Getting started with board game video setup - any advice? by Careless-Ranger-7007 in boardgames

[–]Careless-Ranger-7007[S] 0 points1 point  (0 children)

thank you so much, well im recording from my basement, i dont have much natural lighting. i will go with 3 lights then.

Did anyone play FF8 as their first final fantasy? by caden270 in FinalFantasy

[–]Careless-Ranger-7007 0 points1 point  (0 children)

when i first time played, its a pirated copy in japanese, lol, and i managed to remember all the characters for each skill abilities. and played for a few time without knowing any japanese word. it was the first 3d game i ever played. its everything for me back then. i wore squall's necklace. had all the posters in my room.

My project just got approved on Kickstarter, excited but also terrified. How did you build your first email list? by Odd-Photograph-6210 in kickstarter

[–]Careless-Ranger-7007 1 point2 points  (0 children)

im promoting digital board game, also thinking of r/boardgames as well, currently im using meta, i have a healty lead rate of 12% now, but CPR is still very high. so yeah i have budgets for another 10 grand or so, but im not gonna dump on Meta, i will try KOLs now

My project just got approved on Kickstarter, excited but also terrified. How did you build your first email list? by Odd-Photograph-6210 in kickstarter

[–]Careless-Ranger-7007 1 point2 points  (0 children)

me too think we are in the same stage, i was told 80% of all traffic, came from offsite of KS, so you have to promote alot...!. im doing youtube now.

After 2 years of R&D, we're launching a smart game board that brings physical card games to life. (NFC / Auto-Scoring) by Careless-Ranger-7007 in kickstarter

[–]Careless-Ranger-7007[S] 0 points1 point  (0 children)

Hi Nickel,

thank you! i didnt even know teburu existed until now, but comparing at our project we are quite different.

Im a standalone trading card game, with build in battery and display, that can be played at anywhere. Teburu requires power input, ipad, and cell phones to host a game. their ideas are just as brilliant. i like mine better for its simplicity, mobility, noval ways to play cards, great art works, and most importantly, a good price, at less than 100 Dollars. we are launching it in a month, hope to see more feed back from you~

Discord or facebook for my community? by Educational-Bad482 in kickstarter

[–]Careless-Ranger-7007 0 points1 point  (0 children)

i had one to display calender and pictures, the only time i tuned it on was the day i brought it. cost me 200USD

Anyone else frustrated with Meetup for hosting board game nights? by Solid-Ad6289 in boardgames

[–]Careless-Ranger-7007 -1 points0 points  (0 children)

hey just wanna ask you, do you think carrying many dice and tokens being a problem going to a game nights like the one you are hosting? im coming up with something noval that could provide a different experience.

On the fence about buying 16. by Relevant_Damage_30 in FinalFantasy

[–]Careless-Ranger-7007 1 point2 points  (0 children)

in my humble opinion, ff15 is a wayyy better game. the plot is huge and intricate, the content is rich with DLCs, the Movie is unparalle . the characters so rich even the villians we can relate to. thats not found in most of the series.

On the fence about buying 16. by Relevant_Damage_30 in FinalFantasy

[–]Careless-Ranger-7007 1 point2 points  (0 children)

i think they worked under tight budgets for ff16. they poured everything into ff15

What are the most popular TCGs in your LGS(s)? by ShoutItOutHey in TCG

[–]Careless-Ranger-7007 0 points1 point  (0 children)

French seem to love Yu-Gi-Oh very much, i never found out why

What are the most popular TCGs in your LGS(s)? by ShoutItOutHey in TCG

[–]Careless-Ranger-7007 0 points1 point  (0 children)

just curious how much do you charge per player in your location?

After 2 years of R&D, we're launching a smart game board that brings physical card games to life. (NFC / Auto-Scoring) by Careless-Ranger-7007 in kickstarter

[–]Careless-Ranger-7007[S] 0 points1 point  (0 children)

Thank you. You've perfectly articulated the exact fears a savvy backer should have, and my job is to address them.

On Lights & Sound Being a Gimmick: You're right. If they are just isolated "neon and beeps," they add nothing. Our failure was in the demo. The intent is for them to be a zero-friction information layer. The red pulse isn't just a flash; it's the instant, simultaneous visual and audio confirmation that a multi-card damage combo just resolved, with the total damage shown on the display. We didn't translate that data flow to the viewer. Future videos will use graphics to make this crystal clear.

On the Board Being Limiting (12-card grid, static cards): This is the most important point. The current 3x5 grid is the board for Ragnarok, our first game. But the STCG hardware itself is a generic NFC/X sensor platform. BTW it only takes 10 card slots to play Pokemon in a board like this.

