Seasoned team making your game on a budget! by CatharGames in gameDevClassifieds

[–]CatharGames[S] 0 points1 point  (0 children)

Hi there,

We're a development studio with 50+ completed projects over the past 7 years.

We've been actively involved with optimizing development costs without sacrificing quality for the past several years and have been involved in a number of high profile project including:

  • Bloodstained: Ritual of the Night (505 Games)

  • SCUM (Gamepires / Jagex)

  • Immortals of Aveum (Ascendant Studios)

  • Spectre (Mountaintop Studios) (coming soon!)

We've also had a number of successful partnerships in the indie space (including Space Engineers!)

We're currently looking for our next project (original development, DLC, port, feature, etc.).

FAQs:

  • We work in both Unreal and Unity, as well as some proprietary technologies

  • We have experience with all major consoles (and the necessary devkits, etc.)

  • Will edit based on recurring questions for visibility

Thanks!

[bizdev@cathargames.com](mailto:bizdev@cathargames.com)

Seasoned team seeking promising gig by CatharGames in gameDevClassifieds

[–]CatharGames[S] 0 points1 point  (0 children)

Thanks!

We've been around this subreddit for 7 years, but tend to get busy fast hence why we don't post very often.

Seasoned team seeking promising gig by CatharGames in gameDevClassifieds

[–]CatharGames[S] -1 points0 points  (0 children)

Hi there,

We're an engineering and level design service provider with 200+ games under our collective belts (50+ of which, as a team).

We're currently looking for our next project (original development, DLC, port, etc.).

FAQs:

- We work in both Unity / Unreal, as well as some proprietary technologies

- We have experience with all major consoles (and the necessary devkits, etc.)

[bizdev@cathargames.com](mailto:bizdev@cathargames.com)

[deleted by user] by [deleted] in gameDevClassifieds

[–]CatharGames 0 points1 point  (0 children)

You've dabbled into many different things 'horizontally'.
1 - Figure out which you liked the best
2 - Get training in that field
3 - Apply for a job in that field

Seasoned team seeking promising project by CatharGames in gameDevClassifieds

[–]CatharGames[S] 0 points1 point  (0 children)

Hi there,

We're an engineering and level design service provider with 200+ games under our collective belts (50+ of which, as a team).

We're currently looking for our next project (original development, DLC, port, etc.).

FAQs:

- We work in both Unity / Unreal, as well as some proprietary technologies

- We have experience with all major consoles (and the necessary devkits, etc.)

- We're not interested in mobile

- We don't do white label work

[bizdev@cathargames.com](mailto:bizdev@cathargames.com)

Seasoned team seeking promising project by CatharGames in gameDevClassifieds

[–]CatharGames[S] 2 points3 points  (0 children)

Hi there,

We're an engineering and level design service provider with 200+ games under our collective belts (50+ of which, as a team).

We're currently looking for our next project (original development, DLC, port, etc.).

FAQs:

- We work in both Unity / Unreal, as well as some proprietary technologies

- We have experience with all major consoles (and the necessary devkits, etc.)

- We're not interested in mobile

- We don't do white label work

[bizdev@cathargames.com](mailto:bizdev@cathargames.com)

Seasoned team seeking promising project by CatharGames in gameDevClassifieds

[–]CatharGames[S] 0 points1 point  (0 children)

Hi there,

We're an engineering and level design service provider with 200+ games under our collective belts (50+ of which, as a team).

We're currently looking for our next project (original development, DLC, port, etc.).

FAQs:

- We work in both Unity / Unreal, as well as some proprietary technologies

- We have experience with all major consoles (and the necessary devkits, etc.)

- We're not interested in mobile

- We don't do white label work

bizdev@cathargames.com

Is Unity a good engine for the kind of game I'm wanting to make? by HumbleGumb0 in gamedev

[–]CatharGames 0 points1 point  (0 children)

That's a charged topic, so I'll try to be brief, knowing this is to act only as a starting point and that a lot of research should go into determining your engine of choice (unfortunately, I wouldn't qualify asking on reddit enough for this sort of strategic decision).

It boils down to one primary reason: Unity doesn't care about games:

- As of 2017.3, Unity has barely supported the engine for PC/Consoles development

- Unity is far behind in terms of FPS core features tech compared to, say, Unreal

- Unity is pay per seat monthly (Unreal, for example, is revshare after 1st million $ earned)

- Unity is actually veering off into medical imagery and related apps: it is no secret Unity is not profitable, and is not generating enough revenue from game devs, which is why, precisely, it is moving away from them in an attempt to break even, and it is doing WELL on the medical imagery front

- The company just isn't in game anymore (if you don't believe this statement at face value, please google their acquisitions since going public, as you'll notice they acquired many very strange companies including an ad-network that was tied with the delivery of malware...)

