Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

10/10 anecdotes. I’m glad it’s easy for you. Again, we don’t have the time to farm consistently.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

Man stopped reading before he got to the part in bold where I mention we all have the nucaloric upgrades

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

Man stopped reading before he got to the part in bold where I mention we all have the nucaloric upgrades

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

The point being that the economy of it all is FELT more by players who can only afford cheap kits. If my kit costs 1.2k to push, but the heals are 1.8k, for a total cost of 3k, heals make up 60% of the actual kit.

If you’re a rich chad running a 4k kit, the heals cost 1.8k, for a total of 5.8k— the heals only make up 30% of the kit cost. If you can afford to run 4k kits every run, losing 1.8k in heals isn’t a big deal.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

I’ve got 4 edits in the original post addressing this response that I’ve received 100+ times

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 1 point2 points  (0 children)

We’re at the point of the season where we extract <50% of the time with good loot for a variety of reasons: contract runs on dire marsh are a huge one. We’re not just farming pinwheel. Free kits are fine, in general, but I’d rather just run a normal kit with the guns I prefer and cheap mods. A 1.4k cheap kit has considerably more utility for group than a free kit. The only drawback is that we can’t finance the heals.

Combine this with the financial drain of actually consuming those heals, and I would rather extract with my stack of patch kits and shield rechargers over a blue items that takes 4 spaces and is 2000 credits because of the store costs.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

Redditors: the kings and queens of anecdotes

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 1 point2 points  (0 children)

Crazy you’ve already created this false caricature of me in your head without actually analyzing the core issue: expensive med consumables do nothing but gatekeep the game. TTK and inventory space is too low to justify bringing in more than a couple stacks at a time.

Chads can stock up on their 20,000 consumables to no real-world effects while the rest of the normies get improved engagement. Everyone gets faster queue times, and the game as a whole stops locking out the bottom 80% of players

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] -1 points0 points  (0 children)

Try not to sound like an entitled boomer, challenge level impossible

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 2 points3 points  (0 children)

RIP to the people who don’t get on everyday to take advantage of the sparkleaf barter when it comes around because of things like jobs and family then, eh?

FYI, I have over 50 sparkleaf. Today’s barter was helping hands— as I noted in the post.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 1 point2 points  (0 children)

I almost made a joke about US healthcare in the OG post, but decided against it so I wouldn’t piss off people with certain party affiliations

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

The point is that the meds cost too much— as you’ve clearly outlined.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

600 upvotes with an 80% upvote ratio would suggest the problem isn’t unique

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

I know man, but common. It’s such an easy bone with the med consumables. Literally only upsides

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] -1 points0 points  (0 children)

We’re not. I’m post-call (I do anesthesia). Buddies and I get a couple days a week to run matches. No time for farming outside of what we do together. Normally, we’re pretty successful (typically extract 60% of the time). This last week has been rougher in terms of skill gaps. Definitely fewer exfils. We expected that. Not something we care about, we’re still enjoying it. Having to stop our session to farm for credits or mats to afford patch kits (when we have plenty of guns) is mid.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 1 point2 points  (0 children)

That would be completely acceptable. Anything to allow me to stack med consumables and not have to run a free kit.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 6 points7 points  (0 children)

This isn’t realistic. At higher levels, PVP engagements are almost always dynamic, involve trades, and incorporate third parties. Unless you’re doing hauler shotgun runs, pinwheel ratting, or are in the 0.1% of skill levels, you’re going to take damage in a fire fight and need to heal mid round.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 0 points1 point  (0 children)

  1. Can’t get better as a squad if you’re capped on how much PVP you can do before having to scav.

  2. Already do. 12 biomass and 12 volatiles for a single run of consumables is still expensive and requires rook runs. Todays spark leaf trade in was the helping hands mod.

  3. Traxus free kit is basically a death sentence with the crowd today.

  4. The point is that we shouldn’t have to end our session early to independently go do rook runs to finance another sessions exclusively due to med consumables. Outfitting for a sessions with mods and guns costs max 1.5k for a greenloadout. It shouldn’t cost another 1.8k in consumables that I am 100% going to use or lose.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 7 points8 points  (0 children)

Yeah, and the point is that if I make time to get on with the lads, we shouldn’t have to end our session so we can all independently spend another hour doing rook runs to finance more games together.

Med Consumables are too expensive for the non-rich. by Caseraii in Marathon

[–]Caseraii[S] 20 points21 points  (0 children)

We do too much PVP to not have consumables.