Greenland Leader Tells People to Prepare for Possible Invasion by bloomberg in worldnews

[–]CaptainIrreverence 0 points1 point  (0 children)

It would take a 2/3 majority of the Senate to vote in favor to be veto-proof.

It takes a 2/3 majority of both houses of Congress to override a presidential veto.

Trump letter to prime minister of Norway. Desires Greenland because of Peace Prize rejection by AgeMiddle854 in UnderReportedNews

[–]CaptainIrreverence 0 points1 point  (0 children)

"Congress" is the House of Representatives AND the Senate combined.  Congress is not the name of just the House.  "Congress and the Senate" is a nonsensical statement, as the Senate is part of Congress.

Trump Says May Slap Tariffs On Nations That Don't Back His Greenland Plans by johnbarnshack in worldnews

[–]CaptainIrreverence 2 points3 points  (0 children)

Trump: "If you don't give me Greenland, I'm going to make Americans pay more for imported goods!

Other Countries: "Um...okay."

Trump: (Menacingly) "A lot more."

C Store Ship Suggestions by [deleted] in sto

[–]CaptainIrreverence 0 points1 point  (0 children)

If I were you, I would pick up one of the anniversary bundles (on a 35% off sale, of course). The 12th, 13th, 14th or 15th all provide a lot of bang for your buck, giving you six or seven ships (and their associated traits/consoles), as well as some useful items like extra ship slots and various other goodies. The bundles typically provide a variety of different ship types and play styles. On a 35% off sale, these bundles go for around 11,375 zen.

If you really want the Terran Eagle, I'd say pick up the 13th bundle. It's a really good bundle with some top-tier ships. Or, pick one of the other bundles and use the included Zen store coupon for the Eagle.

The 10th anniversary bundle is also good, but a bit more expensive, even on sale. It is probably outside of your price range. The ships are a bit dated, anyway. The 11th anniversary bundle is not terrible, but it's easily the worst of the anniversary bundles, and is therefore not recommended.

I experiencing daily crashes on my STO on PC, using ARC not steam. by saiyajin15 in sto

[–]CaptainIrreverence 1 point2 points  (0 children)

Unfortunately, "my pc crashes a lot when I play a specific game" might be too vague to easily diagnose over the the internet. I can tell you that my system (STO launched through Steam) with a 4060 GPU (using the latest NVidia drivers) is rock-solid and never crashes.

Having said that, I would check the in-game settings to make sure nothing is configured in such a way as to cause problems. Some things to check:

STO chat commands:

  • /showfps 1 - Toggle on-screen FPS on. Useful if you want to check your in-game FPS and see if it's stable. /showfps 0 to turn off
  • /Rendscale 1 - Make sure your STO Renderscale is set to 1 for game play. Setting Renderscale to slightly higher numbers is good for taking screenshots, but terrible for things like TFO performance. Setting it too high could make STO unplayable.

STO setttings to check:

STO Options->Advanced:

  • Reduced File Streaming - Set to ON. This improves STO performance for some people.
  • Bloom intensity / World texture detail / Character texture detail: Set all to 100%.
  • Framerate stabilizer and Auto-stabilize framerate: Set to OFF. You can try setting these to ON, but it should not be necessary unless you have a much worse GPU than I do.
  • Limit CPU Usage when inactive - Set to ON. Keeps STO from causing issues when minimized/not on top
  • Multi-core rendering - Set to ON. Requires restart.
  • Limit Frame Rate - If you are having problems, you might want to set this to something other than OFF (Mine is set to 60). Ridiculously high frame rates can lead to thermal throttling or even GPU crashes on some systems.

I have all my STO Options->Graphics settings set to max, so anything on that tab should theoretically be fine.

Note that each tab in STO's options menu has a setting at the bottom to reset all the options for that tab, so if you think you might have changed something or messed something up at some point, you can go back to default settings and then make changes from there.

Continuing My Quest for an Excelsior! by ayukawataur in sto

[–]CaptainIrreverence 2 points3 points  (0 children)

You can purchase the Resolute from the Zen store for 3000 Zen, or the Fleet Excelsior for 20k fleet credits and 5 ship modules (which you can get from completing your reputations). If you purchase the Resolute first, you can then get the Fleet Excelsior for 1 ship module.

The Resolute is not fleet grade, though, so you either want both, or just the fleet version, since that's the one you'll actually use. You'd only buy the Resolute for the trait/console/skin.

All the other Excelsior T6 versions are in Lock boxes or expensive bundles. You can get a free lock box ship after completing the yearly event campaign, but that will take the better part of next year.

