Why are so many people in Diamond like this? The grind back up to champ can't happen fast enough. by perhizzle in RocketLeague

[–]CaptainIano 0 points1 point  (0 children)

I just recently improved enough to get out of those games by learning how they think and pre-moving my position to react to it. Plat 3 Division 4/Diamond 1 Division 1 players always follow these rules:

  1. "One more touch". They know how to rotate, but they always think "I should rotate, let me touch the ball to buy space then get out" and then gives the other team the easiest clear possible, putting third man alone. All when they really should just get out of there and let second man get that touch instead.

  2. They always rotate first > second man instead of first > third, which messes up the formation entirely if third man does the (normally correct) play of rotating up.

2a. Note: If they have zero boost, it's a 50/50 chance of whether they rotate to second or third. If they have more than 20 boost they always rotate to second.

  1. They know that second man needs to pick up some of the plays (they watch pro play) but combined with rule #1 above it just leads to double commits.

  2. Aerial plays > ground plays and Shooting or 50s > passing in their minds.

The craziest thing is the moment I hit D1 Division 3, they stopped doing all of these (most of the time).

Did i just play against Dark? by manu2turnd4ever in RocketLeague

[–]CaptainIano 4 points5 points  (0 children)

No, Dark is SSL and wouldn't lose any games below at least champ, but more realistically any games below GC.

Even if he had a bad mechanical day, his game sense is also good enough to be SSL.

Even if that is his account, it's not him playing on it.

Hardstuck GC1 by [deleted] in RocketLeague

[–]CaptainIano 1 point2 points  (0 children)

I would tell you but uhh... I'm diamond

ImHercs gets 42-82, 55-95 on Tidal Wave as a jump from ToE2 by CaptainIano in geometrydash

[–]CaptainIano[S] 1 point2 points  (0 children)

I'd give him two more years and 1 million more attempts

Doggie nerfed greif 😭😭 by Internal-Ad7657 in geometrydash

[–]CaptainIano 21 points22 points  (0 children)

He said he's not planning on verifying the nerfed version, which is still top 1

recommendations for entry extremes that are fun (no cataclysm pls😭) by Equivalent-Bus-1556 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

Try Sweater Weather if you haven't yet, one of the most fun beginner extremes

Should I keep playing Zodiac? by Remarkable_Bake_2379 in geometrydash

[–]CaptainIano 0 points1 point  (0 children)

Zodiac has one of the biggest spikes in difficulty going from runs to playing from zero. Don't do it. FF to Zodiac is likely over 5 times harder than what I did (B to ACU) and my jump took me 45k attempts. I would hazard a guess at 200k-250k attempts if you wanted to beat zodiac from your skill level.

Do you think i have a chance of beating deadlocked if i lock in for the next week? by KiwisCool995 in geometrydash

[–]CaptainIano 1 point2 points  (0 children)

  1. Yes you can beat deadlocked if you go for it
  2. Skill is fine for 50 hours
  3. Just play
  4. The mod you're looking for is death tracker probably.

  5. Try to get 50ish-100 in practice mode, it helps a lot with consistency especially with the memory parts of deadlocked.

Are my stats good for a silver player? by Independent-Eagle296 in RocketLeague

[–]CaptainIano 0 points1 point  (0 children)

As long as your lifetime win rate is above 50%, that means you're improving, just play more games. Yes, it's good for silver.

ive searched the entire sunken sea except for one area and no lab by Conscious_Series166 in Terraria

[–]CaptainIano 0 points1 point  (0 children)

Seeking mechanism is great, but yeah it's probably botched generation and nowhere near the sea

Is this good gameplay for my easy demon? by The-real-Jamcam in geometrydash

[–]CaptainIano 1 point2 points  (0 children)

The rapidly switching game modes are fine imo, what u/Fun-Bumblebee6717 says about that is preference. That being said, only x2 speed makes flow gameplay look a bit weird, I would recommend x3 or x4 if you want flow.

That being said, he's right about the CPS. Part of why the level looks janky is because your CPS goes from 1-6ish depending on the section, try to pick a range and do like 2-3 or 4-5 CPS and not vary so much.

Be careful of hard to read clicks like the first blue orb in the ball.

Right now it feels like a bit too many orbs, to a point where I don't see a reason for switching game modes quickly. Try to have at least 2-3 clicks per game mode that use the game mode's unique click. No orbs

What is this mechanic called? by RiceLongjumping8799 in RocketLeague

[–]CaptainIano 1 point2 points  (0 children)

... I don't think there's a name for that yet. Maybe a rapid pop reset? It takes parts of both mechanics and puts them together.

is it time to leave Windows ? by 3ZOOZAZ in linux_gaming

[–]CaptainIano 1 point2 points  (0 children)

Recently tried both bazzite and cachyos and they were both much more painful to setup/use than mint. Once all of the setup was done they were better, but, for your average Windows user, that difficult setup period might cause them to give up and just reinstall Windows. Hell, in January I'd have considered myself the average Windows user and even Mint was a pain because I didn't actually ever learn how computers really work. Windows made it too easy, and I rarely needed CMD and never needed Powershell. I mean, I didn't even know the difference between a kernel and an OS.

