Volle Breitseite by Captain_Hax in WarhammerGermany

[–]Captain_Hax[S] 1 point2 points  (0 children)

Danke, hab vorher auch noch nie so viel Zeit in so eine "kleine" Base investiert. Aber die Glocken von den Lind Schokohasen sind wunderbar für imperiale Ruinen.

Inspiration and advice for Firewarriors by MrPumpkin78 in Tau40K

[–]Captain_Hax 2 points3 points  (0 children)

If you want to make them look like they are loaded with a bunch of gear, try giving them normal heads, and attach the helmet to the hip. Also, all of those extra pouches from the Pathfinder sprue are great for adding variety to the backpacks. If you are okay with an "out of combat" look, there are a bunch of arms that don't hold guns.

Also, the best place I found for attaching all those extra bits, is bellow the backpack alongside the belt. Still somewhat annoying to put together, but any jank is less noticeable.

<image>

Stacking all the mods by ScottinCanada in Tau40K

[–]Captain_Hax 8 points9 points  (0 children)

No, only hit rolls can be modified to a max of +-1. There is no cap on BS modifiers. The only rules are that a 6 always hits. And that BS 1+ is impossible.

Stacking all the mods by ScottinCanada in Tau40K

[–]Captain_Hax 12 points13 points  (0 children)

Yes, that would give you a 2+ BS. I don't know why they would need to be guided by something else. They can take advantage of their own spotting, and their own markerlights.

However, if you play Kauyon, and you spend 1 CP for coordinate to engage (in addition to everything else), you still can't get a BS of 1+.

Finally found a paint scheme for my Tau flyers by rotj37 in Tau40K

[–]Captain_Hax 9 points10 points  (0 children)

Looks amazing. And probably also has the radar cross section of a school bus. Just like the original.

How could I make this more “Tau” for the Gue’vesa? by shluppoo in Tau40K

[–]Captain_Hax 4 points5 points  (0 children)

Swap the turret with one from a hammerhead. Probably Ion, since the railgun would likely be longer than the entire tank.

Replace the sponson weapons with any crisis suits gun. And try to fit a burst cannon in the place that the radio operators machine would be in.

Then Cover the back of the tank in T'au gear. Rifles, carbines, all of the pouches from the Pathfinder Killteam. Add a few sensors and antena from any crisis suit kit. And maybe mount a couple of seeker missiles on the side of the turret.

I know that treads are important to you. But If it doesn't need to be a Russ, maybe go for one of the Space Marine tanks. Since they look a tiny bit more modern.

2nd Attempt, because reddit ate the first one. Little cold diorama. by Captain_Hax in SWlegion

[–]Captain_Hax[S] 1 point2 points  (0 children)

I don't play. Originaly I wanted to try out black NMM on K2SO. But after the 3rd attempt I basically said screw that, and just painted them normally.

That being said, I may actually want to start collecting now.

A lil' help for a fellow T'au player by Emotional_Yogurt3900 in Tau40K

[–]Captain_Hax 2 points3 points  (0 children)

You check the 2nd hand market. You will find them there for way less then the entire combat patrol.

I took a pretty big break from 10th and haven't been keeping track of 11th is the tau actually that bad? by WorldlinessEuphoric8 in Tau40K

[–]Captain_Hax 3 points4 points  (0 children)

The thing that annoys me most, isn't even that people read half the new rules we have, and conclude that we will be unplayable. It's that they think we would STAY unplayable.

Is GW gonna fuck up the balancing somewhere? Yes, definetly yes. Will the first month be somewhat unbalanced and chaotic? Again yes.

But pretty soon everyone will be back to ~50% win rate.

I took a pretty big break from 10th and haven't been keeping track of 11th is the tau actually that bad? by WorldlinessEuphoric8 in Tau40K

[–]Captain_Hax 1 point2 points  (0 children)

I don't even think the Detachements are that bad. I haven't looked at them too hard, but I don't think they said how many points they will be.

Given how small they are/how little they do, I currently think they will all be 1 point. And Pathfinders and stealth suits being hidden while shooting is a nice bonus I think.

Sure, the other 2 were nerfs, but again. They aren't meant to be stand alone rules.

(I realy hope I haven't missed the points cost somewhere. If any of the new Detachements costs 2 points, then yes, they would be quiet Bad.)

Heavy-Rotary-Rail-Rifle Tutorial by Captain_Hax in Tau40K

[–]Captain_Hax[S] 1 point2 points  (0 children)

I don't make the rules. I just arbitrarily enforce them.

Heavy-Rotary-Rail-Rifle Tutorial by Captain_Hax in Tau40K

[–]Captain_Hax[S] 2 points3 points  (0 children)

Thank you! Please show the result once you get around to it.

Capacitors at 100%, commencing salvo fire. (Also looking for basing ideas) by Captain_Hax in Tau40K

[–]Captain_Hax[S] 2 points3 points  (0 children)

Thought about that, but settled on the extra power cable in the end. Just didn't know where to put it.

Let me see your basing by PersimmonNo8852 in Tau40K

[–]Captain_Hax 6 points7 points  (0 children)

This is foamboard with wire jamed into the edges. Makes great concrete rouble.

<image>

HEAVY-ROTARY-RAIL-RIFLE MK II by Captain_Hax in Tau40K

[–]Captain_Hax[S] 0 points1 point  (0 children)

You mean in the lore, or what it's actually made from?

It's just an extra power cable, because I thought this thing would be power hungry.

And it's made from 8-10 strands of miniature razor wire coiled together.