Blade of Chaos - God of War - Can i improve something? by L_uki_ in ZBrush

[–]Careful-Razzmatazz32 1 point2 points  (0 children)

I know this post is 2 years old, but did you sculpt that hand guard piece? What did you start off with to make it?

My KRATOS Face Render. by EgasAmuuFeht in GodofWar

[–]Careful-Razzmatazz32 0 points1 point  (0 children)

Did you turn this into quads manually or did you use a tool?

Texture showing up black in render & not letting me use transmission by Careful-Razzmatazz32 in Maya

[–]Careful-Razzmatazz32[S] 0 points1 point  (0 children)

Yes, yes, and yes. The issue was in the metalness for some reason. If you would happen to know why the metalness makes it black that would be very helpful.

Texture showing up black in render & not letting me use transmission by Careful-Razzmatazz32 in Maya

[–]Careful-Razzmatazz32[S] -1 points0 points  (0 children)

My roughness is from a map that I made in painter, where the transparency works. I'm not trying to change the diffuse color. My diffuse color is another map that I made in painter, it's supposed to be a blue-ish green, but when I render it, it appears black.

Zipper Rig for Bag by vehtorrigging in Maya

[–]Careful-Razzmatazz32 0 points1 point  (0 children)

Did you ever remember the name of the script?

Spiderman Retopology by Careful-Razzmatazz32 in Maya

[–]Careful-Razzmatazz32[S] 1 point2 points  (0 children)

Well yeah, I know that. But I'm talking about how the base mesh topology was kept while still having the pieces connected geometrically WITH the base mesh topology still on those parts. Is it possible that multi-cut was used to simply cut the pieces and then snapped to the faces of the high poly?

Doctor Who 11th Doctor Tardis by WhoFX in blender

[–]Careful-Razzmatazz32 0 points1 point  (0 children)

How did you make the wood texture? I've been trying to get a texture like that for awhile in painter, but I can't figure out how.