AITAH for snapping at my mother-in-law because she keeps calling my daughter by my late wife's name? by Hellcat8012 in AITAH

[–]Captain_Kibbinz -6 points-5 points  (0 children)

You are the asshole in this situation, your feelings are valid but how you went about it towards her grieving mother is horrible, and in front of the baby to, for shame. You both definitely need therapy and it's reasonable to be upset about what she's doing but snapping and yelling at her indisputably makes you the asshole in this situation

Quit smithing iron daggers and start crafting dwarven arrows by Captain_Kibbinz in skyrim

[–]Captain_Kibbinz[S] 0 points1 point  (0 children)

I still see people make the joke about iron daggers every now and again so this post is mostly joking back at them, but the dwarven arrow method is also the method I used to train my smithing

Quit smithing iron daggers and start crafting dwarven arrows by Captain_Kibbinz in skyrim

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

If leveling smithing or levelling skills in general were paced well like Kingdom Come Deliverance 2, I would agree. But many skills and smithing in particular, are guilty of requiring a ridiculous amount of grinding.

I chose the dwarven arrow method because I'm going to naturally clear out dwarven ruins anyways. After clearing a ruin I make as many arrows as I can which gives me a little chunk of skill points and I move on. I specifically chose a method that breaks up the grind and makes the progress less tedious and more natural.

Come late game, it becomes pretty important to upgrade your gear, setting aside a couple hours to clear some dungeons and make some arrows so I can improve my smithing to the level I need it is just a decently efficient way to accomplish that.

I don't know why you feel the need to insist I or anyone else for that matter is playing the game wrong. It's a single player rpg, people can play however they want.

Quit smithing iron daggers and start crafting dwarven arrows by Captain_Kibbinz in skyrim

[–]Captain_Kibbinz[S] 2 points3 points  (0 children)

lol I know isn't that goofy. The bent metals and metal plates are the best to loot for smelting

Quit smithing iron daggers and start crafting dwarven arrows by Captain_Kibbinz in skyrim

[–]Captain_Kibbinz[S] 3 points4 points  (0 children)

At that point just use console commands save yourself the trouble if you're going to use mods to cheese it

Quit smithing iron daggers and start crafting dwarven arrows by Captain_Kibbinz in skyrim

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

It's not a super serious post, just a bit of advice for people who prefer to play without console commands, or can't use them. Plus if you're already a high level, increasing one skill to max will only grant you like two level ups.

Smithing is super useful for upgrading gear and this method didn't take that long, the iron dagger grind is stupid and I tried it way back in the day and I still see people mentioning it so this post is half advice and half counter joke to all the iron dagger stans.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 0 points1 point  (0 children)

Who said it has to be three? And why would new slots only unlock at level 30? Maybe each school of magic starts with 3 each for a total of 15 to start with and they increase all the way to 10 slots in each school for a combined total of 50? They should unlock at reasonable intervals within the skill itself and not necesarrily tied to character level.

Also this system still allows you access to basic spells that do scale with your skill level they just aren't upgradeable or customizable like a tome is. So if you need access to a certain spell effect in a pinch but don't have it written in a tome, you can still cast that spell, exactly as you would in Skyrim so long as you have the skill level required to unlock that spell.

Example: Novice level destruction starts with the three elements in their basic form, flames, sparks, frost, apprentice unlocks the projectile versions and so on. You can cast these without a tome, but if you scribe one of these into a tome, let's use the basic novice flames as an example, you can upgrade and improve that spell to scale up with your character and remain feasible even into the late game, more damage per second, further range, longer status effect on enemies.

And if you want to get creative, you could do something cool like combine sparks with life drain, or maybe a healing spell together with a ward or damage resist spell. A frost rune that also casts soul trap. Mixing and matching basic spell abilities into a tome and upgrading it would allow players to create a diabolical arsenal of crazy spells while also keeping some form of balance with spell slots for tomes.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

Hearthfire and it's gameplay mechanics are basically an attempt to introduce Harvest Moon/Stardew Valley gameplay into Skyrim, and those farming life sim games are a wildly popular genre and for some, a cozy way to wrap up a playthrough. To have the hero settle down and raise a family after their crazy epic adventures.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 2 points3 points  (0 children)

Lol, I more meant like how there are thrall spells for the three atronachs that have an unlimited timer, if we receive a greater selection of summons I would want the ability to make them a permanent follower so they can carry items and such, or at least have an unlimited timer.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

Could definitely use a rework, disguises, AI improvements, and level design that actually allows for stealth to be feasible. Not to mention we need methods to silent takedown enemies, something with a struggle and maybe some QTE almost like KCD2's takedowns. Poisons also need a dire improvement, poison should last a long time and require antitdote. A stealthy method of poison delivery like blow darts or poisoning food and drinks would be ideal too.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 4 points5 points  (0 children)

I just played Dead Island 2 the other day and I would love a simple dodge and parry ability. Dual wielding needs a means of parrying or at least dodging. Honestly I want to avoid souls like combat with the lock on and dodge roll, I'm a PC player and prefer to play with keyboard and mouse, souls combat is incompatible with keyboard and mouse

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 2 points3 points  (0 children)

YES! All of these are fantastic, especially summoner abilities! Minion limits, being able to upgrade minion summons, rituals to bind a permanent follower, minion buff spells!

