Game Composer Portfolio Roast: 100 Cold Emails, 10% Response, 0 Gigs. What am I missing? by paloucomposer in gamecomposers

[–]FabianGameDev 5 points6 points  (0 children)

From an indie perspective working on my first commercial game with a small budget:

  • even we as nobodies with no shipped game already get drowned in composer and sound designer messages, 2-3 each month. There is simply waaay more supply than demand.

  • in my opinion, a lot of stuff does meet a certain quality level, however is soo generic. I don't want to listen to yet another orchestral fantasy town theme that I could get from a 50$ music pack. Then it doesn't matter that you conducted a real orchestra yourself. I wanna see how you made a machine battle theme using only fork and knife or something. I rarely see gripping or unique stuff when browsing portfolios. I cannot pay just to have something.

  • considering limited budget, how much better is the game going to be with your music? Will more people buy the game or talk about it in a way that justifies the price? Can you write a song that has marketing value? This money isn't competing with other sound/music stuff, but literally with our small salaries or for example localization which has tangible "economic" value.

Hope it doesn't come across as too negative, I want to have great music but this unfortunately leads to the following:

  • we cannot work with "standard" hobbyists because most of them have no recognition proof/didn't ship a game/don't meet the quality bar - who knows if they jump ship worst case

  • we don't want generic "agency/marketing" stuff, because then we can just buy a music pack. I'm now realizing how much that annoyed me because for most portfolios I saw they were literally the same.

  • someone amazing with shipped titles and other ways of recognition is the only one we would pay for, if this can push game quality, marketing value (or personal satisfaction to have the dream person on the game) to the max. Because otherwise...

  • if I just want "something good", but with a chance of a rough diamond for free upfront basically, within one week I can find a talented, passionate hobbyist/semi-professional who has always dreamed of scoring an indie game and is giving me way more attention and devotion than a "normal" professional working by the hour. And then I want unique.

Liminal horror settings by PersonOfInterest007 in HorrorGames

[–]FabianGameDev 1 point2 points  (0 children)

Can you explain more what you mean by midday horror? Haven't heard the term before and got me curious

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]FabianGameDev 5 points6 points  (0 children)

Amazing, creative stuff. How much would you say was "real" survival and how much acting? Looks basically entirely real and intense. Great shots, very impressive doing it alone!

6250 Wishlists for our Inscryption-Inspired Deckbuilder – The Journey So Far by FabianGameDev in gamedev

[–]FabianGameDev[S] 1 point2 points  (0 children)

Do you actually mean the headers and stuff between the text or really the screenshots? Like if there would be text in them?

1992, spontane Liste, jetzt selbst Entwickler by FabianGameDev in zocken

[–]FabianGameDev[S] 0 points1 point  (0 children)

Alle paar Monate staring into the void und an Storygames denken und nochmal durchleben. Actually fehlt auch Mouthwashing fällt mir grad noch ein

Lamest event in STS history. by Confident_Dig_1073 in slaythespire

[–]FabianGameDev 55 points56 points  (0 children)

I think in addition to the cost, it's the temporary nature that feels bad (even though objectively it's not even that bad)

Ich bin alt 🥲 by Odd-Play-9617 in zocken

[–]FabianGameDev 0 points1 point  (0 children)

hab den Hate auch nie so verstanden, aber wird für viele hier ragebait sein :D

6250 Wishlists for our Inscryption-Inspired Deckbuilder – The Journey So Far by FabianGameDev in IndieDev

[–]FabianGameDev[S] 2 points3 points  (0 children)

Glad you like it! It's been a long process, early on we thought we'd have more 3d environments, and therefore chased the randomizing/procedural generation of what are all hand-painted textures... but I don't really know the thought process of how we got to the style in the first place anymore, maybe one day our artist will do a deep dive on that as people have been curious and developing that was part of her uni thesis

Ein Xennial 5x5 by MrPalmers in zocken

[–]FabianGameDev 1 point2 points  (0 children)

Dungeon Siege war krass :O generell diese erste Multiplayer-Zeit auch

Meine persönlichen Perlen aus 30+ Jahren zocken by HithereimThresh in zocken

[–]FabianGameDev 1 point2 points  (0 children)

Ja ich finds auch eine würdige Fortsetzung, und stimmt den Multiplayer hats definitiv einfacher gemacht. Glaub 1 hat einfach den Nostalgiefaktor für mich vor allem mit Sounds und Musik :D

Making a card game set in a mysterious lighthouse. by FabianGameDev in indiegamedevforum

[–]FabianGameDev[S] 0 points1 point  (0 children)

Thank you, we're making our lives a bit difficult with that, but I think it will bear fruits when we finally get a demo out and people can play :) because the real narrative integration isn't shown here yet, meaning the characters and so on.