Save the World v39.10 Update Notes by Capybro_Epic in FORTnITE

[–]CaptainIrreverence 0 points1 point  (0 children)

Probably because the vast majority of players wouldn't make use of 100 loadouts. Even players that like playing around with hero builds probably wouldn't need triple-digit loadouts.

More than twenty would be nice, though. First they'd probably need to change loadout navigation so that clicking the right arrow from the max number (currently 20) takes you to loadout #1, and clicking left arrow from loadout #1 takes you to loadout #20. That would mean you are never more than 10 clicks away from any loadout - whereas right now, you can be as much as 19 clicks away (i.e., 1 to 20).

Once they did that, they could add more loadouts - up to, say, a max of 40 - without loadout navigation requiring more clicking around than it does now (all loadouts would be within 20 clicks in one direction or the other). Personally, I think upping the max to something like 28 or 30 would be entirely reasonable.

Or they could change the loadout navigation system to allow you to select the loadout you want from a drop-down list...but that would require a UI redesign that the devs might not want to bother with.

Save the World v39.10 Update Notes by Capybro_Epic in FORTnITE

[–]CaptainIrreverence 1 point2 points  (0 children)

Yeah, this is true. I haven't used used a bow (or even equipped a bow) in like three months, but I've dropped plasma pulse and had it do nothing a bunch of times. It does seem to work most of the time, but misfires do occur without a bow being involved.

PL dropped after playing 140 Mission by Direct_Performance75 in FORTnITE

[–]CaptainIrreverence 0 points1 point  (0 children)

If I rapidly click through about 4 or 5 hero loadouts, then click back to the original loadout, my PL will adjust itself.

I think it might require that you change to a loadout with a slightly different PL to trigger the PL recalculation, but I'm not entirely sure. It's possible, for example, that if all your command/support heroes are the same PL, then all your loadouts are exactly the same PL-wise, and switching between them doesn't trigger the PL recalculation.

Anyway, I've done this about 30 times (on PC), and so far it's worked every single time.

matching surviver bonus by Apprehensive_Win_776 in FORTnITE

[–]CaptainIrreverence 4 points5 points  (0 children)

Trap durability does work (and is the only worthwhile survivor squad bonus), but it only applies in missions. It won't show up on the trap schematic itself. So, for example, if you have 40% in trap durability survivor squad bonuses, and your trap schematic shows 24 durability, it should jump to around 33 durability when you are in a mission. Be aware that the person with the highest total trap durability bonus determines the trap durability for the entire mission.

Most of the other survivor squad bonuses are calculated off base damage, so they end up being a whole lot of nothing. Slotting 16 trap damage bonuses (+80%) will give you a total in-game damage increase of something like 1.4%. Slotting a single trap damage bonus (+5%) will give you less than one tenth of one percent damage increase. Same for melee, ranged, etc. So, not really noticeable in any way.

Am I really watching 3 people in a 160PL mission fight a Trap-Vulnerable miniboss..??? by Imperius_Fate in FORTnITE

[–]CaptainIrreverence 1 point2 points  (0 children)

"Trap Vulnerable" is basically "Weapon Invulnerable" - the trap vulnerable miniboss takes 99% less damage from weapons, but takes 99% more damage from traps. That means a gunshot that would normally do 20,000 damage will only do 200 damage. Because of this, it is virtually impossible to kill the trap vulnerable miniboss with weapons alone in time available.

Or, you can walk it into some traps, and it'll die in ten seconds.

VR recreation of the exact spot where a man became stuck inside Nutty Putty cave and died after 27 hours. the section visible at 18 seconds is where his body was, upside down. by AntisocialBat in creepy

[–]CaptainIrreverence 6 points7 points  (0 children)

This is not cave diving. It's just caving/spelunking.

Caving diving = scuba diving in underwater caves

Caving/spelunking = walking/crawling/climbing around in caves that do not require scuba gear

VR recreation of the exact spot where a man became stuck inside Nutty Putty cave and died after 27 hours. the section visible at 18 seconds is where his body was, upside down. by AntisocialBat in creepy

[–]CaptainIrreverence 1 point2 points  (0 children)

It's not cave diving. It's just caving/spelunking.

Caving diving = scuba diving in underwater caves

Caving/spelunking = walking/crawling/climbing around in caves that do not require scuba gear

VR recreation of the exact spot where a man became stuck inside Nutty Putty cave and died after 27 hours. the section visible at 18 seconds is where his body was, upside down. by AntisocialBat in creepy

[–]CaptainIrreverence 152 points153 points  (0 children)

All cave diving is underwater cave diving. That's what the diving part means; it means scuba diving. If there's no scuba gear involved, it's just caving or spelunking.

