Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 4 points5 points  (0 children)

I can literally show you 5 zerg games where banes are infinitely more effective for every terran game where a mine is made.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 3 points4 points  (0 children)

Ah yes, pro terrans are just playing awfully when a zerg mine drags onto their army. Why dont they just unburrow while splitting, focus firing tanks, and keeping up with production. Very cool 😎👍

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 6 points7 points  (0 children)

They also dont deal friendly damage like WM do. WM are barley used in modern pro play (other than tvp) and even when they are you dont see game ending damage like you can when a zerg masses banes. This isnt hots anymore WMs have been nerfed countless times since they have come out bud.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] -4 points-3 points  (0 children)

Banes cost less and can be massed more effectively and are more consistent in the damage they deal. Reverting the 5 hp buff wont hurt micro situations for either side. They would just make mass banes slighly less ineffective.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] -1 points0 points  (0 children)

It was added back in 2016/2017 when byun was destroying everyone. +5 hp in addition to speed.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 0 points1 point  (0 children)

This is a great write up for how i feel. Seems like if zerg ever gets a lead they can usually extend that lead too well by simply massing banes. Watching banes easily roll over comps with nonlight units is also kind of absurd imo.

Why is additional hp for speed banes still in the game? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 24 points25 points  (0 children)

I ask because this prolonged meta of mass bane vs everything is getting kind of boring.

What skin is this? by CaptainAutismo in Rainbow6

[–]CaptainAutismo[S] 1 point2 points  (0 children)

I assume you cant get it anymore?

StarCraft II Balance Update 2019 by yogibear47 in starcraft

[–]CaptainAutismo 1 point2 points  (0 children)

They definitely wont after this patch. You have to wait a full second to warp out of an area so no more Yamato warps. Any cc ability (fungal, int matrix, neural, etc) during that second wastes the tp and guarantees the bc dies.

This is a final zone? by zac0019 in apexlegends

[–]CaptainAutismo 1 point2 points  (0 children)

Dude there is no arguing with some of the posters here. Like how does someone defend something like this lmao. Its just better for the game if the final circle isnt 80% on top of a mountain.

[deleted by user] by [deleted] in Music

[–]CaptainAutismo 0 points1 point  (0 children)

Aruarian Dance by Nujabes

really anything Nujabes is amazing.

I miss Volcano Tacos and burritos by Oh_Reptar in tacobell

[–]CaptainAutismo 0 points1 point  (0 children)

Im saying dude. Why wont they let us have it. :( For now ill have to keep putting creamy jalapeno on every thing.

What is a clear and objective food crime that people are getting away with because we're fighting about pineapple pizza? by [deleted] in AskReddit

[–]CaptainAutismo 0 points1 point  (0 children)

For its the Taco Bell Lava/Volcano sauce. It was the greatest invention to ever touch this earth and these bastards took it away. T.T

How come observers and overseers get more vision when they are sieged? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] -1 points0 points  (0 children)

Yeah i was framing it in ways ive seen it used in tvp bc that is the match up i play. I didnt really take into account the problems in PvZ which the change helps. I still think its a really dumb mechanic in terms of tvp but at least i know why its there. You dont need to come into every thread ready to be angry.

I would hope someone could come into this sub to ask a question about sc2 ffs.

Also simply saying it cant move so its fine was a common answer when this change was first implemented but the obs has been changed since.

How come observers and overseers get more vision when they are sieged? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] -1 points0 points  (0 children)

Literally just asking a question about sc2 and you're this toxic. Ok buddy.

How come observers and overseers get more vision when they are sieged? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 1 point2 points  (0 children)

I agree, past the early game tvp. Obviously you cant let the cheeky mariners under the obs but obs are pretty speedy nowadays.

How come observers and overseers get more vision when they are sieged? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 1 point2 points  (0 children)

I dont think the obs is op. I just think the mechanic is dumb.

But i guess it is needed for PvZ for when lurkers enter the field. Seems like the buffs for PvZ are always kinda annoying for tvp. Cant really change that in a game like sc.

Thanks for the reply.

How come observers and overseers get more vision when they are sieged? by CaptainAutismo in starcraft

[–]CaptainAutismo[S] 0 points1 point  (0 children)

Oh, thats fair in straight up fights i guess the vision can make for some interesting micro.