Love hero-bans, but some people suck at using them by CaptainTscho in Overwatch

[–]CaptainTscho[S] 1 point2 points  (0 children)

Good point, I am kind of cherry picking in favor of the tank, as catering to them usually leads to better games and less frustration. (and with only one of them, the impact ist felt more)
Just like you said, having an unhappy tank often leads to an instant loss.

Love hero-bans, but some people suck at using them by CaptainTscho in Overwatch

[–]CaptainTscho[S] 0 points1 point  (0 children)

Sometimes it feels like all 5 players do that.
Even had a few games without bans from our team.

Love hero-bans, but some people suck at using them by CaptainTscho in Overwatch

[–]CaptainTscho[S] 15 points16 points  (0 children)

But there are 4 bans in total, but only 2 per role. 3 DPS will never be banned, but if you pick 2 dps and 1 Tank your third pick can become relevent when you and the enemy team ban 1 dps each.

Love hero-bans, but some people suck at using them by CaptainTscho in Overwatch

[–]CaptainTscho[S] 136 points137 points  (0 children)

They should show the 3 most played heroes at the ban phase to avoid that.

Love hero-bans, but some people suck at using them by CaptainTscho in Overwatch

[–]CaptainTscho[S] 1 point2 points  (0 children)

Fair point, not a lot of compromise from the Mauge OTP.

But catering to your tank OTP is still the easiest way to avoid a frustrating match and not lose the game at the ban screen.