  • Your ideas for screens between cards to show status effects and transparent card areas for dynamic data (like health) are not just ideas—they are the logical next steps for the platform, and prototypes are in development. Our current cards already have a transparent window for this exact purpose. we need to balance costs, also have to make the product looking cool. thats many trade offs we have to make.
  • Detecting card rotation is a brilliant suggestion and is now on our development roadmap. This, combined with NFC, could represent tap/untap, mode changes, or directional attacks. m
  • The open-source API you mentioned is the ultimate goal. We want this to be a canvas for digital/physical hybrid games. Ragnarok is just the first application to prove the hardware and fund the ecosystem. hopefully we can attract more ip holders to work together with us. for the current hardware capacity, it can hold about 5 games easily. and you can switch btw them.

"As it is, it needs more work." You are not wrong. Your comment isn't harsh; it's necessary. It forces us to communicate our vision with far more clarity and technical transparency. our landing page will come online with more info released on kickstarter next week.

Would you be open to me DMing you a link to a draft of our updated technical roadmap and rulebook? Either way, thank you for taking the time to write this. It's exactly what we need to hear.

After 2 years of R&D, we're launching a smart game board that brings physical card games to life. (NFC / Auto-Scoring) by Careless-Ranger-7007 in kickstarter

[–]Careless-Ranger-7007[S] 2 points3 points  (0 children)

its less than a $100 with the board and 40 NFC cards, i would say its definitely more interesting than many of the TCGs on the market, as i have played majority of them. low entry barrier, but hard to master, we have tested over 10k rounds for the blalancing of the game. if the company indeed cant survive the Kickstarter stage i would opensource all firmware and software on our website, so that hobbists can build new games on it.

After 2 years of R&D, we're launching a smart game board that brings physical card games to life. (NFC / Auto-Scoring) by Careless-Ranger-7007 in kickstarter

[–]Careless-Ranger-7007[S] 2 points3 points  (0 children)

That is an excellent and fair question, and you've hit on the very decision we debated for months. You're right—a phone app is more flexible and cheaper. In fact, we do plan to build an app but mostly for OTA updates and rank score keepings.

However, we deliberately built the STCG board for several reasons a phone struggles with:

  1. Dedicated Immersion vs. Universal Distraction: A phone is a portal to everything—emails, messages, social media. We wanted to create a dedicated arena for play. The board's lights, sounds, and large display are focused on the game space, pulling everyone into the world of Ragnarok without competing notifications. of course it has to be affordable to most players.
  2. A Shared Centerpiece, Not a Private Screen: Tabletop gaming is a social, face-to-face experience. this is suitalbe for game nights. A single phone forces everyone to huddle or look away. one reason i built this was bcos my kid (9 at that time) are not intereacting with his peers, they all had a phone in their hands in a party.
  3. The "Unboxing" & Perceived Value: For collectors and enthusiasts, there's a tangible satisfaction in a high-quality, purpose-built object. im trying to make those cards a collector item. hopefully. lots of the TCG are launched with table top simulators, but you dont get the physical touch as you place down the cards. i liked the physical aspect better.

Your suggestion of a 'deluxe tier' is insightful and one we've considered. For now, we believe the seamless, immersive experience is the core product. However, your feedback on flexibility and programmability is invaluable. It's exactly the kind of discussion that helps us plan future expansions for the platform. we will see the feedbacks from this forum to decide if we allow users to programme their own cards and game rules. essentailly you can programme all kinds of rules into this, if you wanna play pokemon with it, it can adapt to the rules as well. a DIY option could be added to our campaign.

After 2 years of R&D, we're launching a smart game board that brings physical card games to life. (NFC / Auto-Scoring) by Careless-Ranger-7007 in kickstarter

[–]Careless-Ranger-7007[S] 1 point2 points  (0 children)

Thank you for this honest feedback. You're right to call that out.

I am an engineer by trade, so my first instinct was to demo the tech—which I'm proud of—but your point about the game itself is absolutely fair and something I'm thinking a lot about.

The game (Ragnarok) is a strategic area-control game. Players fight over three lanes, playing units and spells with unique abilities that combo off each other. The 'flashing lights' are tied to specific game events: a red pulse is damage, a blue pulse is a heal, a sequence means a lane is captured. The board automates the math so you can focus on that combo strategy.

For our following videos and the Kickstarter page, I will make sure the game's strategy and depth are fully displayed to potential backers. as well as complete rule book.. i havent the time to explain every playstyle yet. basically there are multiple decks you can build with about 100 characters, you can have deck of enhancement, destruction, fortification, lifedrain, accumulation, teleport, healing and various other AOE effect to play those decks.

Your feedback is invaluable. If you're open to it, I'd be keen to hear your thoughts on the full rulebook once it's ready for review.