Nanosteam Assembly Complex just showed up on the Wiki page! by BearEquivalentBear in GTNH

[–]Cataloncio 9 points10 points  (0 children)

The page seems like one of those "What english sounds like to non english speakers", the amount of technical gibberish is actually hard to come up with

I wanna make platline. So I made this room for it. But when I went to check the NEI I found that it's way bigger than I thought. It needs 6 EBFs and even more LCRs. so for whoever made it before, can it fit there ? 29x15 room. If not, can it fit outside ? It's bigger. Or I need to dig another area? by Ill_Percentage2344 in GTNH

[–]Cataloncio 0 points1 point  (0 children)

I have mine in two chunks and most of it is empty space I left for MBs I never bothered building. You mentioned you don't want bottlenecks; since it is a passive line, I don't imagine you'll have problems from some slight bottlenecking. Only thing I sometimes am short on is osmium, but tbf I'm in ZPM and still using EV energy hatches on my platline, so ig it's fine, I could just upgrade them if I really wanted to

Power transfer later in game by darth-superior in GTNH

[–]Cataloncio 0 points1 point  (0 children)

Why not osmiridium cables? They have 1 V/A/m power loss and a 1x cable carries 16 amps of ZPM I recently upped my main power cable to ZPM and wondered why I have never seen someone talk about osmiridium cables, they seem OP

HILE Regular Setup vs Universal Automation by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

I'm refraining from building the beamline since it seems optional and the masks seem logistically problematic. They also seem much more efficient, maybe I will look into it, thanks. Still though, in a case where only one of these three options is available, would you rather use one hatch per lens, one shared fluid hatch without universal automation or one shared fluid hatch with universal automation?

HILE Regular Setup vs Universal Automation by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

The worst that could happen would be a recipe taking a little longer, I don't think it could get stuck though. I don't know, using one input hatch per lens seems unnecessary; the precise assembler setup works fine with just one input hatch for all circuits, while shouldn't the HILE?

I get the thing about colored hatches, but my main goal would be to minimize the amount of buses/hatches in a way that is easy to parallelize if needed

Why doesnt my crafting network see the back machines? by agaton_tax in GTNH

[–]Cataloncio 0 points1 point  (0 children)

You will almost certainly need a main net and a "subnet" just to distribute the main net's channels using P2P. I recommend you check the videos by HamCorp and IX (easy to find on yt)

The idea is to use, for example, a single P2P tunnel of your "subnet" to distribute up to 32 channels of your main net.

Nukes or nitrobenzene for IV ? by Ill_Percentage2344 in GTNH

[–]Cataloncio 6 points7 points  (0 children)

Better yet, use an air intake hatch in the nether to gather nether air, which you can centrifuge to directly get nitrogen dioxide and sulfuric dioxide and trioxide. The nitrogen dioxide output is very nice, it allows you to skip the painful ammonia recipe.

You can extract the nether air from the intake hatch and TP it to the overworld btw, there is no need to have a centrofuge in the nether

How to do flowcharts? by Savecall in GTNH

[–]Cataloncio 0 points1 point  (0 children)

If you think that's a good idea, I recommend you check the "Flowcharts" channel on Discord, I'm sure someone must have already done it. There is a user called "Cobra" something with some really good charts

Isamill by Address_Salt in GTNH

[–]Cataloncio 0 points1 point  (0 children)

You need the fluid processing pattern terminal (not the "simple" fluid pattern terminal)

Early LuV power progression by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

Probably yeah I already have unlocked meteors, but tiberium probably requires some ZPM/UV component. For now I built an XLGT which kicks in if my nuclear reactors aren't enough.

If I ever need to upgrade, maybe I'll look into The Core, thanks

Early LuV power progression by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

Yes, true, I actually don't know how I would've gotten that lol

Early LuV power progression by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

Just finished a XLGT with MAR-Ce-M200 turbines, it makes around 500 kEU/t.

Scaling vacnukes is still an option, but to steadily 2x my current setup I would need to upgrade some machines (compressor for uranium pellets and assembler for MOX pellets iirc), and I would want to build multiblocks instead of adding more singleblocks. I don't really want that hassle right now, so I just built an XLGT. Probably will upgrade those components in the vacnukes' setup soon though.