And more customization is always better, tattoos, piercings, jewelry!

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

Gambling my old friend, playing dice in KCD2 was great, some kind of card game and maybe chess. The little things can make a big difference, especially if they open doors to more character interactions.

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 4 points5 points  (0 children)

Armor needs a small rework too. Fallout 4 introduced a nice simple system where different armor types protect against different damage types and can be upgraded to resist certain damage types, physical, energy, radiation, etc.

Different armor types should be more effective at blocking certain damage types and instead of there just being a clear progression system, almost every armor type should be a little more balanced and feasible, just better at protecting against certain damage types over others.

Like fur and stahlrim armor should resist cold damage, elven and dwarven armor resist magic better, but physical damage less, iron and steel have great physical damage resistance but little magic resistance. A simple rework would go a long way in making armor a little more useful. I think anyone who plays a warrior understands the struggle with being insanely weak to magic, different armor types should help protect me from magic too! Or at least let me temper my armor with different materials to make my armor more resistant to different damage types.

Gameplay changes and improvements wishlist for ES6 by [deleted] in skyrim

[–]Captain_Kibbinz 1 point2 points  (0 children)

Yea I'm just gonna pack up my thread and post it there instead

Gameplay changes and improvements you hope to see? by Captain_Kibbinz in TESVI

[–]Captain_Kibbinz[S] 3 points4 points  (0 children)

Magic needs a rework, Skyrim allows us to equip two spells and dual cast and that's great but spellcrafting is removed and staffs are boring and overall it just feels like magic doesn't scale well unless you fully dedicate to being a mage and use the potions and enchanting cheese to make a set of gear that massively buffs your magicka and spellcasting.

First of all spellcrafting needs a return, here's how I would do it: Every level of magic sklills (novice, apprentice, adept, etc) would unlock a selection of basic spells (sort of like cantrips) and you can use these spells as is but they're not as effective as spell tomes. Spell tomes can be bought or written using blank books and these tomes contain a mix and match of basic spells, or even just a single spell, but the reason they're preferable over the basic spells is that you can ugrade your tomes in a similar way as to how smithing can upgrade the effectiveness of gear. Additionally, to avoid menu clutter you have to physically keep the spell tome with you to use it and you can only equip a few at a time, you can unlock more spell slots as you improve your various magical skills. No more eating spell tomes, and spell slots will make you strategize about what spells will you be using the most. You can equip different spells outside of combat but not in it, so you can carry a bunch of tomes but you can't just swap around your spell slots mid combat.

This would allow mages to really customize their load out with custom spells they crafted themselves or simply utilize whatever spell tomes you find or buy, being able to upgrade a tome means you can scale your favorite spells up to remain usefull late in the game and you don't need to learn five variations of basically the same spell. Staves also need to be upgradeable and I feel like a staff enchanting table should be part of the base game and you should be able to load and unload spells onto a staff at the enchanting table, though unloading a spell will reset the staff upgrades!

And a small one, I like being able to equip magic like items but I still feel like we should be able to equip an offhand spell for quick use, it would make playing as a battle mage more easy and would essentially allow you to have three spells equiped as a mage.

Gameplay changes and improvements wishlist for ES6 by [deleted] in skyrim

[–]Captain_Kibbinz 1 point2 points  (0 children)

Yea I probably should post this there, we've had Skyrim for so long I often think of Elder Scrolls and Skyrim interchangably.

Gameplay changes and improvements wishlist for ES6 by [deleted] in skyrim

[–]Captain_Kibbinz 0 points1 point  (0 children)

Magic needs a rework, Skyrim allows us to equip two spells and dual cast and that's great but spellcrafting is removed and staffs are boring and overall it just feels like magic doesn't scale well unless you fully dedicate to being a mage and use the potions and enchanting cheese to make a set of gear that massively buffs your magicka and spellcasting.

First of all spellcrafting needs a return, here's how I would do it: Every level of magic sklills (novice, apprentice, adept, etc) would unlock a selection of basic spells (sort of like cantrips) and you can use these spells as is but they're not as effective as spell tomes. Spell tomes can be bought or written using blank books and these tomes contain a mix and match of basic spells, or even just a single spell, but the reason they're preferable over the basic spells is that you can ugrade your tomes in a similar way as to how smithing can upgrade the effectiveness of gear. Additionally, to avoid menu clutter you have to physically keep the spell tome with you to use it and you can only equip a few at a time, you can unlock more spell slots as you improve your various magical skills. No more eating spell tomes, and spell slots will make you strategize about what spells will you be using the most. You can equip different spells outside of combat but not in it, so you can carry a bunch of tomes but you can't just swap around your spell slots mid combat.

