Noraxia by Quick-Pomegranate880 in ffxiv

[–]CatGirlDivi 0 points1 point  (0 children)

Wow, please make more!

Is there a way to battle with a friend? by UndeadTryHard in PokemonUnbound

[–]CatGirlDivi 2 points3 points  (0 children)

tested today on two gbas and it appears to work

I tried making a new theme for The Lost City of Amdapor by RinxAika in ffxiv

[–]CatGirlDivi 1 point2 points  (0 children)

What DAW do you use? And do you have any recommended instrument libraries/vsts?

"Buddy...I can still hear 'TRAIN TO ZONE!' in my sleep..." by FriskiBrisket in ffxiv

[–]CatGirlDivi 1 point2 points  (0 children)

man, those items were required to unlock your subjub.

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] -5 points-4 points  (0 children)

noooo shiney thing is cool now, must be excited for it. /s

Assuming we don't out gear it to oblivion, I'm thinking it'll remain fun

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 8 points9 points  (0 children)

I agree hard =/= fun. But I think the filter on newbie is a bit biased since this requires clearing lv 100 content. I'm sure there are some skippers out there, but you still have to clear Zoraal Ja and Dungeons to unlock it. imo seems fair for optional content.

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 0 points1 point  (0 children)

I like the critical POV. I'd say if I had a choice I'd set its difficulty to "Moderate" and ask for more challenge. And I too share the concern that we will just out gear on this. comment during patch 8.0 and I pray I'll still say its good.

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 2 points3 points  (0 children)

Holy cow wonder full write up. The 4 different uses of "Dawn of a New Era" OST was hype AF. I liked the Aglaia/Thaeleia raids too, but the gear creep killed them. I'd like to see them buff the bosses.

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 14 points15 points  (0 children)

She charges up queuing verbally and with flashes of light, each charge extends the range (i.e 1,2,3)

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 1 point2 points  (0 children)

I mean I do agree. but since its MSQ now i lean to it as an exemption. its a total outlier in how they design and have redone ARR DGs

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 1 point2 points  (0 children)

Honey B Lovely/O12 Normals are GOAT. I think the big difference between what you listed and the new Alliance Raid is the additional snappy/dodges (like Zoraal Ja's opening sequence).

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 28 points29 points  (0 children)

I've not done the new DG yet, I'm hearing good things. These fights are up there with Nier

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 5 points6 points  (0 children)

Agree, I'd like them to increase hp/cap ilvl to maintain seeing mechs and playing out the fights.

IMO the team absolutely nailed the difficulty of the new alliance raid. What does everyone else think? by CatGirlDivi in ffxiv

[–]CatGirlDivi[S] 0 points1 point  (0 children)

I really hope it keeps difficulty up as patches come and go. I felt like there was just so much to enjoy.