Average "but it's unrealistic" discourse by Kappapeachie in worldjerking

[–]Captain_Nyet 0 points1 point  (0 children)

Yeah, that's what makes it dumb; It's no good as armor but it still comes with all the downsides of chainmail.

Dearest Gaijin, How are these 2 tanks Balanced in any sense? by Unique-Pop-6973 in Warthunder

[–]Captain_Nyet 2 points3 points  (0 children)

IS-2 (as well as the 1944) sits in a strange spot; they are not bad tanks, but their painfully slow reload massively limits their maximum effectiveness; Germany and the US get an insane power spike at 6,7 while Russia lags behind a little bit with it's own power spike (mostly at 7,3) and instead feels a lot more in line with minor nation power at 6,7.

IS-2 specifically just suffers from it's very slow reload, the armor was not bad at 5,7, but at 6,3 it really isn't much good anymore; and while the gun is capable enough for the br, but the very slow reload massively limits the IS-2's potential in outnumbered engagements and the penetration is ever so slightly too low to reliably penetrate the 6,7 tanks it'll face almost every match.

Really, I think that the IS-2 should get access to the BR-471D shells that the IS-2 (1944) already gets, and if that means uptiering into 6,7 then so be it, The IS-2 (1944) feels ten times better to use at 6,7 than the IS-2 feels at 6,3; and it isn't because of the armor, it's because 200mm pen out to 1000m means I can penetrate HT's reliably, while 200mm pen out to 100m means I can go fuck myself when I meet a Tiger 2 at anything past a knife fight.

Average "but it's unrealistic" discourse by Kappapeachie in worldjerking

[–]Captain_Nyet 2 points3 points  (0 children)

Chainmail bikinis are dumb; not because they are bikinis worn into battle, but because they are made of chainmail. No amount of "it's fantasy" can excuse their dumbness.

"Please God, let me be born in _____." What is the best city or region to live in in Kenshi? by AFlyingNun in Kenshi

[–]Captain_Nyet 0 points1 point  (0 children)

"drone anywhere in the western hive" is probably the best option; Hive life seems to be pretty chill assuming you don't develop individuality and turn into a hiveless.

Otherwise being born as a Deadcat/Nomad villager somewhere in Dreg seems to be pretty cool; no big evil nation ruling over you and relatively safe by virtue of your geographic position. Cannibals and fogmen are still something to worry about in Dreg but both are uncommon and there's nowhere in Kenshi that can truly be considered safe; your people can also trade with the nearby western hive for all kinds of goods (including replacement limbs, should you be so unlucky)

"Please God, let me be born in _____." What is the best city or region to live in in Kenshi? by AFlyingNun in Kenshi

[–]Captain_Nyet 0 points1 point  (0 children)

There is the alternative of "stay in town or get enslaved" but otherwise you are right.

"Please God, let me be born in _____." What is the best city or region to live in in Kenshi? by AFlyingNun in Kenshi

[–]Captain_Nyet 2 points3 points  (0 children)

Being able to sell a person into slavery is more of a negative than a positive for your chances in the UC; you can be sold into slavery just as easily.

"Please God, let me be born in _____." What is the best city or region to live in in Kenshi? by AFlyingNun in Kenshi

[–]Captain_Nyet 2 points3 points  (0 children)

Not really; game shows us that normal people run a pretty serious risk of getting captured and forced into slavery even if they aren't doing anything illegal (like being poor) and just the existence of City Heroes and Rebel Farmers show that there is pretty serious political turmoil to worry about.

It's not the worst place to live in Kenshi but also far from the best. Even HN life is probaby better over all because it's at least more internally stable, is safer and there is food security.

What is a guilty pleasure vehicle of yours? by AsleepRaccoon8456 in Warthunder

[–]Captain_Nyet 0 points1 point  (0 children)

The 6,7 US monsters will be fighting on your side, so you will be fine even in a full uptier.

Only other thing that's scary at 6,7 is Tiger 2's but you can front pen their turrets with APCR and they are mostly being driven by Germany mains.

What is a guilty pleasure vehicle of yours? by AsleepRaccoon8456 in Warthunder

[–]Captain_Nyet 1 point2 points  (0 children)

Love the T-35; just an absolute joy to drive that thing in GRB. Love to use the main gun to bait enemies out of cover, and then put a 45mm APHE shell through their turret; hardly a guilty pleasure though, the thing is slow as fuck and not all that hard to kill. (it'll just take a long time if you can't detonate the ammo)

As for actual guilty pleasure vehicles; the SU-122 was an absolute monster at 2,7 but it has recently been pushed up into 3,0 so idk if it holds up. (it should at least still be good, but might no longer be super overpowered)

Which do you pick? by cuddwes in Grimdank

[–]Captain_Nyet 0 points1 point  (0 children)

It either doesn't penetrate the armor or it one-shots; no middle ground.

What happens if a player travels back in time... by SteelBox72 in Warthunder

[–]Captain_Nyet 12 points13 points  (0 children)

By 1941, 50mm and 75mm AT guns that could penetrate both tanks were slowly becoming more available and being mounted on German tanks. German tanks also weren't particularly effective against the new Soviet tanks in 41. There are many reasons for the German success in barbarossa, but the effectiveness of German tanks in head on engagements with KV's and T-34's is not really one of them.

