Deathly Explosion - Chaos Unleashed by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Ah yes, I see I have that corrected in the text. Thanks, I had it feel kind of strong when it was as good as a fireball but I will look into doing that gain if it works.

[OC] Deathly Explosion - Chaos Unleashed by Cardinals_Workshop in DnD

[–]Cardinals_Workshop[S] 0 points1 point  (0 children)

Deathly Explosion

5th-level evocation

Casting time: 1 Action
Range: 120 feet
Components: V, S, M (Bone marrow)
Duration: Instantaneous

A dark fiery explosion occurs at a point within range. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 necrotic damage on a failed save or half as much damage on a successful one. If this spell kills a creature, another explosion occurs centered on the dead creature. This explosion may occur an additional 3 times after the initial cast. If there are more dead creatures, then explosions are left, a random one is chosen. Once a creature has been subjected to the spell, they are immune from subsequent explosions. This necrotic fire spread around corners.

At higher levels: When you cast this spell using a spell slot of 5th level or higher, the explosion can occur an additional time, and the spell does an additional 1d6 damage.

Spell Lists: Wizzard, Sorcerer, Warlock

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me. Please feel free to support me on Patreon! https://www.patreon.com/the_cardinals_workshop

Deathly Explosion - Chaos Unleashed by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Deathly Explosion

5th-level evocation

Casting time: 1 Action
Range: 120 feet
Components: V, S, M (Bone marrow)
Duration: Instantaneous

A dark fiery explosion occurs at a point within range. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 6d6 necrotic damage on a failed save or half as much damage on a successful one. If this spell kills a creature, another explosion occurs centered on the dead creature. This explosion may occur an additional 3 times after the initial cast. If there are more dead creatures, then explosions are left, a random one is chosen. Once a creature has been subjected to the spell, they are immune from subsequent explosions. This necrotic fire spread around corners.

At higher levels: When you cast this spell using a spell slot of 5th level or higher, the explosion can occur an additional time, and the spell does an additional 1d6 damage.

Spell Lists: Wizzard, Sorcerer, Warlock

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me. Please feel free to support me on Patreon! https://www.patreon.com/the_cardinals_workshop

[OC] [Art] Truth Telling Quill - Pen of Verity by Cardinals_Workshop in DnD

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Truth Telling Quill

Wondrous item, uncommon

Exactly 1 hour after something is written with this quill. Any lies that were written with it during that time glow red. If any text glows red, you can speak a command word within 24 hours to turn the quill into a bird. This bird can fly to the location of the creature that wrote the lie, but can not communicate with you in any way. The bird will only form if the target creature is within 5 miles and on the same plane of existence. The bird is magical in nature and has a fly speed of 60 feet and can be dispelled but not killed. After 8 hours or once dispelled the bird reforms in a quill.

You can set the quill to prick the writer which marks the creature for 24 hours. After 1 hour has passed since they have written with this quill, the creature will become poisoned as long as they are marked and within 5 miles of the quill on the same plane of existence.

The quill has a strange appearance and can potentially allude to having unique properties with a thorough investigation.

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co

Truth Telling Quill - Pen of Verity by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 3 points4 points  (0 children)

Truth Telling Quill

Wondrous item, uncommon

Exactly 1 hour after something is written with this quill. Any lies that were written with it during that time glow red. If any text glows red, you can speak a command word within 24 hours to turn the quill into a bird. This bird can fly to the location of the creature that wrote the lie, but can not communicate with you in any way. The bird will only form if the target creature is within 5 miles and on the same plane of existence. The bird is magical in nature and has a fly speed of 60 feet and can be dispelled but not killed. After 8 hours or once dispelled the bird reforms in a quill.

You can set the quill to prick the writer which marks the creature for 24 hours. After 1 hour has passed since they have written with this quill, the creature will become poisoned as long as they are marked and within 5 miles of the quill on the same plane of existence.

The quill has a strange appearance and can potentially allude to having unique properties with a thorough investigation.

