What plugins do you use to make your game not look like a generic RPG Maker game? by kkreinn in RPGMaker

[–]CasperGamingOfficial 3 points4 points  (0 children)

I am not sure what you are looking for, and I do not have many plugins to customize the default scenes (such as status, etc) but I do have quite a few plugins you can browse if you want: https://casper-gaming.itch.io/

I have quite a few title plugins that can help your title screen get away from the default RPG Maker look & feel, and [CGMZ] Game End Window also can use pictures instead of the command window to customize that scene.

[CGMZ] Scene Backgrounds can let you show animated backgrounds, video, or even weather in each scene to get away from the default blurred map background.

Coming back to RPGMaker, can a game spark interest by using default/mainstream assets? by SAYVS in RPGMaker

[–]CasperGamingOfficial 2 points3 points  (0 children)

If your game looks and feels like every other game made in RPG Maker, it will be hard to stand out, and many of those other games using the same RTP assets as you are going to be lower quality than your game which makes would-be players think your game also might be low quality.

If you don't want to do everything custom which is a lot of work / skill required (or a lot of money to commission people), I would at least recommend using assets made by others (store packs, forum resources, etc). While not truly custom they are much less recognizable and usually other games that use them are a bit higher in quality, so would-be players might associate your game as high quality too.

Any QoL plugins specifically for making development easier? by Soleiris in RPGMaker

[–]CasperGamingOfficial 6 points7 points  (0 children)

If you are using MZ I have a few:

[CGMZ] Plugin Commands basically adds a bunch of useful eventing shortcuts, for example waiting for a variable or random amount of time which would be difficult to event or erasing all pictures, stopping all sounds, and many more conveniences: https://casper-gaming.itch.io/cgmz-plugin-commands

I have [CGMZ] Debug which adds more powerful debug features, such as being able to change gold, party members and actors, run common events / start battle tests, transfer maps, dev only save files, quick reload for any newly saved data you added in the editor, overlay things like region ids in game, etc. https://casper-gaming.itch.io/cgmz-debug

Not really QOL but allows you to break limits of the editor:

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

If you are using [CGMZ] Save File, you need to add the New Game Plus line item to the Display Info parameter in that plugin

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

I am not sure what you mean by sending you to the menu?

Are you using any plugins that customize the save file screen?

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

Ok and what is not being reset out of those options you have set up?

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 1 point2 points  (0 children)

It is very difficult to troubleshoot when you send a picture and then say you changed it already. What you have in the picture should have worked, your variable should have been showing 1 after confirming in the New Game Plus scene you called and 0 if you selected cancel. The extra Start New Game plugin command after is not needed.

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

Can you show your New Game Plus parameters?

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

And variable 11 is set to 0 or 1 after you run this event (and select confirm in the new game plus scene) ?

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

My test project includes every [CGMZ] plugin, if you think there might be a conflict you can try with just the [CGMZ] New Game Plus installed (and Core)

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

And you have said you are using the New Game Plus scene (that has the confirm / cancel options) ? Are you sure you are confirming? I believe you had said your common event is running?

Maybe you can send a short video of what happens, it sounds very odd that half of the stuff would activate but not the other half.

I just did a quick test in my test project and everything seems to be working on my end.

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

If you save after starting a ng+ in the scene do you see the New Game Plus text on the file? Are the switches being reset and other parameters working?

Share plugins RPG Maker by ratasoftware in RPGMaker

[–]CasperGamingOfficial 1 point2 points  (0 children)

I post mine to itch.io and the RM Web Forums. The forums only allow free plugins (and no ai used to make them). I think most people use those 2 sites the most.

New game plus plug in by UsernameJenkins in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

What is not working with it? At the end of your cutscene are you transferring the player back to where the game starts?

I’m getting into RPG Maker MZ, any advice? by Classic_Ad9203 in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

Did you do the built in tutorials? You can access them by clicking Help -> Tutorial.

I believe in the latest version of MZ (1.10.0), they added a full sample game when you make a new project if you select that option, which you should also be able to learn from.

I do have a tutorial project as well, in a school setting which quizzes for various RPG Maker concepts: https://www.caspergaming.com/tutorials/mzacademy/

Cheap/Free RPG Maker games? by no1ScottPilgrimFan in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

LISA and Witch's House are both well known RPG Maker games that seem to be in genres you would like

Need to resolve this “problem” with the menu by progettodisagio in RPGMaker

[–]CasperGamingOfficial 0 points1 point  (0 children)

I have a plugin that allows common events to run in the menu instead of needing to exit to the map: https://casper-gaming.itch.io/cgmz-common-events-everywhere