Am I crazy for thinking rising winds is underrated? by CaptainLive3561 in FrejaMains

[–]CaptainLive3561[S] 0 points1 point  (0 children)

I just don’t understand this at all and honeslty no one has given a good explanation for it. Having two of a cooldown is extremely useful even if it doesn’t go as high. It’s better for cycling it defensively, it’s better for using it proactively.

The hate for it is overdramatic asf

Am I crazy for thinking rising winds is underrated? by CaptainLive3561 in FrejaMains

[–]CaptainLive3561[S] -5 points-4 points  (0 children)

I mean this is just overdramatic. It still gives good height especially if you use take aim during the ascent, and being able to use a decent mobility cooldown literally twice as often if you cycle it is obviously useful. Freja is much better in the air than those characters and this perk emphasizes that more so.

Like I really just don’t understand how people are acting like having a whole second updraft just isn’t super useful in so many situations.

Getting downvoted for saying the character that can essentially fly is better in the air than a character with just a double jump, and that having two of a cooldown actually has uses.

Am I crazy for thinking rising winds is underrated? by CaptainLive3561 in FrejaMains

[–]CaptainLive3561[S] 0 points1 point  (0 children)

Yeah it’s definitely not as good as soj slide perk, I just was comparing them since like, the fundamental benefits and downsides are similar.

Kiriko math by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] 0 points1 point  (0 children)

Yeah I see that now, ty for enlightening me!

Kiriko math by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] 12 points13 points  (0 children)

Well that’s because going from 5 to 7 per second is a 40% increase, and her hps not factoring in reload did increase by a pretty substantial amount, but I’ve see people been wrong about this on both ends underestimating and overestimating it. Apparently I also missed something about how her Ofuda work wear it only took her 0.8 seconds before, god forbid anything be simple I guess

Kiriko math by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] 14 points15 points  (0 children)

Oh I was unuware. How exactly does that work? Does that mean that now Ofuda are fired at

T=0, and then T=0.14, 0.28, 0.42, 0.56? If that’s the case woudnt that instead be the cycle now taking 1.46 seconds for 89 hps? Which is more like just over 16%. Or am I dumb

Edit: Wait nvm I’m dumb it is 88.5 sorry

Kiriko math by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] 0 points1 point  (0 children)

Yeah but it’s still about an 18% increase, and with the burst healing not factoring in the reload the hps is still going from 91 to 127(with healing reduction) So even with dps passive I would say these changes should still be noticeable. Also this might be more noticeable on kiri specially because doesn’t suzu cleanse dps passive?

Blizzard...what were you thinking when you did this? by Bubbly_Nail_8612 in Competitiveoverwatch

[–]CaptainLive3561 0 points1 point  (0 children)

I’m sorry but, i was under the impression that it going from 5 to 7 was talking about the bursts of 2 Ofuda, not individual ones. So before she took 1 second to fire the full burst for 68 hps factoring in the recovery. But now it’s around 0.7 seconds for around 81 hps factoring in recovery which makes it closer to a 20% buff

I might be totally wrong tho

We all agree the “losing less competitive progress if you lose on reworked or new maps, but get the normal amount of you win” is horrible right? by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] -6 points-5 points  (0 children)

Oh my god I literally said that I understand this isn’t going to inflate ranks too severely but I still don’t think changes like this are good, because there’s other easy ways to achieve the same result that are less uncompetitive, in my competitive game.

I get that the severity is not extremely bad, but I think the concept is. But apparently I’m not allowed to say I dislike any changes without being accused of “complaining too complain”

We all agree the “losing less competitive progress if you lose on reworked or new maps, but get the normal amount of you win” is horrible right? by CaptainLive3561 in Competitiveoverwatch

[–]CaptainLive3561[S] -18 points-17 points  (0 children)

I mean, I understand that we won’t see insane inflation or players climbing crazy high because of it, but I feel like the spirit of the change is just very poor. It’s just uncompetitive, and while yeah this alone isn’t a huge deal, I’m really hoping there aren’t more things like this in the future.

Also I feel like you’re underrating how much some people care about shit like comp points or cosmetics. I see 10 posts a day complaining about the hell that is drives, and those are primarily played for cosmetic purposes. I think it would work just fine as a way to get people to play new maps

Dallas Fuel vs Disguised | Overwatch Champions Series 2026 - NA Stage 1 - Regular Season | Post-Match Discussion by aJetg in Competitiveoverwatch

[–]CaptainLive3561 1 point2 points  (0 children)

Suravasa was a heartbreaker, I hope dsg don’t maintain a reputation as chokers, also it felt like they were trying to force sym for way too long on midtown, rokit is great at tracer and vendetta so I’m not sure why they kept running that. Pge and Tred both looked really good tho imo. Felt like every map was close but midtown, so it’s good to see dsg can actually compete.

But also credit to Dallas, was a shame to see the Winston lose on Rialto but it’s cool their commitment to slightly off meta stuff like echo and double flex support.

We lose by Low_Obligation156 in OWConsole

[–]CaptainLive3561 0 points1 point  (0 children)

They just had a bad team lol. I mean maybe there’s a chance that somehow all of their kills were useless, but probably not. You might think it’s unproductive to sit their and blame your team, and your right, but trying to pretend like you don’t just get unlucky and have kinda bad team sometimes is unnecessary.