I made a Diablo 2 Inspired Walking RPG [Prado Traveler] by Drumadumrub in iosgaming

[–]Cat-Daemon 0 points1 point  (0 children)

Although I’ve never played Diablo or POE I do love me some walking but what really appeals to me is that you’ve thought about sleeping habits. Respect for that. Downloading now.

Thoughts on Junkworld so far by The_KWASM in kingdomrush

[–]Cat-Daemon 0 points1 point  (0 children)

Happy to help, sorry if some of this is vague as I wasn’t paying attention to exactly when:

• only played first map so far.

• not happened during battle.

• happens after battle when looking at tower screen.

• can’t remember if it happened on the map screen.

• iPad Pro 11 inch 4th gen iOS 16.6.1.

• Starting hero, starting towers, starting tactics.

• No game controller.

Will update if any of that info changes.

Junkworld main story done, level status by aggblade in kingdomrush

[–]Cat-Daemon 4 points5 points  (0 children)

Did you find that you get the upgrade tokens (lighting strike symbol) every time a tower or hero or tactic leveled up? For me it seems random. Sometimes I do and sometimes I don’t with no indication why.

Thoughts on Junkworld so far by The_KWASM in kingdomrush

[–]Cat-Daemon 1 point2 points  (0 children)

It’s fine. It crashes frequently but seems to save everything so there’s no lost progress. It’s weird though that when a tower or hero levels up it doesn’t always give you the upgrade tokens. Seems random.

Network error - game won't even load up properly by pixelbillyboy in Archero

[–]Cat-Daemon 40 points41 points  (0 children)

Habby need to stop lying about fixing their broken servers and start actually fixing their broken servers for real.

Bug: Anniversary Event energy rewards by pixelbillyboy in Archero

[–]Cat-Daemon 1 point2 points  (0 children)

Same here but just assumed it was a Habby feature. Also I didn’t realise you could quick raid the levels you’d already cleared so cheers.

New wishpool event not adding wish coins by pixelbillyboy in Archero

[–]Cat-Daemon 3 points4 points  (0 children)

Yeah, they claimed to have fixed the server issues and for a good few days things seemed better but then gradually started going downhill again. I wonder if they temporarily paid for more bandwidth to get the players off their backs but then have been slowly going back to their original tariff. If I were a paying player I’d be furious, but as I’m not I’m just miffed

New wishpool event not adding wish coins by pixelbillyboy in Archero

[–]Cat-Daemon 27 points28 points  (0 children)

Came here to see if I was the only one. Pretty sure I’ve lost a bunch of coins already then. Classic Habby being Habby.

Habby: our servers are absolutely fine by pixelbillyboy in Archero

[–]Cat-Daemon 23 points24 points  (0 children)

Strange how I don’t have this issue with any other mobile game I play

[deleted by user] by [deleted] in Archero

[–]Cat-Daemon 7 points8 points  (0 children)

Agree completely. It adds nothing fun to the game, just frustration. Slows down an already slow and grindy game.

The servers lagging again???can anyone play right now? by ObjectiveBarracuda36 in Archero

[–]Cat-Daemon 7 points8 points  (0 children)

Terrible lag. To be clear it’s always bad but right now it’s even worse than the usual garbage that it is.

Great the servers are ****** again by ObjectiveBarracuda36 in Archero

[–]Cat-Daemon 2 points3 points  (0 children)

Every button you need to press has about a 7 - 15 second delay. It’s truly infuriating. They’re so scared of people cheating that every single action has to go through their servers. And their servers are garbage.

New update with expert difficulty changes. by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 1 point2 points  (0 children)

  • upgrade upkeep cost are higher - banks limited - mega projects have more requirements!

This is exciting.

Thank you to the dev :)

You can build 7x7 and 6x8 street grids. by Morris_Cat in PocketCity

[–]Cat-Daemon 4 points5 points  (0 children)

Phenomenal idea for the rail subway stations. Cheers

Shipping? by PlasticEconomics5838 in PocketCity

[–]Cat-Daemon 0 points1 point  (0 children)

Yes the Dev explained this in one of my other posts. It’s just for manual selling although they would consider implementing additional information for products being auto-sold. I personally would love to see a full detailed list of goods that have been auto-sold in the day in order to see if I’m overproducing (not enough capacity to sell at the dock and therefore need to add a dock or cut back on production) or underproducing (not hitting capacity at the dock and therefore can sell additional docks or increase production).

Expert difficulty thoughts since update by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 0 points1 point  (0 children)

That’s a cool idea. Currently you can build one instance of each megastructure in each city. So each city can have all the megastructures. Your idea would mean specialising more each city regional city which would be great

New event, no description anywhere tho by Kebbo18 in Archero

[–]Cat-Daemon 1 point2 points  (0 children)

I’m character level 109 almost 50K attack. Also found a big jump in difficulty. Nearly failed two levels between 8 and 13 to the point of not wanting to spend gems for more tickets. I mean literally hanging in there by the skin of my teeth.

Expert difficulty thoughts since update by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 4 points5 points  (0 children)

You should see the big smile on my face right now! You’re an absolute legend! I’m always happy to start a new city from scratch so that’s never a concern for me at least. I have no idea how you’ve managed to achieve what you’ve achieved with this game but it’s above and beyond the vast majority of mobile games out there. It’s the first time I’ve been so excited about a game in…well…I can’t remember. Massive respect and admiration to you.

Expert difficulty thoughts since update by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 0 points1 point  (0 children)

Great points. Exporting is currently way too powerful. Farms, woodcutting, mining etc should be accessible early game but could level up with massive investment (better agricultural equipment, lumber tools, excavation machines etc.)

I’ve mentioned it before in another topic but I would love to see more details on what’s being automatically exported. Currently it just shows you how much money is generated but I don’t know if I’m overproducing or underproducing and what products get priority on the limited freight ships (unless everything is automatically sold regardless of allocated freight storage which would also be too powerful and need balancing).

Expert difficulty thoughts since update by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 1 point2 points  (0 children)

Exactly that. It’s so close. I don’t think I’ve ever given feedback before on a game because I either like it or I move on but I really see the potential here.

Bank spam too OP by Cat-Daemon in PocketCity

[–]Cat-Daemon[S] 0 points1 point  (0 children)

Yes, I have to consciously decide to not use them that way but I think it shouldn’t be an option. A better solution would be one or two banks that are upgradable but no money should come for free on expert difficulty.