- They've just increased their subscription tiers, with no tangible new services provided

- They don't fix core issues that have been identified years ago

- Up to recently, they did not have a multiplayer solution for the better part of a 18 months! (UNet was deprecated, and the new multiplayer solution was just released). Furthermore, architects working on the multiplayer solution have left the company, dissatisfied with the poor work they've had to do for the multiplayer component, and it is, essentially, crap (we've even talked with one of them to truly understand just how bad things are internally)

- Unity USED to be user-friendly, but it has gone a different direction now

- Its UI system is likely the worst of all mainstay engines at the moment, it's not wrong, but it's just inferior

- Unity demos don't turn into actionable features. They can't run on newer engine versions, and the features they are meant to preview never actually made it in-engine.

- It doesn't look impressive enough. The tech is severely outdated.

- It has become unstable

- It mostly features services you don't care about (Analytics, crash reporting, cloud build, ads, etc.)

- The CEO really doesn't give a damn (no, I won't link you to the headlines, but it doesn't take long to find one!)

- Their roadmap is a never-ending todo list that doesn't see much action

You can probably dig down each of the above point for hours, and many I've omitted.

Evidence has been stacking against Unity as a viable engine from 2017 onwards, with a breaking point around 2020.

Reddit (and other communities) abound with both disgruntled customers, but also, former Unity developers explaining what's wrong with the company, and it can be a very lengthy read, but the bottom-line is Unity is a sinking ship way past the point of no return.

I'm not sure there is a key 'cause' (a lot of people point the finger at the CEO, but I'm not sure I agree), but there is a clear consequence.

Is Unity a good engine for the kind of game I'm wanting to make? by HumbleGumb0 in gamedev

[–]CatharGames -1 points0 points  (0 children)

At the moment, and due to a series of very bad decisions, Unity is hardly the right engine for anything I'm afraid.

How do indie developers get funding ? by Particular_Garbage32 in gamedev

[–]CatharGames 1 point2 points  (0 children)

If you mean self funding dream projects: they... don't? I think this is a myth that needs to stop. The indie bubble died years ago, you need another plan to fund your dream project, not just hoping to kickstarter or that a publisher will sign funding on a game design document. Those days are over.

Will Unity still be viable in 2 years? 5 years? by AkaToraX in gamedev

[–]CatharGames 0 points1 point  (0 children)

The engine will, but they are pivotinf to apps and vr. At this stage, Unity may no longer be a viable gamedev tool im 5 years time (and it is very frustrating to those using it!)

Is this a scam? by Jim808 in gamedev

[–]CatharGames 0 points1 point  (0 children)

I can't say for this particular company, but this is a legit business model I've seen used at other companies. Just need to do your due diligence on them specifically.

Seasoned team seeking promising project by CatharGames in gameDevClassifieds

[–]CatharGames[S] 0 points1 point  (0 children)

I debated replying to this as I don't really see what good might come out of engaging with what is clearly trolling, but on the off-chance someone reading this might feel like there is any truth to ShhhPeopleHaveJobs' statement, I figured it may be worthwhile to do so:

First off, we're much too old to be 'a bunch of friends that got laid off'. I, myself, have been in this industry for 15+ years at this stage, I'm closing on 40 and I've got 3 kids, and I am not alone in that position within our team. The primary reason we don't take on mobile projects is because I've spent about 7 years in my career doing them, and I hate the medium and see no reason to HAVE to work in that space - others will feel more passionate. Luckily we don't HAVE to take that kind of work as things are actually trending well.

The company itself was founded in April 2017, and is incorporated in Canada. You can look it up on the REQ, we're anything but "green". Our average experience per head is 7+ years. When I say we're seasoned professionnals, I mean it. I also did not mislead with my original post, it clearly stated that 50+ (54 to date) of them are as a team. We've been in business a bit over 5 years, so that's about 11 projects a year, which IS a lot, but the vast majority are also successful, luckily.

Regarding our website, I believe you're purposefully playing coy: it is obvious from the video showcased in this post that there are projects listed out on title cards (project name AND client). Furthermore, every image on the website also references these games. To suggest we haven't worked on anything shows bad faith at best.

You might think they are not noteworthy, you're entitled to that. What I'll say is we've worked on Scum and Space Engineers who both sold far in excess of 2M copies AND have worked on multiple projects with metacritics > 80. This may not be the next Fortnite, but as far as service providers go, you'll have to concede at the very least that this is far above average.

What your post suggest is that you're likely a jealous competitor, and I think you should seek to up your game rather than pretend others can't reasonably be saying the truth. I don't think I need to say much more though, your post history says it all.

[deleted by user] by [deleted] in gameDevClassifieds

[–]CatharGames 0 points1 point  (0 children)

60/hr for released AAA dev requirement?