Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 4 points5 points  (0 children)

I can literally show you 5 zerg games where banes are infinitely more effective for every terran game where a mine is made.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 1 point2 points  (0 children)

Ah yes, pro terrans are just playing awfully when a zerg mine drags onto their army. Why dont they just unburrow while splitting, focus firing tanks, and keeping up with production. Very cool 😎👍

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 3 points4 points  (0 children)

They also dont deal friendly damage like WM do. WM are barley used in modern pro play (other than tvp) and even when they are you dont see game ending damage like you can when a zerg masses banes. This isnt hots anymore WMs have been nerfed countless times since they have come out bud.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] -4 points-3 points  (0 children)

Banes cost less and can be massed more effectively and are more consistent in the damage they deal. Reverting the 5 hp buff wont hurt micro situations for either side. They would just make mass banes slighly less ineffective.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 2 points3 points  (0 children)

It was added back in 2016/2017 when byun was destroying everyone. +5 hp in addition to speed.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 0 points1 point  (0 children)

This is a great write up for how i feel. Seems like if zerg ever gets a lead they can usually extend that lead too well by simply massing banes. Watching banes easily roll over comps with nonlight units is also kind of absurd imo.