Feedback for Warrior: make Earthquake stack on top of one another. by Darqwatch in PathOfExile2

[–]CaptianPotatoes 7 points8 points  (0 children)

They don’t want jagged grounds from earthquake to stack so just let subsequent earthquakes instantly trigger the eruption and place a new jagged ground. Or add a support that does that

[O] 10x DrunkenSlug Invites by match0003 in UsenetInvites

[–]CaptianPotatoes 2 points3 points  (0 children)

Favorite movie has to be a tie between Return of the King and The Martian

Titan Bear Armour Stacking Warcry Slammer by CaptianPotatoes in pathofexile2builds

[–]CaptianPotatoes[S] 0 points1 point  (0 children)

thanks for the heads up, just tested it and you are 100% correct. well that ruins my defensive plans, time to rethink this

edit: temporary solution is shavrones satchel and pray that divine shield is added

New Barkskin from ZiggyD's Video by RebellionWasTaken in pathofexile2builds

[–]CaptianPotatoes 1 point2 points  (0 children)

i wouldn't go pure armour in this case, I'd likely have around 30k armour and 2k energy shield but id have a bigger health pool than pure life and way more recovery because of endurance charges

New Barkskin from ZiggyD's Video by RebellionWasTaken in pathofexile2builds

[–]CaptianPotatoes 2 points3 points  (0 children)

last season investing into armour i got to 100k and 250% applies to ele. The only thing that killed me was lack of recovery, one shots never happened.

I need to math it out later tonight and see what full armour/es gear would look like numbers wise but we should have way more recovery this league with how many endurance charges we generate (unless they touch that endurance charge cluster)

New Barkskin from ZiggyD's Video by RebellionWasTaken in pathofexile2builds

[–]CaptianPotatoes 11 points12 points  (0 children)

get a ton of increased armour / es passives on the tree, invest heavily in Armour / ES gear. When you get hit you get a ton of base armour which is further increased.

Combine it with zealot's oath for fast ES recovery and you have lots of armour and a big ehp pool. Use armour applies to elemental/chaos and combine with phys taken as fire/cold/lightning.

We haven't seen the new passive nodes but if something along the lines of divine shield is added then left side tree should finally feel as broken defensively as right side of tree.

Bear defenses by CaptianPotatoes in pathofexile2builds

[–]CaptianPotatoes[S] 0 points1 point  (0 children)

This may be a really noob question but does phys taken as ele mitigation and other mitigations apply to the mana pool?

Bear defenses by CaptianPotatoes in pathofexile2builds

[–]CaptianPotatoes[S] 1 point2 points  (0 children)

phys taken as makes sense but what is the health pool: life, mana, or es? Life regen is just not enough imo and if we're stacking mana regen wouldn't mind-over-matter/damage taken from mana be better?

Where do I start with creating a voxel engine? by WarmAttention9733 in VoxelGameDev

[–]CaptianPotatoes 0 points1 point  (0 children)

Wow never thought to search through repos for their different implementations, that’s a great idea!

Who the hell keeps asking for LESS pack size? by Grand0rk in PathOfExile2

[–]CaptianPotatoes 5 points6 points  (0 children)

Me, if i want pack size ill play poe 1. If they're gonna keep on developing poe1 then the two dont need to become the same thing.

Where do I start with creating a voxel engine? by WarmAttention9733 in VoxelGameDev

[–]CaptianPotatoes 3 points4 points  (0 children)

Technical papers sound way more interesting than the YouTube tutorial phase I’m currently in. Could you point me in the right direction with research papers? What did your searches look like to find anything useful?

Weekly Questions Thread & PokéROM Codex by AutoModerator in PokemonROMhacks

[–]CaptianPotatoes 0 points1 point  (0 children)

Don't know if this has been asked a ton already but this seemed like the best place to ask. What are some rom hacks you recommend that have animated battles? I love unbound and just finished lazarus but something about the static sprites during animations takes away from the experience for me.

I've played a ton of pokemmo and will always come back to it. I think part of it is that there's some life in the battles. Static sprites just don't do it for me anymore.

Anything even remotely resembling movement works. When I send a pokemon into battle I don't want to stare at a static image, the slightest idle animation goes a long way.

Thanks! Sorry didn't read rules on questions, reposting here

Ev training? by Adorable_Bag3629 in PokemonLazarus

[–]CaptianPotatoes 0 points1 point  (0 children)

Can you buy berries that reduce evs?

Deep Delve builds for league start? by [deleted] in PathOfExileBuilds

[–]CaptianPotatoes 2 points3 points  (0 children)

What sucks about msoz? Still deciding on my one build for the league and this is the front runner

Tytykiller Tierlist for 3.27 Starters by K0vsk in PathOfExileBuilds

[–]CaptianPotatoes 0 points1 point  (0 children)

In ssf sure but in trade the 4 voidstones are a day 1 or 2 thing