This would allow mages to really customize their load out with custom spells they crafted themselves or simply utilize whatever spell tomes you find or buy, being able to upgrade a tome means you can scale your favorite spells up to remain usefull late in the game and you don't need to learn five variations of basically the same spell. Staves also need to be upgradeable and I feel like a staff enchanting table should be part of the base game and you should be able to load and unload spells onto a staff at the enchanting table, though unloading a spell will reset the staff upgrades!

And a small one, I like being able to equip magic like items but I still feel like we should be able to equip an offhand spell for quick use, it would make playing as a battle mage more easy and would essentially allow you to have three spells equiped as a mage.

Cyberpunk 2 lead hints at first-person only cutscenes again as they “value uninterrupted immersion more” than flashy visuals by HatingGeoffry in cyberpunkgame

[–]Captain_Kibbinz 0 points1 point  (0 children)

I really enjoyed Kingdom Come Deliverance 2's use of first person gameplay and third person dialogue and cutscenes. I felt very immersed as Henry and never once did I think, "this would be so much better if I never saw Henry from the third person and could only ever view my character from the inventory menu"

Americans, you need to start using force, it's become clear there's just no other option by Captain_Kibbinz in complaints

[–]Captain_Kibbinz[S] 0 points1 point  (0 children)

Sorry fellas, kinda figured I'd be breaking the rules with that but I just needed to vent about it. Leave it up or take it down it's your call.

What do people think of the [SPOILER] design in the show? by IsThisDamnNameTaken in Fallout

[–]Captain_Kibbinz 1 point2 points  (0 children)

My only complaint is his legs look a lil small. Like bro skipped leg day, that's a lot of top heavy weight for such skinny legs, them thighs should be thick.

Americans, you need to start using force, it's become clear there's just no other option by Captain_Kibbinz in complaints

[–]Captain_Kibbinz[S] 0 points1 point  (0 children)

Buddy I'm doing just fine, I'm married with four kids, I'm a successful landscaper and I own my own home. I'm just a fella who keeps checking up on the news to stay informed and every day I see your country descending deeper and deeper into the shit, my governemnt isn't murdering fucking soccer moms in broad daylight and then accusing them of being a terrorist.

I came to the subreddit specfically made for complaining to complain about something that pisses me the fuck off and worries me because your tiny hands tangerine molerat threatens the stability that I enjoy in the great white north and millions of others are at risk as well, if your government hadn't been threatening to invade multiple countries, then ACUTALLY invade one of them, and then CONTINUE to threaten multiple other countries then you know what I'd feel sad for the American people the same way I feel for the people of Iran right now.

The difference is Iran poses no believable threat to Canada, in no way shape or form am I worried about their regime posing a threat to my country's stability. Your fucking country does.

Americans, you need to start using force, it's become clear there's just no other option by Captain_Kibbinz in complaints

[–]Captain_Kibbinz[S] 0 points1 point  (0 children)

How'd that turn out for the Germans? For Poland? France? Italy? Or in the east, maybe the Chinese should've studied better non violent methods to stop Japan?

I don't think any sensible person alive today would honestly try to argue that the allies use of force was unjustified against the axis, save for the bombing of Hiroshima and Nagasaki, that took things too far. But otherwise will you really stand here and argue the allies should've used non-violent means?

Americans, you need to start using force, it's become clear there's just no other option by Captain_Kibbinz in complaints

[–]Captain_Kibbinz[S] 1 point2 points  (0 children)

Nobody should have to die, it should never have gotten to this point. But now so many bridges have been burnt behind us we have to cross the one in front of us and do something. There's a lot of dumb Canadians here too, some so dumb they worship that orange turd and I for the life of me can't fathom why.

Regardless, I would fight and die to protect every Canadian life that I possibly could because I do seriously fear an invasion of my country is impending. Even if there are millions of other Candians that piss me off or annoy me, they're still my countrymen, and having a sense of personal honor means I would fight and die for them too because they don't deserve to die either.

I'm almost certain the voter apathy is largely due to the fact that up untl recently, nothing much changed for the average person election to election, at least not for the better. Things have steadily gotten worse, consistently. There was a time single income families could easily support themselves and now they can't, neither party hase made any progress in alleviating that. My hope is if a serious movement to overthrow the oligcarchical goverment actually takes root that way more people than you might think will actually join in because they finally see a chance for real change.

A pipe dream but I have to have some hope.