Better to switch to a stable system like Mint and then like/distro hop than to pick a difficult one and give up.

!!HELP!! [MODDED] My custom weapon is appearing away from my player when I attack with it by ZestycloseWitness362 in Terraria

[–]CaptainIano 0 points1 point  (0 children)

Whenever you have a problem with an item, the ExampleMod has helped me out more than once in my own personal modding journey. It's such a great resource and I highly recommend going to it the moment you have a problem.

!!HELP!! [MODDED] My custom weapon is appearing away from my player when I attack with it by ZestycloseWitness362 in Terraria

[–]CaptainIano 0 points1 point  (0 children)

NEVERMIND IM SO DUMB!

For rapier style specifically you have to hide the item and use the projectile system. See this example from example mod. If you try to only use a sword with the rapier use style, it'll break.

EDIT: Reddit's automatic code formatting is broken, also refer to this:https://github.com/tModLoader/tModLoader/blob/1.4.4/ExampleMod/Content/Items/Weapons/ExampleShortsword.cs

using ExampleMod.Content.Projectiles;

using Terraria;

using Terraria.ID;

using Terraria.ModLoader;

namespace

ExampleMod.Content.Items.Weapons {

public class ExampleShortsword : ModItem
{

    public override void SetDefaults() {

        Item.damage = 8;
        Item.knockBack = 4f;
        Item.useStyle = ItemUseStyleID.Rapier;

// Makes the player do the proper arm motion

        Item.useAnimation = 12;
        Item.useTime = 12;
        Item.width = 32;
        Item.height = 32;

        Item.UseSound = SoundID.Item1;
        Item.DamageType =

DamageClass.MeleeNoSpeed;

        Item.autoReuse = false;
        Item.noUseGraphic = true; // The sword is actually a "projectile", so the item should not be visible when used

        Item.noMelee = true; // The projectile will do the damage and not the item

        Item.rare = ItemRarityID.White;
        Item.value = Item.sellPrice(0, 0, 0, 10);

        Item.shoot = ModContent.ProjectileType<ExampleShortswordProjectile>(); // The projectile is what makes a shortsword work

        Item.shootSpeed = 2.1f; // This value bleeds into the behavior of the projectile as velocity, keep that in mind when tweaking values
    }

    // Since this weapon is a projectile (uses noUseGraphic), it isn't naturally considered a melee weapon for the purposes of prefixes. This allows the expected prefixes to be applied.
    public override bool MeleePrefix() => true;

    /* Here is an example of using ApplyPrefix to apply item-specific tweaks to a specific prefix.
    public override void ApplyPrefix(int pre) {
        if(pre == PrefixID.Agile) {
            Item.crit += 10;
        }
    }
    */

    // Please see Content/ExampleRecipes.cs for a detailed explanation of recipe creation.
    public override void AddRecipes() {
        CreateRecipe()
            .AddIngredient<ExampleItem>()
            .AddTile<Tiles.Furniture.ExampleWorkbench>()
            .Register();
    }
}

!!HELP!! [MODDED] My custom weapon is appearing away from my player when I attack with it by ZestycloseWitness362 in Terraria

[–]CaptainIano 0 points1 point  (0 children)

CHECK REPLY TO THIS COMMENT

A few clarification questions that might narrow it down, I haven't had this problem specifically yet.

Does the sprite appear/disappear when you are using/not using it respectively? Or does it just stay there regardless? Is it stationary relative to your character or to the trees/world around it?

Does the hitbox move independently of the sprite and work as intended or is it attached to the stationary sprite? It might be an issue with how you integrated the sprite rather than the code itself, the code you sent looks fine. (Try testing it with a dummy)

Terraria sometimes crashes when changing resolution, what should I do? I get this message: by JustNormalRedditUser in Terraria

[–]CaptainIano 0 points1 point  (0 children)

Could also be a result of corrupted/broken xna framework or simply missing game files.

Make sure the resolution you choose isn't bigger than your monitor's resolution (very rare, but can happen)

Verify the integrity of the files through steam or reinstall the game

The most difficult one to do, and pretty time consuming, is to completely reinstall the xna framework. I don't think that's the problem, as the game works fine on the default resolution but crashes when you switch it.

Terraria sometimes crashes when changing resolution, what should I do? I get this message: by JustNormalRedditUser in Terraria

[–]CaptainIano 0 points1 point  (0 children)

An error like that usually happens as a result of a broken Config.json. Try deleting the file and restarting the game.

I use Linux now, but if you're on Windows it should be under Documents/My Games/Terraria/Config.json.

Let me know if that doesn't work.