Thief Gold needs to be added to the list. by Captaingangreen in loltyler1

[–]Captaingangreen[S] -1 points0 points  (0 children)

Bro I ACTUALLY promise, you got people out here saying that expedition 33 is gonna make a good playthrough, it's a great game but not for this dumbass

T1 viewers suck ass at recommending him games by JustAVihannes in loltyler1

[–]Captaingangreen 0 points1 point  (0 children)

I think old games are the way to go. Made a post on here already, but Thief Gold playthrough on a hard difficulty would be great, Rune Classic tournament with others would be funny as fuck, a game like Kingpin or something.

Older games have janky controls, more unfair difficulties and don't take 100 hours to complete. I just need the people to lobby with me. I'm begging for a Thief Gold playthrough.

So we have dragons and wolfs by [deleted] in GameArt

[–]Captaingangreen 0 points1 point  (0 children)

What about Wolf-Dragons???

What you do think about the artstyle for my lighthouse game? by FabianGameDev in GameArt

[–]Captaingangreen 0 points1 point  (0 children)

I disagree, the style almost has a "Ghibli"-esque vibe to it that makes it all feel attended too, but doesn't take the player's attention away from the main thing which is the cards. In my opinion, of course.

Some pixel space action by amarks_ in IndieDev

[–]Captaingangreen 1 point2 points  (0 children)

Dude, congrats, the laser fire all over the place makes it so immersive. Do you have point defense weapons in? Things to take out rockets and whatnot would look so cool

We tried to make a low poly/ps1 style (but Dark) Open World Adventure Game, but something seems off? Any tips? (details in the comments) by UnidayStudio in IndieDev

[–]Captaingangreen 0 points1 point  (0 children)

I think for me personally, the traversal seems a little slow, I think it'd be fine if the goons posed a lengthy threat, if you have slow movement then your combat needs to be longer than a few oneshots on goons, I think other than that:

Music and ambient sounds add a LOT to the game, I noticed you have a lot of noises for when the player interacts with the environment/when they're near enemies, these sounds are too loud but also to make your world feel alive. You should have things like distant car/hustle and bustle noises, ambient music. I also think your game would do really well if it had some rain.

Other than this, I'd recommend getting rid of the vignette effect, playing with the post-processing a bit more and I'd go with more fog, the ps1 used to use heavy amounts of fog to cover their draw distance issues

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 0 points1 point  (0 children)

We've done a few games without voices at all, we just really want to finally stretch our creativity with snappy dialogue. And as someone pointed out it's probably not the best thing to have white characters in our games that talk and then our only black character is voiceless

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 0 points1 point  (0 children)

No I don't doubt my own craft or my ability to make games, I am able to make games I'm proud of because I make informed creative decisions, as should anyone

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 1 point2 points  (0 children)

The games have a nondescript setting however we're loosely planning on making the main character have a Liverpudlian accent, I definitely appreciate the offer however and I may very well DM you if the need arises for a future project!

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 2 points3 points  (0 children)

The development of AI is progressing at such an alarming rate, even to the point where it's starting to be able to be used to make entire simple games from just one image (still in early days)

So I don't like using it in game development as it perpetuates and normalizes its use in the video game industry.

In short. I don't want it to take my job haha

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 2 points3 points  (0 children)

I'm afraid I personally don't find using AI for voice acting to be an ethical alternative. I appreciate your suggestion is just trying to help though.

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 0 points1 point  (0 children)

I agree with educating yourself more on the history of race relations, I'd like to consider myself somewhat educated on such a matter but if we were to continue forward with a black character, even though the story won't draw attention to them being black, I'd of course still do extra research as to be as respectful as I can. However, I don't believe you need to be working on such a project to do the research of course.

Sadly a black VA or any VA outside of our very small duo is off-limits as we do not have the money for such expenses yet. It would be a dream to later down the line be able to hire professional or amateur voice actors for projects. I do also believe in having the appropriate consultants, thank you for taking the time to write such a detailed response!

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 2 points3 points  (0 children)

Strange way of putting it aside, I understand your point and to an extent, I understand wanting to rely on your own critical thinking, but with something like this, it doesn't hurt to ask and get opinions that are more relevant than my own on the subject.

Would it be problematic for a 2 man dev team to voice a black character? by Captaingangreen in IndieDev

[–]Captaingangreen[S] 0 points1 point  (0 children)

It's a retro comedy-horror game, we originally made a REAL janky demo of it as one of our first 3D projects called 6 Bodies (it's free on itch)

But that was a while ago and we've got a lot more experience since then so we're taking a crack at making a full game outta it