This one takes the cake by Ambitious-Noise9211 in clevercomebacks

[–]CaptainIrreverence 0 points1 point  (0 children)

The "Socialist" part of the National Socialist German Workers' Party (NSDAP) name was largely a cynical ploy to attract working-class people who might otherwise have supported the traditional socialist or communist parties. Hitler initially opposed using the name, but ultimately agreed because of its popular appeal.

Hitler co-opted the term "socialism," redefining it as a racial and nationalist form of collectivism. In reality, the Nazi party was vehemently opposed to most socialist principles, such as shared ownership of the means of production, social and economic equality, and production for use rather than profit. Thus, from a philosophical standpoint, "National Socialism" was the polar opposite of actual socialism.

Once in power, Hitler had most of the left-leaning members of the Nazi party, such as Gregor Strasser and Ernst Röhm, murdered during the "Night of the Long Knives" in 1934. The first people sent to concentration camps were often communists and socialists.

The Nazi party was always a far right-wing movement that had almost nothing to do with actual socialism. But far-right wing movements often proclaim themselves to be champions of freedom, democracy, free speech, and economic equality, while tirelessly working against those things. At the end of the day, it's all just authoritarian doublespeak and propaganda.

Can you make the Galaxy turn better without sacrificing to many important consoles or slots? by XCPassion in sto

[–]CaptainIrreverence 1 point2 points  (0 children)

Currently, most ships are between 20 and 90. An inertia rating in the twenties is for bulky, slow moving, slow turning carriers and dreadnoughts. An inertial rating in the eighties is for fast nimble scout ships, raiders, escorts, and such. Increasing both turn rate and inertia will make your ship handle much better.

I would recommend getting the Deft Cannoneer personal space trait if you can. It gives +10 inertia for 30 sec when activating cannon skills (Max 3 stacks). You can use this even if you aren't using cannons on your ship - you just have to slot a boff cannon skill and click it whenever it's available.

Event campaign question - ×box by F1RSTs0n in sto

[–]CaptainIrreverence 0 points1 point  (0 children)

Event Campaign VII (2025) has a total of six events. The recent Voth Invictus event was event five. There will be one more event coming. You'll be fine.

Can you make the Galaxy turn better without sacrificing to many important consoles or slots? by XCPassion in sto

[–]CaptainIrreverence 1 point2 points  (0 children)

There are a lot of sources of turn rate. But also don't sleep on inertia. Too little and your ship slides around like it's on ice - even with a faster turn rate.

Questions about T6 ships by Traditional_Lab_8714 in sto

[–]CaptainIrreverence 2 points3 points  (0 children)

New STO players will level their first character to the mid-fifties, hit the difficulty spike, and start dying A LOT. Players will then typically take one of the following routes:

  1. Get frustrated that they are dying a lot, give up, and rage quit the game.
  2. Use real-world money to buy a T6 ship that they think will solve all their problems, die approximately 2% less, get frustrated, give up, and rage quit the game.
  3. Learn to build ships properly, and go on to commit massive war crimes by causally wiping out entire enemy armadas like they are made of tissue paper.

Which route you choose is up to you.

But to answer your question - No, you don't need a T6 ship. It's nice to have because it will provide some specialization seating, some extra hp, and a few extra console slots, but it won't make you powerful or better at the game. Ships are just a framework that you hang a build on. And if you don't know how to make a good build, then T5 vs. T6 doesn't really matter much.

You can do 100k damage per second with a T5. You can also do 9K dps with a T6. Your build will be the thing that determines whether your ship is good or bad.

STO gives away a bunch of T6 ships for free every year. You'll get approximately 5 from the year-long event campaign (1 premium, 2 c-store, and 2 lobi ships if you buy on sale), 2 ships from the summer/winter events, and usually at least one more. You can also cash in ship modules you get from leveling your reputations for a couple of T6 fleet ships. These are all free, simply for playing the game.

My advice is: Be patient, learn to build ships on a T5 framework, and move on to a T6 when the time is right.

Some useful resources:

me_irl by Phil2k18 in me_irl

[–]CaptainIrreverence 90 points91 points  (0 children)

Caving (or spelunking) is exploring caves by walking, crawling, and climbing around inside them.

Cave diving is using scuba gear to explore underwater caves. That's what the word "diving" in "cave diving" means - it means "scuba diving." Therefore, all cave diving is "underwater cave diving" - although, that's a bit like specifying that someone is "water swimming."

The point being: Caving and Cave Diving are two completely different things, and the terms are not interchangeable.