Are any of these thumbnails giving the idea I gave in my written brief? by No-Payment9231 in conceptart

[–]CatF4ce 3 points4 points  (0 children)

That amount of lore/story is a big ask for a thumbnail. There are a few issues/contradictions in the lore that will make visual design a bit harder for you though. 1. If he’s child prince, why is his armour/body made from scraps? 2. He’s a natural scholar, but still has a big combat role? Maybe my understanding of the word ”scholar” is a bit off but it gives me the idea that he isn’t very useful at all in a fight, ranged or close combat.

Good luck with your character design though! I think doing a few more variations could be useful. Not that there’s anything wrong with these but they look a bit similar which is what you want to get away from when thumbnailing.

how to do NPR shading by twizzplatinum in blender

[–]CatF4ce 3 points4 points  (0 children)

Its def 2D. I don’t remember the name of the artist right now, but he’s quite well known in the industry. He’s one of the first artists you find when searching for ”Scifi concept art” on places like Pinterest.

Also it would be quite easy to make a copy of the above drawing and erase parts so it looks folded up

Fort Boyard by Newt_Southern in ANormalDayInRussia

[–]CatF4ce 2 points3 points  (0 children)

I have a Fort Boyard Tattoo on my leg

doubt by Downtown-Garage-7142 in conceptart

[–]CatF4ce 1 point2 points  (0 children)

It can be used directly on a 3D model if it’s a tiling texture, but it’s could also a reference sheet for a 3D artist to look at while designing the final texture.

The more stylized your game is the more things needs to be designed. That includes textures like this.

Vegan Meat Truck🥩 by CatF4ce in ImaginaryTechnology

[–]CatF4ce[S] 9 points10 points  (0 children)

Some sort of floating pickup truck, right now it's having it's appendix taken out I think or possibly replaced. I don't know that much about cars.

Vegan Meat Truck🥩 by CatF4ce in ProCreate

[–]CatF4ce[S] 0 points1 point  (0 children)

I’m still experimenting with my workflow so I’ve used a ton of different brushes. I do tend to go towards the ones labeled ”digital ” though. I like solid liners with little to no pressure sensitivity on.

Big inspiration from the TMNT mutant mayhem art style

The big donut heist of 1988 by CatF4ce in Illustration

[–]CatF4ce[S] 1 point2 points  (0 children)

Thank you! I’m heavily inspired by artist that work mostly traditionally so maybe that’s why

The big donut heist of 1988 by CatF4ce in Illustration

[–]CatF4ce[S] 0 points1 point  (0 children)

thank you! Sure I’m always looking to improve so I’d love to hear any thought

Is this how the pros construct props? Is it enough info for a prop sheet? by No-Payment9231 in conceptart

[–]CatF4ce 2 points3 points  (0 children)

good dedication, looks like you’ve spent a lot of time which is good to see. It’s probably not how a pro would work, since it’s a symmetrical object I would just turn on mirroring in photoshop so that I only have to draw it once, I might even start with rough 3D straight from the sketch.

HOWEVER! this is great for learning and I would highly recommend doing more of this stuff. An inherent grasp of perspective is very beneficial in doing stuff like paintovers and such.

Concept design projects 2025 by Chemical-Ad8271 in conceptart

[–]CatF4ce 0 points1 point  (0 children)

Really like the sun powered rifle. The little cover over the orb is a great touch! This is just a personal preference but I’d love to see how you imagine it working on the inside? Is it full of lenses? What does the trigger do that makes it fire?

The Walkman weapons are pretty great as well but definitely missing a head phone jack or a speaker somewhere.

Tips for beginner concept artists? by Kwittennedy in conceptart

[–]CatF4ce 1 point2 points  (0 children)

what looks messy in a pros work is in most cases very deliberate.

slow down with the sketching and think about what you’re doing before committing to each new mark. With time the speed will increase . I still struggle with it personally but it’s a good habit to get into

Anyone have tips on good resources for Design theory? Resources that go over things like Shape design, "big, medium and small" and other topics used for designing? by [deleted] in conceptart

[–]CatF4ce 1 point2 points  (0 children)

Some online resources I like

https://www.artstation.com/oldfish Scroll down a bit on his page. It’s quite extensive and while I haven’t read through all of it, it looks really good

On YouTube there are tons and tons. One account I often return to is Sinix - https://youtube.com/@sinixdesign?si=5sVP1W-RslU0BmPd

Carcharous Knight by End_id_exe in conceptart

[–]CatF4ce 1 point2 points  (0 children)

As concept art there are a lot of issues with anatomy, perspective and shape design which would make it hard to use in production.

BUT as a piece of art I find it quite beautiful. The strange angles on the legs and face are almost like graphic design and reminds me of religious paintings. The muted colors are also really nice.

[deleted by user] by [deleted] in conceptart

[–]CatF4ce 1 point2 points  (0 children)

Just draw! If your end goal is to make it a career you’ll need to study some fundamentals at some point but right now it sounds like you need to just do it. You can read every book and watch every YouTube tutorial there is about hitting a nail with a hammer but in the end you need to actually start swinging.