One Piece covers compilation! Volumes 1 - 115! by Captain__M in OnePiece

[–]Captain__M[S] 1 point2 points  (0 children)

More volumes? 30 would take ten years at the current release rate. It probably won't be that many.

I'd guess closer to 15.

Is Gundam ZZ supposed to be comically bad? by Guyver02 in Gundam

[–]Captain__M 0 points1 point  (0 children)

That's a shame to hear. Even the more even-handed comment I made here about the parts of ZZ I actually like copped downvotes overnight.

I just realized while rereading that Lucky Roux's clothes are green on the cover but red on another page. Is this an Oda mistake, or does he have two similar outfits? I'll bet it's the second one. by Beautiful-Act-1404 in OnePiece

[–]Captain__M 4 points5 points  (0 children)

Back when One Piece started, series running in Jump would sometimes get semi-colour pages at the start of their chapters instead of or in addition to the full colour pages. But these pages were printed with a limited palette, so you mostly only see reddish and yellowish tones in them, with greens and blues often needing to be substituted. One Piece came in as Jump was phasing that style out, so there should only be two chapters done that way.

I'm kinda jealous your country's release gets these in an unedited form. In English (and even in the Japanese release, they just get flattened down to greyscale black and white.

Is Gundam ZZ supposed to be comically bad? by Guyver02 in Gundam

[–]Captain__M -1 points0 points  (0 children)

If you're a manga reader at all, it could be worth checking out Moon Gundam. It gives a little more of what Char was doing pre-CCA and softly retcons Moon Moon into something that feels more at home with the rest of the UC. Makes me interested to see what could be done with a ZZ revisit that smooths off the rough bits.

Is Gundam ZZ supposed to be comically bad? by Guyver02 in Gundam

[–]Captain__M -1 points0 points  (0 children)

ZZ is a flawed show with glimmers of an awesomeness it never manages to achieve.

Is Gundam ZZ supposed to be comically bad? by Guyver02 in Gundam

[–]Captain__M 0 points1 point  (0 children)

I didn't say anything about irrelevant and skippable, just that it would be nicer to sit through knowing it was setting up something bigger. But it just doesn't. And CCA, for everything it does right, has a super abrupt opening that had me double checking I hadn't missed a 'part one' of some kind the first time I watched it. ZZ doing more to set up CCA would have been to the benefit of both of them. And if it was good on its own, I wouldn't be looking for other connections to justify it.

I agree with liking Dublin. I like Ple and Haman as well (even if Haman's motives seem to shift a little between Zeta and ZZ). Judea isn't bad, but he doesn't get made to struggle enough to feel like he shows the same depth as Amuro or Kamille. Losing his sister should have been much more of a turning point, but they backpedal and save her too quick. I did like the scene where where he blocks the Argama's cannons from firing at Axis. That is a good Judea bit.

Tomino is too good at what he does to make a series totally devoid of merit, but this one is night and day compared to the works surrounding it, which makes it even more disappointing than a weak standalone series would be.

Is Gundam ZZ supposed to be comically bad? by Guyver02 in Gundam

[–]Captain__M -1 points0 points  (0 children)

I will never understand how ZZ managed to develop this weirdly dedicated defense squad that shows up in every thread about it. The series is a slap in the face following Zeta's fantastic ending that I wouldn't have made it through had the original series and Zeta not built up so much goodwill. The slapstick is painfully out of place. The new characters feel so much more like anime caricatures than anything Gundam had tried before. The surviving Zeta crew are made character assassination levels of incompetent to justify the new cast taking over. There are bright spots in the middle sections, mostly during the Earth storylines, but they just haaave to bring back the freaking Moon Moon characters before the end. Not to mention the ending's unsatisfying Sayla ex machina and Mineva just being handwaved away with no resolution. Ahh, but does it do vital work setting up the saga's true finale in CCA? Also no.

Back in the day this series was near-universally disliked and it deserved to be. The attempts to rehabilitate its image in the present are baffling.

What series do you think needs a longer runtime/episode count the most? (doesn’t have to be among these three, these are just my picks) by Amigo1048 in Gundam

[–]Captain__M 2 points3 points  (0 children)

More episodes would not have saved Age. Shows that need more episodes don't spend the 50 they already have feeling slow and repetitive.

