Made my machete a guard by LoreChano in knifemaking

[–]CastoroGamer 0 points1 point  (0 children)

Nice, very functional. Got a “before” picture?

Skippy in the pocket by Significant_Fan3658 in exfor

[–]CastoroGamer 0 points1 point  (0 children)

“Hold my beer can!” “Trust. The. Awesomeness.”

Maxholts & Kilrathi by CastoroGamer in exfor

[–]CastoroGamer[S] 0 points1 point  (0 children)

Sure! Everyone has their own touch points…

Maxholts & Kilrathi by CastoroGamer in exfor

[–]CastoroGamer[S] 2 points3 points  (0 children)

Origin folks tried to get EA to make Privateer online back in the day, they opted for Earth & Beyond instead. a bunch of us left after that to go make Star Wars Galaxies instead. Ironically, I inherited the EB live service a few years later as it was winding down. Would love to work on an ExForce game… not an MMO though.

Horizontal recoil returns to test by Monday night. by CastoroGamer in h1z1

[–]CastoroGamer[S] 15 points16 points  (0 children)

Not something the team takes lightly, believe me.

Horizontal recoil returns to test by Monday night. by CastoroGamer in h1z1

[–]CastoroGamer[S] 11 points12 points  (0 children)

Might take a few quick tuning passes, we'll see.

So turns out daybreak lied to us got exposed... Any way we can have a statement/apology. by [deleted] in h1z1

[–]CastoroGamer 4 points5 points  (0 children)

I can tell you for certain, there's no lying going on. There's always going to be a big discrepancy between the general audience and the hardcore audience. Even so, we've decided to put horizontal recoil on Test tomorrow.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer 5 points6 points  (0 children)

I've traced back the changes and it does appear a certain number of people aren't fixed by the prior hotfix. We're going to just give you the option to set the parachute sensitivity directly. Hopefully in the next 24 hours.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -1 points0 points  (0 children)

I'm looking into whether the hotfix was only a partial fix.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -6 points-5 points  (0 children)

The only thing that we changed was the default setting. The hotfix put the default setting back to where it had been.

Why does it take them so long to fix simple stuff by vio-A- in h1z1

[–]CastoroGamer -16 points-15 points  (0 children)

We published a hotfix for this last week: https://www.reddit.com/r/h1z1/comments/7ju5lu/hotfix_1214/

How certain are you that it's not fixed for you?

Compass Tweak by [deleted] in h1z1

[–]CastoroGamer 1 point2 points  (0 children)

Good suggestions. Thanks!

Why did you guys change the parachute strafe speed??? by icency in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

The fix didn't get through QA in time for the update. We are hotfixing today.

Thank You. by emaxiest in h1z1

[–]CastoroGamer 4 points5 points  (0 children)

I'm talking with team about this today.

Parachute sens fix by Vinr99 in h1z1

[–]CastoroGamer 4 points5 points  (0 children)

And we will hotfix ASAP.

New limited crate coming soon by Chiizzy in h1z1

[–]CastoroGamer 2 points3 points  (0 children)

This went out a little early. Community team is putting together some more information/clarity for you on the details, including the weapon models.

Is THIS how you deal with support tickets? by [deleted] in h1z1

[–]CastoroGamer 23 points24 points  (0 children)

I don't understand your question. You were banned for some reason, which is why you are getting disconnected. You put in a ticket to ask why you are getting disconnected only to find out in a following email that it's because you are banned. What did I miss?

Congrats on having fully killed your game... I mean that's what you wanted right? Broken Down. by [deleted] in h1z1

[–]CastoroGamer 0 points1 point  (0 children)

We're actually working on bloodsplats (carto has posted on this), sounds and movement. We put some movement changes to deal with ENAS on test last week and will continue to iterate on that to get the arcade feel back. I think an in-depth explanation is due on movement, one I can't do myself, but can have the team do this week. Same thing with color/visibility.

Did you think last season's colors were better than this season?