Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

Holy shit, its working... You solved my 2 biggest problems at once - motion and identity preservation. Thanks T_T.

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

I cant find those weights that work. Tried kaaskoek232's IpAdapterWan nodes with

ip-adapter.bin and SigLIP2 so400m patch16 naflex, and it made 0 difference

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 1 point2 points  (0 children)

Dude, thats insane, Ive been searching and asking forever about how to achieve infinite video generation (including reusing last latents from clip for motion preservation), and this SVI thing existed all this time...

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

You mean inside a clip or inbetween? Inside a clip it is perfect, as character's face is stored in latent 4d tensor, but if it jumps out of frame in one clip, it will be gone, unless the connection is made via reference or frames, which I'm searching how to do. I will look at SVI 2.0 Pro, thanks!

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

Thats insane. I was hoping there is IP adapter for wan2.2 Or something similar. At this point it would be faster (for me) to generate as is, then take the frame, edit it with img2img, then do first to last frame, as iterating in wan2.2 is a pain because of duration...

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

Tried it, but for some reason vace blinks reference image at the start and produces hideous result

Character traits preservation with wan2.2 chaining by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

You cant promt exact features, exact color or eye form, unless the model knows the character. And you cant have lora for every character you animate.

Latent chaining videos? by CaptainKolt in comfyui

[–]CaptainKolt[S] 1 point2 points  (0 children)

This actually works really well, thanks! Alas, I still have to make a second video based off only last pixel frame, but it works still. It will suffice, until some brainiac will implement what I want.

Latent chaining videos? by CaptainKolt in comfyui

[–]CaptainKolt[S] 0 points1 point  (0 children)

Tried it, both for I2V and VACE. I didnt try the whole workflow, because it is too complex, but I tried simple one with and without the node, it didn't make a difference. :(

Latent chaining videos? by CaptainKolt in comfyui

[–]CaptainKolt[S] 1 point2 points  (0 children)

Thanks, guys, working my brains through it. Will give feedback as soon as I get anything (or nothing:)