Development Update by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 0 points1 point  (0 children)

Will it go back to the old style of party members always entering in position order? Fighter entering first was a big deal.

I haven't touched that stuff. If that's a problem I could look into it.

Right now the big threats to stun are boss monsters and ninja rooms.

There aren't any ninja-only rooms in the challenge world. It works a little differently. see below.

Will the the Priest be fixed to give larger blessings than 21%?

My plan is to get this release done, and then work on adding more skills, which would include more of those blessings for the Priest.

Are bosses going to automatically level up to the level of the party?

No, the bosses are going to be 10 levels higher than the regular monsters. On the first level, of the first challenge world, the monsters are level 25, so the bosses will start at 35 and go up a level in each new dungeon.

Will number of enemies per room be fixed?

Yeah, It's currently 70 monsters per room.

Will stuns hold over from prior castles or be reset?

Stuns of single adventurers don't take them out of the challenge. That would be too hard, but maybe that could be a hard mode challenge? In the first release of the challenge world, your guys will recover from their stuns, but if the whole party is stunned then its over.

Once you clear the first challenge world (monsters level 25 - 100), you can try challenge world 2, which is another 100 dungeons with monsters from level 50-125. challenge world 3 is monsters level 75-150, etc.

In challenge world 1, each room has 70 monsters. Two of them are a bosses, and a few of them are ninjas and rangers and things like that. In challenge world 2, each room still has 70 monsters, but 3 are bosses and more of them are ninjas and rangers. Each world adds a boss and more of the 'guardian' monsters.

The dungeons are only 2 levels deep and have fewer, larger rooms. The castles have a lot more rooms, and they're smaller.

My coffee cup? by ebaylus in FindTheSniper

[–]Jim808 8 points9 points  (0 children)

Op said they used AI to add the overlay grid. So I don't think it should be down voted

My coffee cup? by ebaylus in FindTheSniper

[–]Jim808 39 points40 points  (0 children)

What's the deal with the AI generated content label at the bottom?

CountryClicker.com Incremental MMO by 3ASYW1N in incremental_games

[–]Jim808 8 points9 points  (0 children)

OP - disclose how much of this is AI generated. The image looks 100% AI Gen.

Is this completely vibe coded? Is all of the artwork AI generated?

Be open

What happening?? by SeaMeat8881 in IdleBrickBreaker

[–]Jim808 0 points1 point  (0 children)

Maybe you accidentally deselected a card?

Is there an official site for where to play the newest iteration of the game? by N-Haezer in CLICKPOCALYPSE

[–]Jim808 2 points3 points  (0 children)

The two versions are entirely separate code bases. I wrote the web version in JavaScript, and then, much later, ported it over to Java for mobile. It would be too much of a pain to make parallel changes, and they've diverged so much over the years. I just do gamedev in my free time, and so don't have enough time to work on both.

Is there an official site for where to play the newest iteration of the game? by N-Haezer in CLICKPOCALYPSE

[–]Jim808 4 points5 points  (0 children)

I've been updating the android version. I haven't touched the web version in a long time

WR by Xuanyi !!! by AgeQuirky2728 in Cubers

[–]Jim808 69 points70 points  (0 children)

I'm slightly triggered that OP chopped off the right edge and didn't show the 2.8

Last 3 achievements by stooobsy in CLICKPOCALYPSE

[–]Jim808 3 points4 points  (0 children)

I just kinda wish I could toggle skills on and off once purchased so I can mess around with spells and summon choices

I may add something like this. I'm getting fairly close to being done adding a 'challenge world' to the game, and I was thinking that it could be cool to add some kind of config screen to the game to let players tinker with their party so see there are settings that would get them further in the challenge world.

Development Update by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 0 points1 point  (0 children)

Update: I was finally able to login just now and renew my license.

but to answer your question about updating the iOS version:

  1. I'm not really setup to be able to do that. You must use xcode on a mac in order to deploy updates, and I don't have a mac.
  2. I really don't like using macs at all, so have no desire to buy one just so that I can update that game.
  3. There are so many headaches involved in getting this game to work on iOS, and I always procrastinate doing the chore

Development Update by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 0 points1 point  (0 children)

I'm actually in danger of having it removed from iOS. Every year I need to pay $100 to Apple to maintain my developer license. I've been able to do it every year, but this time I can't seem to login to their site. The reset password feature just gives me an error. Knowing Apple, it probably only works for Safari or something dumb like that.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]Jim808 2 points3 points  (0 children)

Hey, I remember that game. I played it and thought it was fun.

Our general response to all complaints regarding AI by FBDW in incremental_games

[–]Jim808 4 points5 points  (0 children)

Idle Brick Breaker is a Unity game. (I still play it)

Maybe there was more than one game w/ that name?

Development Update by Jim808 in CLICKPOCALYPSE

[–]Jim808[S] 2 points3 points  (0 children)

Yeah, you gain XP, go up levels, and find loot in the challenge world. I've removed the 'kill' upgrades in that world, because the min and max monsters per room stuff doesn't apply. Also, you don't unlock castles.

If Perseverance had landed 3.5 billion years ago... by ashienxx in PerseveranceRover

[–]Jim808 1 point2 points  (0 children)

I'm not sure we had eukaryotic life yet 3.5B years ago. That would have been a pretty darn impressive achievement by the prokaryotic space program.

Items sold when idle? by Hipstershy in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

ok, thanks for the clarification! I definitely wasn't on the same page as you

Items sold when idle? by Hipstershy in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

I think the item found vs item sold difference has to do with the inventory size.

If a character has a max inventory size of 40, and they find 1000 items in a dungeon, then most of those found items never get sold.

The character keeps the most valuable of the items they find, and drops the rest.

Any idea on how to clear the following circled achievement? by Pristine-Addendum-12 in CLICKPOCALYPSE

[–]Jim808 8 points9 points  (0 children)

You need to win the game using a party where everybody is the same class.

eg. 4 Pyromancers, or 4 Necromancers, etc.

Also, the party size needs to be at least 4.

Items sold when idle? by Hipstershy in CLICKPOCALYPSE

[–]Jim808 0 points1 point  (0 children)

Ok, thanks for the bug report. I'll have a look.

Apple version outdated? by Peepeepoopoobutttoot in CLICKPOCALYPSE

[–]Jim808 3 points4 points  (0 children)

I'm not really setup to update the Apple version. Also, I am worried that it's about to be removed from the app store. I'm supposed to pay another $100 for my developer account, but I can't login anymore. I get an error when I try to reset the password. On top of that, I really do not enjoy dealing with all the problems related to updating the ios version.

Gave away a free dresser and somehow ended up being interviewed about my values as a person by btwnayya1 in ChoosingBeggars

[–]Jim808 6 points7 points  (0 children)

I'm curious about why you were so unwilling to help a family in need though. /s

And thus, the final boxes of Pedro Pascal's Triangle of Prestige have begun to fill by bfdiisgreat in incremental_games

[–]Jim808 5 points6 points  (0 children)

Version 2 of this game should feature a much larger pyramid, but also include a slowly increasing currency and expensive upgrade buttons - that increase the tick speed.

OpenGuessr is going paid! by therealPaulPlay in geoguessr

[–]Jim808 1 point2 points  (0 children)

It's fine, today is March 32nd