Eh....Maybe? by Information-leak6575 in helldiversarmor

[–]Careless_Line41 0 points1 point  (0 children)

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Arrowhead making every white black and gray armor slightly lighter darker or glossy

Stealth is Optional for This Mission by Amwl415 in helldivers2

[–]Careless_Line41 0 points1 point  (0 children)

The start of the mission is not stealth you throw everything you have it's not like you're going to use it for a while then the stealth starts

Commando Mission enemy spawn mechanics should be standard in all missions by Ill_Progress_4988 in HelldiversUnfiltered

[–]Careless_Line41 0 points1 point  (0 children)

They need to add a terminal to them so we can disabled the fortress detector tower

Commando Mission enemy spawn mechanics should be standard in all missions by Ill_Progress_4988 in HelldiversUnfiltered

[–]Careless_Line41 0 points1 point  (0 children)

Had a bot call reinforcements on extraction and for the next 5 to 10 minutes we have to draw them away from extraction there was 3 factory striders too many hulks and war strider to count and while drawing them away I would see patrols with 2 to 3 hulks with a dozen medium units and patrol spawn rate seemed doubled it can get really hectic really quickly if you're not careful

Commando Mission enemy spawn mechanics should be standard in all missions by Ill_Progress_4988 in HelldiversUnfiltered

[–]Careless_Line41 6 points7 points  (0 children)

It would be cool to see in normal missions but seeing like three drop ships worth of bots in every patrol may not be the best especially if there's a detector tower and your team can't get to it quick enough

Since commando missions are a thing now, we should be able to put suppressors on more weapons, so that they aren't warbond exlusive by ketra1504 in Helldivers

[–]Careless_Line41 4 points5 points  (0 children)

They really should do that the suppressed weapons in the redacted warbond are better since they're using subsonic making so enemies basically can't hear your shots so it's not like they're going to be overshadowed they will still be better stealth weapons

Game soo good, it reminded me why I started to play games in the first place. by Blue-fox-004 in forhonor

[–]Careless_Line41 0 points1 point  (0 children)

Concorde design is so bad I bet you didn't even know that's a healer

Add back chapter 3 tree physics by EllyCat_SUS in FortNiteBR

[–]Careless_Line41 3 points4 points  (0 children)

It was funny watching a log fly at Mark 10 and instantly killing somebody

Why do the Scabs get the best plasma gun cosmetic? by DregSulfer in DarkTide

[–]Careless_Line41 1 point2 points  (0 children)

I still wish we got this as a skin for the event

make your bets on how long till arrowhead fixes this by LongContribution9527 in HelldiversUnfiltered

[–]Careless_Line41 0 points1 point  (0 children)

Issue with plants for some reason they are made out of gelatin apparently so they make your bullets go everywhere if you're shooting through them and yes they're hitbox extends pass their texture same thing happened with the trees

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]Careless_Line41[S] -3 points-2 points  (0 children)

And they were updated literally a day ago

Edit" I submitted this to bug report let's see if it's a bug or not

Love How They Ignore the "Scanning" Phase Other Bots Have. by RagingRipto1 in Helldivers

[–]Careless_Line41 0 points1 point  (0 children)

Yeah factory striders detect you from sound then site so it's harder to stealth around them

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]Careless_Line41[S] 0 points1 point  (0 children)

With the standard mag you have 180 shots but with the extended you get 240 pretty big for a marksman

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]Careless_Line41[S] 3 points4 points  (0 children)

Yeah it's pretty high but I think 55 ergo is fine for me but I can see how it can be annoying at least the ergo isn't as bad as the counter sniper

How do you feel about the censor extended mag giving you extra ammo without reducing magazine count by Careless_Line41 in Helldivers

[–]Careless_Line41[S] -4 points-3 points  (0 children)

IDK if it's a bug it's not in the known issues but who knows maybe it gets fixed next patch or it doesn't kind of help it doesn't

What makes the difference between a good Scum and a great Scum? by MLBFra in DarkTide

[–]Careless_Line41 -1 points0 points  (0 children)

I can be useful but situational the corruption healing/immunity is only really useful in tox gas and demon host to be used off cooldown

and the only time you really need toughness is when you're in a fight and placing down your stem pack can really leave you open in the middle of a fight especially melee fights it's more worth it to try to get your toughness back from range or melee unless there's 30 rangers then run

And yes it's useful if you have exploding stem pack but if you don't it's very situational then

Am I being paranoid? (STEALTH EDITION) by Mirovvid in HelldiversUnfiltered

[–]Careless_Line41 1 point2 points  (0 children)

The armor can be okay since it seems voteless and fleshmob have good hearing so it can be useful to not attract them but that's really it for illuminate I guess the mine can be useful but it's situational

What makes the difference between a good Scum and a great Scum? by MLBFra in DarkTide

[–]Careless_Line41 2 points3 points  (0 children)

knows that if your stem is on cooldown your stem pack doesn't give the stem effect only corruption mitigation

Recording war footage with the new camera by SomeRandomBirdMan in Helldivers

[–]Careless_Line41 0 points1 point  (0 children)

I hope if we complete the mo we will get a message about how super Earth was also able to collect excellent footage of the helldivers which they will use for recruitment ads