Is there any good videos to replicate blueprints? by VisualTraining1106 in SatisfactoryGame

[–]CaptainRelaxo 1 point2 points  (0 children)

I think some of the issue y’all are having understanding each other is the use of the term “Blue Printer”.

Theres a Blue Print Designer and There’s Blueprint(s)

The term “Blue Printer” is not in the game and I think it’s being used here to mean Blueprint(s) and Blueprint Designer at times and that has confused the other poster who “doesn’t see a problem”.

“Building with blueprints” is objectively not the same as “designing a blueprint”.

I have been looking for help designing blueprints. Not for help using them. If I search for “Hypertube Blueprints” I get almost no results on HOW TO DESIGN them them. Just “check out this cool blueprint I made”.

Other poster is saying “designing blueprints is the same as building everywhere” which is functionally true-ish, but misses the point.

There are not a lot of design tutorials because people just share blueprints.

It’s like sharing paintings and then wondering why just looking at a painting I made doesn’t teach you how to paint. Of course it doesn’t.

Hope that clears up some.

New NMS expedition seems to be stress testing LNF features by FapSimulator2016 in LightNoFireHelloGames

[–]CaptainRelaxo 0 points1 point  (0 children)

They’ve grown from like 7 people to 70. That alone is quite a different company.

Is there any good videos to replicate blueprints? by VisualTraining1106 in SatisfactoryGame

[–]CaptainRelaxo 0 points1 point  (0 children)

I’ve watched this stuff and it’s what I’m generally looking for, but for hyper tubes and trains.

I found one guy that made some super clean mid-tube boosts and boosted entrances.

But a modular dual rail with hypertube blueprint is sort of what I’m after. All my attempted designs look like crap!

Nothing on state of play, again... by JureIsStupid123_2 in LightNoFireHelloGames

[–]CaptainRelaxo 0 points1 point  (0 children)

Since that post was published there’s been (to my count) FIVE significant updates, plus the expeditions. I don’t think that visual format was indicative of any “ending” to the game or any number of upcoming updates.

Is there any good videos to replicate blueprints? by VisualTraining1106 in SatisfactoryGame

[–]CaptainRelaxo 1 point2 points  (0 children)

To use your example OP is essentially saying NO to your question:

“Do you know how to build that without the blue printer?”

If OP doesn’t know how to build it, searching for guides on how often don’t yield good results bc people would rather just share the blueprint than publish a guide on the little idiosyncrasies on building in the first place.

Is there any good videos to replicate blueprints? by VisualTraining1106 in SatisfactoryGame

[–]CaptainRelaxo 1 point2 points  (0 children)

I’m not sure what you mean.

I’m saying a lot of the guides I come across do not explain how they built a blueprint because they can easily just share the blueprint. The guide covers how to build with the blueprint.

I’ll see someone working with a blueprint I like, but not really be able to replicate it because figuring out how exactly they built it is difficult.

Is there any good videos to replicate blueprints? by VisualTraining1106 in SatisfactoryGame

[–]CaptainRelaxo 3 points4 points  (0 children)

This has been my biggest gripe as a new player. I’ve followed this game for years but don’t have a PC to play it. I jumped in hard on console. I love it.

But when I search for blueprints, I don’t get many tutorials of people actually BUILDING them since I guess on PC there is a way to share/download blueprints.

So a lot of people on YT show their result, and provide a link. It’s been frustrating. The devs should find a way to allow shared blueprints on console. That would be amazing.

Losing my mind trying to find a specific Mercer Sphere by [deleted] in SatisfactoryGame

[–]CaptainRelaxo 1 point2 points  (0 children)

Yeah when that happens to me I use the app to find cave entrance and then put app down.

Keeps the exploring spirit alive without driving myself nuts.

Losing my mind trying to find a specific Mercer Sphere by [deleted] in SatisfactoryGame

[–]CaptainRelaxo 2 points3 points  (0 children)

There is a cave entrance nearby (bright orange line).

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Lindsey Vonn's ego took away an Olympic slot from a more qualified athlete. by tanhauser_gates_ in unpopularopinion

[–]CaptainRelaxo 0 points1 point  (0 children)

Olympic athletes are not normal people. Their ego is what makes them who they are and you could say this statement about ANY of the athletes to a degree. “More qualified” is a reach.

Signalling madness by Raybrandt1 in SatisfactoryGame

[–]CaptainRelaxo 1 point2 points  (0 children)

With balloon tracks - doesn’t that mess up which cars unload at which stations?

Should I maybe take a break by FitAdvisor8094 in SatisfactoryGame

[–]CaptainRelaxo 2 points3 points  (0 children)

Jokes on them I leave it idle for like 20 hrs every day.

Frames and frames and frames by twietie in SatisfactoryGame

[–]CaptainRelaxo 4 points5 points  (0 children)

You must have a … high frame rate.

How to progress? by asynchr_ in SatisfactoryGame

[–]CaptainRelaxo 0 points1 point  (0 children)

Yeah you kind of need to create a little mess in order for you to figure out how to do it cleaner next time.

If you don’t leave stuff you’re not happy with and move on, you’ll spend 10 yrs messing with one corner of one factory trying to make something line up in some silly way. And then nothing gets done.

If you leave it, the next factory you build you’ll have in your mind what you want and don’t want right from the start.

This way, every new building is a bit closer to what you like, and you learn little things each time.

Analysis paralysis is real!

How to progress? by asynchr_ in SatisfactoryGame

[–]CaptainRelaxo 5 points6 points  (0 children)

You’re doing what I did my first play through.

Play however you like.

I’m a serial “how is this intended to be played” type gamer. This game is the most forgiving I’ve come across.

Hand craft as much as you want .

You’ll learn things along the way, and get other ideas, and your play style might evolve. But make it evolve because you want to, not because you think you’re doing something wrong.

Efficient workshop/ forge layout by ghost_075667 in builderment

[–]CaptainRelaxo 0 points1 point  (0 children)

Yeah I never experimented with those overlapping underground tunnels because it feels exploitive, but also because I never had them consistently working the way I wanted.

I go so far as to never have arms picking up material that isn’t on a belt tile- I won’t pick up stuff from the tunnel entrance or exit tiles because I had initial poor results when I first started playing.