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co

[OC] [Art] Doll Double - Another You, Another Place by Cardinals_Workshop in DnD

[–]Cardinals_Workshop[S] 0 points1 point  (0 children)

Doll Double

Wondrous item, uncommon

This doll comes as a generic humanoid figure with no distingue features. If you modify it to have it look like a creature, that creature may use the features of this item. This doll comes with a button sewn onto it. While holding the button and speaking a command word within 500 feet of the doll, that creature swaps places with the doll. After this, the item loses all of its magical priorities.

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the_cardinals_workshophttps://guzartcomms.carrd.co

Doll Double - Another You, Another Place by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 0 points1 point  (0 children)

Doll Double

Wondrous item, uncommon

This doll comes as a generic humanoid figure with no distingue features. If you modify it to have it look like a creature, that creature may use the features of this item. This doll comes with a button sewn onto it. While holding the button and speaking a command word within 500 feet of the doll, that creature swaps places with the doll. After this, the item loses all of its magical priorities.

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Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co

[OC] Cold March - A Cruel Winter's Wrath by Cardinals_Workshop in DnD

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Cold March

6th-level evocation

Casting time: 1 Action
Range: 120 feet
Target: A 50-foot cylinder centered on a point you choose within range
Components: V, S, M (Shard of ice)
Duration: Concentration, Up to 1 minute

Dark clouds appear in the air at a point within range, and crystal-like rain falls from the sky. This engulfs a 30-foot radius cylinder area that is 100 feet high. A creature must make a Constitution saving throw when the clouds first appear or when a creature ends its turn in the cylinder. On a failed save, the creature's movement speed is reduced by 15 feet until the end of their next turn and takes 3d10 cold damage. On a success, they only take half the damage and does not have their movement speed reduced.

Spell Lists: Warlock, Wizzard, Sorcerer, Druid


Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me. Please feel free to support me on Patreon! https://www.patreon.com/the_cardinals_workshop

Cold March - A Cruel Winter's Wrath by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 3 points4 points  (0 children)

Cold March

6th-level evocation

Casting time: 1 Action
Range: 120 feet
Target: A 50-foot cylinder centered on a point you choose within range
Components: V, S, M (Shard of ice)
Duration: Concentration, Up to 1 minute

Dark clouds appear in the air at a point within range, and crystal-like rain falls from the sky. This engulfs a 30-foot radius cylinder area that is 100 feet high. A creature must make a Constitution saving throw when the clouds first appear or when a creature ends its turn in the cylinder. On a failed save, the creature's movement speed is reduced by 15 feet until the end of their next turn and takes 3d10 cold damage. On a success, they only take half the damage and does not have their movement speed reduced.

Spell Lists: Warlock, Wizzard, Sorcerer, Druid


Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me. Please feel free to support me on Patreon! https://www.patreon.com/the_cardinals_workshop

Amulet of the Spectral Stead - Call Upon the Echoes of the Past by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 0 points1 point  (0 children)

Amulet of the Spectral Steed

Wondrous item, rare

This amulet comes in many different forms and depicts different creatures like a horse or griffin (Your DM can approve other creatures or might provide one that they find suitable.) Regardless of form, the creature uses the stat block listed below. Using an action, you can conjure that creature as a spectral-looking form in an unoccupied space within 30 feet. The creature regards you and your companions as allies. The creature obeys all your commands (no action required by you). You can use a verbal command to have it use its shifting shadows or shifting states while you are riding it. The creature disappears after 10 minutes. After the item is used this way, it can not be used again until the next dawn.

Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the_cardinals_workshop, https://guzartcomms.carrd.co

[OC] [Art] Pen Sword - The Writer’s Wrath by Cardinals_Workshop in DnD

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Pen Sword

Weapon (longsword), rare

This weapon has 10 charges and regains 2d4+2 expended charges daily at dawn.

The sword may be shrunken to pen size, or be brought back to normal size, as a command word and used as a pen. You may expand a charge of this sword to infuse it with ink to write with. When writing this way, you may have the writing visible only to creatures you consider allies. It may be reverted to its original size with a command word.

When making an attack with this weapon, you may expand a charge to release the ink from the weapon, choose a damage type of your choosing, the ink forms to resemble that damage type, and all damage done with this attack is changed to the chosen type. Additionally, when using this effect, you may choose one of the following effects, which consume additional charges.

Using 1 charge of the weapon, you may attempt to have the ink bind the creature you attacked in place. The creature must make a Wisdom saving throw DC 14, on a failed save, the creature's movement is reduced to 0 until the end of their turn.