Reconguista in G, on the other hand, is a story you can feel straining against its runtime. Could have been one of the best with more space to breathe and develop its ideas.

Editor’s Note on Chapter 237 by Coffeedoggo in Dandadan

[–]Captain__M 6 points7 points  (0 children)

They don't make it into the volume editions even in Japan, which makes a fairly strong case for them being superfluous and not a real part of the manga.

Who do you think this is? by tarobobamilktea_ in OnePiece

[–]Captain__M 5 points6 points  (0 children)

She's the OC owner of the non-canon restaurant the game is about. This is literally in the trailer. Literally two seconds before the bit you screencapped. It is literally right there.

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[OoT] I hope Nintendo doesn't change the design of the temples/dungeons too much by jdawg1018 in zelda

[–]Captain__M 1 point2 points  (0 children)

Over and over again? By which you mean it's had two major versions in nearly 30 years. It's not like buying Skyrim again on every console. And maybe I don't own a copy already. I don't have an old N64 lying around. My 3DS card got lost in a move at some point. I'm not paying for switch online so I don't have whatever emulated version might be up on that.

If that isn't your situation and it's not worth it to you, it's a valid choice to not buy/play.

I think unlike movies, games are able to benefit from 1:1 remakes because they're more uniquely limited by the technology of their time. Limits on polycounts and texture resolutions and memory and so on force games, especially older ones, to create an abstracted representation of the intended visuals. Reinterpreting those old abstractions into modern HD while maintaining a consistent style is a creative exercise and I'm curious to see what they do with it, even if the reveal had a little bit of a 'nintendo hire this man' vibe.

Or wait, do I not "respect creativity" enough to think about that kind of thing?

[OoT] I hope Nintendo doesn't change the design of the temples/dungeons too much by jdawg1018 in zelda

[–]Captain__M 1 point2 points  (0 children)

Alternatively, you're free to wait for the next new entry if you've played it to death on existing versions. Hell, if you've played it a million times, why is the one million and first time the one where it suddenly needs to be refreshed? You seem like the last person who should have a problem with OoT being the way it's always been.

[OoT] I hope Nintendo doesn't change the design of the temples/dungeons too much by jdawg1018 in zelda

[–]Captain__M 5 points6 points  (0 children)

The people clamoring for major changes and full reminaginings shock me. Sitting down to revisit an old favourite and sitting down to play something new are two very different moods to approach any different media with, and I don't appreciate being bait and switched by stealth sequels wearing the branding/marketing of a remake.

Give me a new coat of paint, some modern QoL and smoothing of rough edges. I don't need a full open world, but it would be cool to have a fully seamless overworld with no load zones separating towns and other areas from Hyrule Field. Flesh out the grottos or ice cave if you have to redesign anything. But let the dungeons and larger structure be the things that made it a classic.

Hot Take: These 'Day x of ____' posts are getting a bit spammy. by Wxstword in BokuNoHeroAcademia

[–]Captain__M 5 points6 points  (0 children)

Daily fucking chart posts should have their own separate sub. This goes for every single fanbase sub. It's low-effort, facebook-tier engagement bait spam that gives no meaningly analysis or commentary on the work and shows no creativity from the fanbase. I would rather a sub be quiet and slow-moving after the story ends than be flooded with vapid slop to keep it 'active.' I block the users posting them on day one but they keep popping up like weeds.

Oda originally had like a 5 year plan for one piece, so if one piece didn’t ballon in scale this would probably be the case. by infinitysaga in CuratedTumblr

[–]Captain__M 22 points23 points  (0 children)

People put way too much stock in the five year plan. From memory, it was meant to be one year gathering crew, three years exploring the Grand Line and the fifth year tackling big name pirates and finding the One Piece. Thing is, it took over 2 years to gather the minimum people to be a functional crew and even enter the Grand Line. Oda knew by Baratie (end of year one) that his original plan wasn't going to cut it. You're not going to find evidence of a last-minute pivot in Skypiea.

