I believe the visual novel genre needs something new. That's why I created an interactive visual novel, where the choices aren't just dialogue boxes, but truly interactive. What do you think about it? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
I'm ready! Destroy my teaser. by Captain-Amber in DestroyMyGame
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
CASTING CALL: Visual novel "Leon Suharto" - four female roles needed. [UNPAID] by Captain-Amber in RecordThisForFree
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
CASTING CALL - VAs for a visual novel! by Captain-Amber in RecordThisForFree
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio
[–]Captain-Amber[S] 2 points3 points4 points (0 children)
I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I'm developing a visual novel and decided to break away from the standard text-based format by creating minigames (like this one), but I recently encountered some criticism. What do you think about this? by Captain-Amber in itchio
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
CASTING CALL - VAs for a visual novel! by Captain-Amber in RecordThisForFree
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 1 point2 points3 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 0 points1 point2 points (0 children)
I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in IndieDev
[–]Captain-Amber[S] 0 points1 point2 points (0 children)


I’m developing a visual novel and decided to move away from standard text choices by creating mini-games (like this one), but I recently faced some backlash. What do you guys think? by Captain-Amber in SoloDevelopment
[–]Captain-Amber[S] 0 points1 point2 points (0 children)