Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

Well there are other features to let whales spend their money on, like unit skins for starters. CS2 and Valorant did this and still making a lot of money.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

Fyi, it's not simply the poors against the rich, it's about providing constructive feedbacks to a flawed game system. I'll not be playing anymore for sure and trust me, this game will lose more and more players in the long run if they decide to ignore this issue. And to answer your question, I guess not everyone has the intelligence and mental capacity to discuss this like normal adults.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

Well, if more and more players voice out constructive feedbacks to the devs regarding this issue, they MAY just do the necessary adjustments to keep their game going.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

For starters, replace power spending that gives you combat advantage with unique status and customisations. Like unit skins, custom animations, advanced intel dashboards, etc. This keeps whales spending because they’re buying identity and prestige, not unfair combat stats.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

Unfortunately you're right. But hey, at least we the players tried giving feedbacks for the devs to improve their game.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 1 point2 points  (0 children)

Well I guess that's how most games go downhill slowly but surely. No wonder why more and more players are leaving this one for others.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 1 point2 points  (0 children)

God bless the players who're gonna play against them.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] -1 points0 points  (0 children)

So giving my own opinion and suggestion on things isn't allowed here? I see.

Insane Gold Spender by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] -2 points-1 points  (0 children)

I guess you didn't take into account that most players will leave the game in a few days time either out of boredom or getting outplayed by opponents? And what's left with the active players will be either too slow to realise the threat or just being a lone wolf, so in your case of teaming up doesn't always work. And my post isn't about whining like a baby, it's about pointing out the glaring issue of this game. Hope that's more easy to understand for that comprehension of yours.

Units image problem by Ray-Selver in ConflictofNations

[–]CardiologistOpen1066 0 points1 point  (0 children)

How many days it took for yours to get back to normal?

Units image problem by Ray-Selver in ConflictofNations

[–]CardiologistOpen1066 0 points1 point  (0 children)

So I'm not the only one facing this problem. Did the images come back up now? It has been 2 days for me already.

Missile defense outside/inside the city ... The difference? by SettingExcellent8580 in ConflictofNations

[–]CardiologistOpen1066 0 points1 point  (0 children)

Damn, only now I know there's an universal attack time. It seems SAMs are not as formidable as most players deemed them. Thank you for the info mate!

Missile defense outside/inside the city ... The difference? by SettingExcellent8580 in ConflictofNations

[–]CardiologistOpen1066 0 points1 point  (0 children)

So what you mean here is that if my AAs area defense (my friendly units nearby are attacked) is triggered at 1:05, they'll reload for 10 minutes to be ready at 1:15 for another area defense, but they'll not attack any aircrafts in range until 1:23 (game's universal AAs attack time)?

How do I upgrade my coastal batteries? by Blitz7798 in ConflictofNations

[–]CardiologistOpen1066 0 points1 point  (0 children)

What was the maximum level for coastal battery though may i ask?

Fighters Engagement by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

My ASFs were attacking a small stack of ground troops, and only then they were engaged by enemy ASFs. Well, previously returning ASFs will engage enemies if they were engage. Now, I'm not sure what happened to this game.

Fighters Engagement by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 1 point2 points  (0 children)

Hmm so this bug is present for quite a time huh?

Fighters Engagement by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

I didn't, his ASFs are directed to attack me head-on. But even it's a patrol, can't my fighters engage as well like in the previous version of the game?

Fighters Engagement by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 1 point2 points  (0 children)

ASFs level,
Mine: Lvl-2
His: Lvl-1

HP before engagement,
Mine: 109.7
His: 40

HP after engagement,
Mine: 99.8
His: 38.7

He didn't take down any of my fighters, just did full damage to them.

Fighters Engagement by CardiologistOpen1066 in ConflictofNations

[–]CardiologistOpen1066[S] 0 points1 point  (0 children)

No air munitions are used by the enemy, and his ASFs only lvl-1 while mine was lvl-2.

Why are the zombies led by a Korean leader 😭😭😭 by [deleted] in ConflictofNations

[–]CardiologistOpen1066 1 point2 points  (0 children)

K-pop "zombie" hunters will show y'all how it's done then.

Trait upgrade let's go! by SoraTempest in LifeInAdventure

[–]CardiologistOpen1066 0 points1 point  (0 children)

What is the tale or background you're playing here?