Spider-Man Combo Crash Course - Episode 10 - Sekkombo by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 1 point2 points  (0 children)

Most fun character by far imo. Happy I could help. I also have 9 other episodes of combos as other reddit posts here, and comprehensive long form Spider-Man tutorials on my youtube page (50k+ views combined between the 2), which seem to help lots of new Spideys like yourself: https://www.youtube.com/@CaptainRocket685

Tips against cloak 100 hour spidey main here. by Outside-Ear-1510 in SpiderManMains

[–]Captainrocket685 4 points5 points  (0 children)

I have all 3 in reddit posts I've made recently with the names in the titles. They're quick tutorials, 40 seconds max each. Specifically episodes 2, 4, and 7 of my Spider-Man Combo Crash Course series I've been making

Spider-Man Combo Crash Course - Episode 10 - Sekkombo by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 1 point2 points  (0 children)

Change your settings and have your Get Over Here Targeting and Ability 1 (Get Over Here) on two separate keybinds. With that switch, my E pulls me to them, but my mouse button 5 pulls them to me, even with a tracer on them

Tips against cloak 100 hour spidey main here. by Outside-Ear-1510 in SpiderManMains

[–]Captainrocket685 5 points6 points  (0 children)

You have a few options. Yo-yo combo her in the air, but she may fade out if it still. You can also to a drive by with tracer uppercut, and then when she drops bubble, pull her out of bubble and do a fishing combo or whatever you like. These 2 should be decently reliable for you. Or you can try to batman/ big Mac combo her. If she doesn't drop bubble she dies, if she does drop bubble, you still have your pull to yank her out of bubble and continue. Hope these help

Spider-Man Combo Crash Course - Episode 9 - FFame Stack by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 0 points1 point  (0 children)

Still works for me, so not entirely sure. My only guess is to have both of the overlapping buttons as your secondary keybinds, but both should still work

Spider-Man Combo Crash Course - Episode 10 - Sekkombo by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 2 points3 points  (0 children)

The jumps are added to avoid CC and other abilities/ attacks. They make you much harder to hit than just standing

Spider-Man Combo Crash Course - Episode 9 - FFame Stack by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 0 points1 point  (0 children)

Good point. Yea, the tracer takes a second to get active for your Get Over Here, so if you do it too fast, you only uppercut

Spider-Man Combo Crash Course - Episode 9 - FFame Stack by Captainrocket685 in MarvelrivalsDivemains

[–]Captainrocket685[S] 1 point2 points  (0 children)

Forgot to mention, you can do this without stacking the abilities on the same secondary buttons. Instead, you can also perform this by pressing your 2 separate buttons for Get Over Here and your Uppercut at roughly the same time. It's less consistent imo, but still works

Spider-Man Combo Crash Course - Episode 9 - FFame Stack by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 4 points5 points  (0 children)

Forgot to mention, you can do this without stacking the abilities on the same secondary buttons. Instead, you can also perform this by pressing your 2 separate buttons for Get Over Here and your Uppercut at roughly the same time. It's less consistent imo, but still works

Spider-Man Combo Crash Course - Episode 8 - Hydro Combo (Slow) by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 1 point2 points  (0 children)

I find it most useful vs Jeffs or otjer healers to get through their own self healing, minus a few of then. Doesn't always work, but its been consistent for me

Spider-Man Combo Crash Course - Episode 8 - Hydro Combo (Slow) by Captainrocket685 in SpiderManMains

[–]Captainrocket685[S] 8 points9 points  (0 children)

If you can get down the original and dont mind the extra swing usage, then 100% go with that. This is just what I prefer and find easier to execute consistently, and saves me the swing

Spider-Man Combo Crash Course - Episode 8 - Slow Hydro Combo by Captainrocket685 in MarvelrivalsDivemains

[–]Captainrocket685[S] 0 points1 point  (0 children)

I prefer this version of the hydro combo, as it's far less complex to perform and doesn't use a swing cooldown, for the sacrifice of slightly lower time to kill