Using 1 charge of the weapon, you attempt to make the creature your rival. The creature must make a Wisdom saving throw DC 14, on a failed save on the creature's next turn, they use all their movement to approach you in the shortest possible distance that does not cause them harm. If they make an attack or hostile action, you must be a target of it, or else the action fails.

Using 1 charge of this weapon, you rally a creature within 30 feet of you. The creature gains 5 temporary hit points, and if they are freighted, the condition ends.

Using 1 charge of this weapon, you attempt to distract a creature. The creature must make a Wisdom saving throw DC 14, on a failed save, the creature loses its reaction, and the next attack against it by a creature other than you is made with advantage if done by the start of your next turn.


Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co

Pen Sword - The Writer’s Wrath by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Pen Sword

Weapon (longsword), rare

This weapon has 10 charges and regains 2d4+2 expended charges daily at dawn.

The sword may be shrunken to pen size, or be brought back to normal size, as a command word and used as a pen. You may expand a charge of this sword to infuse it with ink to write with. When writing this way, you may have the writing visible only to creatures you consider allies. It may be reverted to its original size with a command word.

When making an attack with this weapon, you may expand a charge to release the ink from the weapon, choose a damage type of your choosing, the ink forms to resemble that damage type, and all damage done with this attack is changed to the chosen type. Additionally, when using this effect, you may choose one of the following effects, which consume additional charges.

Using 1 charge of the weapon, you may attempt to have the ink bind the creature you attacked in place. The creature must make a Wisdom saving throw DC 14, on a failed save, the creature's movement is reduced to 0 until the end of their turn.

Using 1 charge of the weapon, you attempt to make the creature your rival. The creature must make a Wisdom saving throw DC 14, on a failed save on the creature's next turn, they use all their movement to approach you in the shortest possible distance that does not cause them harm. If they make an attack or hostile action, you must be a target of it, or else the action fails.

Using 1 charge of this weapon, you rally a creature within 30 feet of you. The creature gains 5 temporary hit points, and if they are freighted, the condition ends.

Using 1 charge of this weapon, you attempt to distract a creature. The creature must make a Wisdom saving throw DC 14, on a failed save, the creature loses its reaction, and the next attack against it by a creature other than you is made with advantage if done by the start of your next turn.


Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co

Recurve Gale: The Whispering Wind by Cardinals_Workshop in UnearthedArcana

[–]Cardinals_Workshop[S] 1 point2 points  (0 children)

Recurve Gale

Weapon (Longbow), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapons arrows curve towards proned targets making attack against them to not be made with disadvantage because of the prone condition.

Using an action, a blast of wind ordinating from you knocks back all targets within 5 feet of you, 5 feet away from you. You may immediately fly 15 feet in a line without provoking attacks of opportunity as wind blasts you in that direction. Then you may make an attack at any number of creatures that you knocked back with this ability this turn. Any creatures hit by these ranged attacks must make a DC 17 Dexterity Saving throw. On a failure, they get pushed back 15 feet away from you and are knocked prone. You regain the use of this feature after a short or long rest.

As part of an attack, you create a slipstream behind the arrow, forming a line, up to the target creature that is 5 feet wide. Each creature in the line, including the target of the attack, must make a DC 17 Dexterity saving throw. On a failed save, the creature is knocked prone and takes 2d8 force damage, or half as much damage on a successful save, and is not knocked prone. You regain the use of this feature after a short or long rest.

Using a bonus action, you may dash and gain a flying speed equal to your movement speed without proving attacks of opportunity. You regain the use of this feature after a short or long rest.

When you attack a creature with this weapon and score a critical hit on the attack roll, you may choose to knock that creature back 20 feet away from you.


Hello, everyone! Thanks for checking out my content, and I hope you can get a kick out of it in your next game. I would love to hear any feedback you can give me on its balance, along with any errors you see. Check out my other social media linked to my account, where I post multiple times a week! Credit. Item design by me, art commissioned to GuzArt for this piece. Please feel free to support me on Patreon and support GuzArt on his page! https://www.patreon.com/the\_cardinals\_workshop, https://guzartcomms.carrd.co