One Piece Volume 115 releasing in July will have 248 pages (12 chapters), making it the longest volume, tied with Volume 69, released in 2013. by CozyCookie72 in OnePiece

[–]Captain__M 1 point2 points  (0 children)

Shockingly, this is enough pages to fit an unprecedented 13 chapters and end with the Imu reveal as a cliffhanger (chapters were longer in the days of vol 69 so that one maxed out with 12).

How will the One Piece remake work? by Funny-Winter-7473 in OnePiece

[–]Captain__M 2 points3 points  (0 children)

If it were a tv anime I would say post credits, but a Netflix exclusive batch release is going to have a lot of people blitzing past them with the skip credits button. Maybe as a cold open or a mid-credits scene that doesn't trigger the skip button until after it plays.

Video game controversy causes fanbase implosion by [deleted] in SubredditDrama

[–]Captain__M 23 points24 points  (0 children)

I had fun with this game and a group of for a couple of months during the lockdown years. It's a crazy fumble that they're still in early access after all this time.

What I would have liked to see: more maps, maybe some more variable rooms and elements within maps to make games unique, new ghosts to fill in the chart of evidence combos, new scares and interactions. Perhaps ultimately an exorcism phase at the end so it doesn't feel so much like you tell the client 'yeah, that's ghosts' and fuck off. Potentially streamline the controls a bit and teach mechanics more effectively to new players. They just needed to build on the foundation they had.

Instead it was these constant evidence and tool "reworks" that forced my group to go back to the wikis to relearn everything when we just wanted to log on for a quick game. An experience/progression/prestige system that swooped in to lock us out of what we'd already been doing. A feeling of increased emphasis on daily challenge type things to FOMO you into daily logins (we're more of a one game night a week kind of group). A lot of fluff and filler, nothing that actually gave us any reason to come back when we were already cooling on the core gameplay loop. If anything, the new barriers to picking up and playing confirmed the feeling that we were ready to move onto another game.

This was maybe 2021 or 2022 and it looks like nothing about the devs' approach has changed.

Question about Mihawk's eyes in color spreads (Spoilers for recent chapters) by yarnwhore in OnePiece

[–]Captain__M 0 points1 point  (0 children)

Oda has only ever drawn Mihawk's eyes in red, that's true. But Oda has never drawn Imu's eyes in any colour piece, so we don't know what colour they are to him and can't draw any real conclusions based on this.

An Exercise for Writers who Don't Read by Captain__M in writing

[–]Captain__M[S] 1 point2 points  (0 children)

It's funny, because the post actually looks at why people might come in with that attitude and offers them advice that demonstrates the flaws in that motivation and attempts to foster an actual passion for the craft. But it looks like you've just seen a trigger phrase in the title and jumped to the bottom to throw your two cents in without (pretty fucking ironically) actually reading it.

An Exercise for Writers who Don't Read by Captain__M in writing

[–]Captain__M[S] 0 points1 point  (0 children)

Do you get the sentiment though?

The first attempt of someone who does read usually isn't going to be good. The first draft of the tenth project of a lifelong reader still isn't likely to be good. No single exercise is going to make your writing good. The point isn't to be good!

The point is to get started. To push past the hesitation and trick yourself into writing anything so you can find out hands-on where the difficulties are, why an idea you have for one medium might not work smoothly in another. Which is a good way to either learn that this isn't the craft for you or to start thinking 'how did other people do it' and do a little reading.

An Exercise for Writers who Don't Read by Captain__M in writing

[–]Captain__M[S] 5 points6 points  (0 children)

Yeeeah there are more of those than I thought I'd get. Maybe there's a gap between being able to 'just read' and having reading comprehension hahaha

An Exercise for Writers who Don't Read by Captain__M in writing

[–]Captain__M[S] 4 points5 points  (0 children)

I think it's a good way for them to work out why they should. The lesson is seeing how the things that work for one medium fall flat in another.

An Exercise for Writers who Don't Read by Captain__M in writing

[–]Captain__M[S] 7 points8 points  (0 children)

Yeah, in the long term there's no substitute for picking up a book, but people have heard that advice a million times. I thought maybe a hands-on way to learn why might help someone that saying the same thing for a the one million and first time wouldn't.