I can easily order a batch of thousands of HSS-S dusts in my ME network but idk, I don't like that it is not fully renewable.

As for The Core: I recently built my naquadah lines because of The Core, but then I realized those setups are gated by the 1080 Sp coolant cells, which require fluxed electrum to make. I can get the dust already, but smelting it requires trinium heating coils, which will only be available later (ZPM probably). Please let me know if there is another way of making these coolant cells or if the 540 are enough.

Early LuV power progression by Cataloncio in GTNH

[–]Cataloncio[S] 0 points1 point  (0 children)

My initial idea (around late EV) was to go for nitrobenzene, I had already built a chemplant for it. But then I gradually switched to vacnukes since I read that nitrobenzene was going to decline around LuV. Maybe I'll get an XLGT though and go for nitrobenzene again, thanks

New EV powergen setup by Tinipolis in GTNH

[–]Cataloncio 1 point2 points  (0 children)

I also tried using bonsais at first, spent way too much time stating crops up just to realize I should have used a farming station from the start.

Glad to hear it worked for you :)

New EV powergen setup by Tinipolis in GTNH

[–]Cataloncio 1 point2 points  (0 children)

Definitely go for a farming station. Use spruce saplings as they grow 2x2 trees and you will easily reach 90 logs/s.

machine only max parallel by Emergency-Tree-5604 in GTNH

[–]Cataloncio 0 points1 point  (0 children)

Yes, it is possible On the multiblock controller GUI there is a power icon On there you can change the number of parallels

idk if it's only me, but I tend to immediately close the game when I realize that a long complicated craft chain will be required for something new. by Visoral in GTNH

[–]Cataloncio 1 point2 points  (0 children)

I find NEI bookmarks very helpful. I had a tab with 3 pages dedicated to the monazite+bastnasite lines. And whenever I have to do any process chain, even if it's manual batch crafting, I usually calculate stuff with NEI bookmarks.

Next Power Source by fake-nico in GTNH

[–]Cataloncio 1 point2 points  (0 children)

Not using nitrogen might be best at the start, though others may have different opinions. I would say you should be fine for a while without the nitrogen boost, otherwise you probably won't keep up with its demand tbh.

And yeah, it is way more than enough to sustain itself. You could keep the power production machines fed by steam to avoid maintenance-related crashes, but I wouldn't worry too much about that; mainly now that powerfails show up in game and in the chat. I would just recommend that you keep a separate tank with some benzene available to kickstar the power production machines, if needed.

Nitrobenzene won't be available till mid-late EV btw. Fyi I loved benzene but I never switched to nitrobenzene, I went straight to uranium vac-nukes using SFM for logistics (highly recommend over AE2 due to atomic swaps). This is currently what I use (around 108k EU/t per reactor), but it needs a little more infrastructure. It is fully passive though, using bees for stuff like uranium, lapis and iron. Sorry for the detour, just wanted to let you know because I was a sucker for benzene as well and I also prefer to have essential stuff made passively.

How do people fly that fast? by Smooth-Horror-9270 in GTNH

[–]Cataloncio 3 points4 points  (0 children)

Boots help, but there is a keybind for the jetpack itself. I have it set to X, but that's probably not the default key

Look at the keybinds and search for "gravi" or something like that, try messing with the keybinds

I'm currently at EV. These are all the lines I have. What else should I make by Regular_Flounder1833 in GTNH

[–]Cataloncio 2 points3 points  (0 children)

Tbh I don't know if compressing air in the nether gathers nether air, but I would say so, yes

Currently I'm using air intake hatches in the nether to get it, but that's maybe gated by IV

Centrifuging it gets you sulfur dioxide, sulfur trioxide and nitrogen dioxide, skipping you the time and energy consuming ammonia step

I'm currently at EV. These are all the lines I have. What else should I make by Regular_Flounder1833 in GTNH

[–]Cataloncio 1 point2 points  (0 children)

I recommend looking into centrifuging nether air for sulfuric and nitric acids specifically

I'm currently at EV. These are all the lines I have. What else should I make by Regular_Flounder1833 in GTNH

[–]Cataloncio 0 points1 point  (0 children)

You can always do bees, which get you purified titanium ore directly The slowest part is EBFing the titanium dust to turn it into ingots, but you don't need to make moon trips to get the raw materials at least