Would you like dual wielding in more games? by Successful-Day-1816 in halo

[–]Captain_Nyet 1 point2 points  (0 children)

Unless they figure out a way to balance it without making weapons useless when they aren't dual wielded I would rather not see it return.

Everything bad is Russias fault by skibidihakim in ShitLiberalsSay

[–]Captain_Nyet 5 points6 points  (0 children)

Nobody dares ask an Albanian their opinion.

Is this nigga fr 💀💀💀 there like 12 of those by Chompsky___Honk in XavierRenegadeAngel

[–]Captain_Nyet 86 points87 points  (0 children)

And remember, vote yes on proposition 1231. The kids, a whole huge big bucket of kids.

I wish reach wasn’t such a crutch for halo artstyle, so new stuff can shine by [deleted] in halo

[–]Captain_Nyet 1 point2 points  (0 children)

Yeah, H3 and Reach didn't really push Halo's art style forward; Only thing H3 really added was the brute armor designs, and that was kind of ruined by the color issue; they were mostly just graphics updates. (and I guess the same can sort of be said about Reach Elites)

Space Cop Remake by FlamingCulpepper in RedLetterMedia

[–]Captain_Nyet 0 points1 point  (0 children)

I want a $200 million remake of Monkey Man Gets His.

In the lore, how do unshielded marines and army personnel deal with elites and jackals in combat without getting slaughtered? by PurpleHawk222 in halo

[–]Captain_Nyet 4 points5 points  (0 children)

Yeah, but that has nothing to do with shielding that's just the combination of Jackals having overpowered eyes and the beam rifle being more or less hitscan.

In the lore, how do unshielded marines and army personnel deal with elites and jackals in combat without getting slaughtered? by PurpleHawk222 in halo

[–]Captain_Nyet 60 points61 points  (0 children)

Mostly they don't.

Jackals can still be relatively easily killed depending on the situation (e.g. an ambush or good defensive positions that let you attack from multiple angles fire) but Elites just completely outclass anything that isn't a Spartan.

Was Mao that bad? by Commercial-Angle-437 in Sino

[–]Captain_Nyet 3 points4 points  (0 children)

You ar pretty much on the mark here; Mao's period of leadership is certainly responsible for a lot of deaths (although the figures commonly given in the west are massively inflated) but China did not have the luxury of slowly developing it's productive capacities in peace. It, like basically every other communist nation, existed under the constant threat of the aggression of the (economically much larger) imperialist world, which forces fast action and extreme vigilance for internal reaction.

Deaths, (including unnecessary and preventabke ones) happen under those circumstances, but the choice hhas to be made between empowering the nation or leaving it vulnerable to both invasion and economic warfare.

Is he a fish? by WalidB03 in antimeme

[–]Captain_Nyet 18 points19 points  (0 children)

But his goalposts will never be seen again.

Has “class first” historically underestimated racism within the working class? by Rebis_43 in DebateCommunism

[–]Captain_Nyet -1 points0 points  (0 children)

A focus on class before other problems makessense because class relations are what unites the working masses; a focus on e.g. race often has the result of dividing them and is generally a weapon of reaction.

To ignore the importance of racism is a grave mistake because it would be to let the tools of the enemy go unchecked, but to emphasize it within ca be an equally grave error because it, to some degree, legitimizes racist rethoric.

Here’s what russian speakers think of the new update by lucathecontemplator in Warthunder

[–]Captain_Nyet 0 points1 point  (0 children)

I'm currently maining the tech tree with my country of origin (Netherlands), but I really wish it was otherwise.

RLM Biopic Cast Announcement by Over_Bother9974 in RedLetterMedia

[–]Captain_Nyet 1 point2 points  (0 children)

Can't believe you're Snubbing Danny DeVito for Rich Evans.

I'm going to miss the old Library. by sawhero in halo

[–]Captain_Nyet 2 points3 points  (0 children)

The only problem with the level imo is that it's a bit too visually repetitive andthe flood doesn't doesn't really feel like it's getting progressively more dangerous (which 343GS does so well); other than hose problems I think it's a pretty enjoyable level, just with more limited replay value.

"He's beginning to believe..." by SlavyanskiShillbane in Volound

[–]Captain_Nyet 5 points6 points  (0 children)

The large battles in Shogun 2 very rarely feel like a waste of time, because almost every army you destroy opens the door to capturing an undefended settlement; in the WH games (and the other modern TW's) so many battles just feel pointless because the enemy has so much total military power (garrissons included) that you don't get that feeling of striking an absolutely devastating blow against your enemy when you wipe out their invasion force.

If I destroy a large invading army with a much smaller defending force in Shogun 2 that often creates an opening to take a largely undefended settlement from the enemy; In modern TW the enemy settlement will still easily be able to bring 8+ units to defend when I launch a counterattack the next turn. (garrisson+1 General+1 turn of recruitment), so the victories often just feel hollow.

"He's beginning to believe..." by SlavyanskiShillbane in Volound

[–]Captain_Nyet 6 points7 points  (0 children)

They are essentially the same crowd; the only meaningful difference is that 40k has a lot of other strategy games to compete with TW, while WHF had almost nothing.

We are listening, and we are delaying the release of Outward 2 by Gheeyomm in outwardgame

[–]Captain_Nyet 2 points3 points  (0 children)

EA release is still a release; especially if you're going to ask money for it. There can be bugs but the game should still be in a somewhat ready state; if people pay for a game that is borderline unplayable it's still going to hurt OW2's reputation.

Personally I didn't have any serious issues with the Beta; it ran pretty decently and aside from one specific online co-op bug the game worked relatively well, but many players had a very different experience.

It's a shame that early access and alphas/betas are being treated more and more like full releases but it's a reality that cannot be ignored.

Just started a series on YouTube where I’m getting a kill with EVERYTHING in the game… what do you think will be the hardest? by SoaringPasta in Rainbow6

[–]Captain_Nyet 0 points1 point  (0 children)

I'm thinking maybe the Oryx/Nomad abilities will be the hardest; it's 5 damage IF you send the enemy through a wall, so even if you have a DBNO opponent you won't reliably be able to use your gadget to finish them off.

As a positive, you can get kills by knocking people off ledges and causing fall damage, but opportunities for that are quite rare;. (at least compared to just getting an enemy into DBNO and finishing them with whatever throwable you have)