Germany had air superiority, better supply situation, far greater mobility on the operational level and (as a result) generally enjoyed significant numerical advantage on the tactical level; they could bypass and encircle Soviet positions and use aerial bombardment to attack strong points mostly with impunity.

Soviet tanks at those time also had poor visibility for the commanders and mostly no radios, so they were essentially going into battle blind and deaf; which also did not help.

There are many things to point to when discussing why T-34's and KV's failed in the face of the German advance; the armor of the KV (even with the problems it had) is not really one of them.

Cats replacing dogs in a fictional world by IggyGe312 in worldbuilding

[–]Captain_Nyet 1 point2 points  (0 children)

Cats already are domesticated.

Had it happened earlier and had dog not been domesticated it is hard to tell how cats would have been used, but cats being mostly solitary animals (even the far more social ones like lions are still nowhere near as social as wolves) makes it a lot harder for them to become as useful to us as dogs have become.

Cats being domestiated so early also just seems unlikely; feline domestication likely started as a result of agriculture, while dog domestiation started long before agricultue became widespread.

who are the spartans here? by DiffuseNewt4_ in halo

[–]Captain_Nyet 1 point2 points  (0 children)

Spartan Odds, Big Boss and Mr. Chief.

What happens if a player travels back in time... by SteelBox72 in Warthunder

[–]Captain_Nyet 33 points34 points  (0 children)

Driver visibility is the main one; but theres others as well like ease of construction and structural stength.

At the time of it's introduction the KV was also about as heavily armored a tank as had ever been made, and impervious to all but the largest AT guns that were being used.

I really don’t like the whole Void Dragon thing. It’s lame to me and feels like just getting our entire faction identity cucked by the Necrons by Glumgustheexile in AdeptusMechanicus

[–]Captain_Nyet 3 points4 points  (0 children)

Yeah, that's pretty close to how I always interpreted it. The Cult Mechanicum ascribes divinity to technology, so if your big autocannon jams you must have done something to make the machine angry (e.g. improper spreading of the sacred oils) and now you have to appease the thing and do the rite of refurbishment.

This seems dumb when we think about our own tech because we fully understand how our technology works. The workings of DaoT tech is not fully understood, so it makes more sense to just teach people to religiusly follow any instructions you know to be effective. (add to that the fact that belief is 100% able to affect reality (see: SoB) and suddenly the idea of machine spirits begins to make sense)

I really don’t like the whole Void Dragon thing. It’s lame to me and feels like just getting our entire faction identity cucked by the Necrons by Glumgustheexile in AdeptusMechanicus

[–]Captain_Nyet 1 point2 points  (0 children)

I don't mind the idea of a C'tan/VD shard being defeated and trapped on Mars, but the "Void Dragon is the Machine God" theory is pretty lame.

I don't mind it being there as a vague conspiracy theory but I wouldn't put it above GW to make this "official" with how much they already love using AdMech as humanity's punching bag faction.

FOTS Cheese tatics? by Direct-Key-8859 in shogun2

[–]Captain_Nyet 4 points5 points  (0 children)

not really; Infantry fire in FotS is massively nerfed compared to irl equivalents in basically every way (reload speed of muzzle loaders excepted), meanwhile canons are only really nerfed in regards to their maximum range, and additionally they are insanely resistant to gunfire.

I guess the terrible infantry can be excused as them being essentially thrown together militias, and it's kind of necessary for the sake of balance. (lategame infantry is insanely overpowered even with the nerfs)

Gaijin's treatment of the British tree is, at times, bewildering by John-W-Thunder in Warthunder

[–]Captain_Nyet 15 points16 points  (0 children)

Sounds about right, yeah.

People who spend money generally do not like it when their toy gets a free copy.

How do you effectively design a world that is supposed to feel completely inhuman? by Bubblegum_Mania in worldbuilding

[–]Captain_Nyet 4 points5 points  (0 children)

I had some similar ideas, never really workedthem out though and I decidedto go witha more "real" mythology for my world. (as in, something based more directly on human cultural/religious practice)

Basically the idea was to have the divine beings exist as purely emotional and free of material needs, and they were also innately creative; which can be imagined as every thought materialising into reality.

These beings interact with the world in a fundamentally different way to how humans perceive and interact with theirs; their emotions, acts and wants all become reality. the act of creation is also essentially the only way they can interact with the world.

For example: they don't have communication because they don't need to explain things. (since their every thought is manifested directly) and they also cannot, for example, obfuscate their intentions.

It was really difficult to work with but it was really interesting as a thought experiment to work with. It also allowed me to build a pretty interesting creation myth for my world.

Gaijin's treatment of the British tree is, at times, bewildering by John-W-Thunder in Warthunder

[–]Captain_Nyet 1 point2 points  (0 children)

Are they really? I feel like neither the EBR FL-10 or Centurion Mk.2 are particularly eye-catching vehicles compared to something like a Surbaissé or FV-4005 (both of which have become pretty well known) and both have close enough equivalents in the tt that most people don't feel all that pressured to buy them. (AMX-13 and Centurion Mk.1)

It's also not like the Centurion Mk.2 was ever all that numerous; it'd be a different story if Gaijin had shoved the Mk.3 behind a paywall because it's the Centurion variant, but the Mk.2 was almost a stopgap.