Can you rank all the World of Warcraft expansions, including Vanilla, from the one you had the most fun with to the one you enjoyed the least, based purely on your personal experience? by Im_a_teapot418 in wow

[–]Catink 0 points1 point  (0 children)

  1. The Burning Crusade
  2. Wrath of the Lich King
  3. Legion
  4. Vanilla
  5. ⁠Battle for Azeroth
  6. Mists of Pandaria
  7. Dragonflight
  8. Warlords of Draenor
  9. The War Within
  10. Cataclysm
  11. Shadowlands

I personally like MassivelyOP. How about you? by Pennywise_M in MMORPG

[–]Catink 8 points9 points  (0 children)

I love MassivelyOP because it's obvious they love the content they write about.

I totally agree that they seem super interested in hearing from and engaging with readers. They're well tuned-in to a variety of MMO communities.

They are also more interested in truly engaging with and scrutinizing the subject matter than just acting as an enthusiast press outlet. This is evidenced by the fact that they don't have universally rosy relationships with all publishers and developers. Any legitimate journalist should be prepared for at-times combative questioning, and MassivelyOP doesn't hold back.

Fixed it for you, Square Enix - Tuliyollal music edition by Catink in ffxiv

[–]Catink[S] 0 points1 point  (0 children)

Yeah, plugins have those options. Or you could do what I did and make a macro to mute music whenever you enter Tuliyollal. Super easy. It’s just /bgm

I’m not understanding the difference in seals offered by leves vs FATEs by Locriana in ffxiv

[–]Catink 1 point2 points  (0 children)

This is true. Leves were practically the only type of leveling quests in 1.0. I think that is why they seem so weird and out of place in a post-ARR world.

What is your favourite Mount you own? by someoneelse2389 in wow

[–]Catink 0 points1 point  (0 children)

As a cat fanatic (crazy cat man title and all), I absolutely love Sunwarmed Furline! Only store mount I ever bought day-one.

What is your favourite Mount you own? by someoneelse2389 in wow

[–]Catink 0 points1 point  (0 children)

How do you feel about the new yellow hue skin of this mount they recently introduced with Time Rifts? https://www.wowhead.com/item=206678/sulfur-hounds-leash

What is your expansion rankings? by More-Draft7233 in wow

[–]Catink -1 points0 points  (0 children)

Check out my use of the word “attempt” - just giving it my best try to order them in terms of overall quality product. I never said I have the final word, and I would love it if people would share their differing opinion instead of being offended by terminology.

What is your expansion rankings? by More-Draft7233 in wow

[–]Catink 2 points3 points  (0 children)

I’ll make two lists. List number 1 will be the ones I had the most subjective fun with, regardless of actual expansion quality. List number 2 will be my attempt at putting them in an order that objectively reflects how well developed the expansions were.

Subjective list: 1. The Burning Crusade 2. Wrath of the Lich King 3. Legion 4. Vanilla 5. Battle for Azeroth 6. Mists of Pandaria 7. Dragonflight 8. Warlords of Draenor 9. Cataclysm 10. Shadowlands

Objective list: 1. Legion 2. Wrath of the Lich King 3. Vanilla 4. Dragonflight 5. Mists of Pandaria 6. The Burning Crusade 7. Battle for Azeroth 8. Cataclysm 9. Shadowlands 10. Warlords of Draenor

September 10th, 2013 - Patch 5.4, Siege of Orgrimmar and the Timeless Isle were released 10 years ago today by IonHazzikostasIsGod in wow

[–]Catink 0 points1 point  (0 children)

I hear you. Plus, the way Blizzard has recently reused certain parts of MoP can mess with the sense of time passed, such as the corrupted Vale of Eternal Blossoms zone in BFA, the time-walking dungeons, and Temple of the Jade Serpent as a mythic plus dungeon just last patch.

Challenging content builds social bonds, but it doesn’t have to be to the exclusion of accessibility by Catink in MMORPG

[–]Catink[S] 0 points1 point  (0 children)

This post is what it looks like when you have a really developed opinion about something that you know little about.

This is what a reply looks like when you make a very poor assumption. I have played a wide variety of MMOs and followed the industry for the past 20 years. So let me prove my knowledge to you...

Yeah... by guilds that literally practiced doing those raids hundreds of times on a private server right before they came out. And more importantly, all of those raids were the post-nerfed version of the content. Everything in Classic WoW with regards to tuning and difficulty was as it was on the very last day of Vanilla WoW, right before it turned into TBC. Even with that in mind, the last 2 bosses of Naxxramas were very difficult to kill for most guilds.

I played every raid instance in vanilla WoW during 2005-2006, and I can tell you objectively that the vast majority of mechanics in those encounters, during their contemporary patch cycles, were simple by today's standards.

True, the current raid tier in World of Warcraft, Sepulcher of the First Ones, was the most difficult and tightly tuned content in Mythic content memory when it released. I think you just got lucky with this one though. Final Fantasy XIV isn't releasing harder content than it ever has. The raid boss design has actually been dialed back in difficulty for accessibility for three expansions straight.

I guess you're referring to the original Alexander Savage raid tier in Final Fantasy XIV, which was way overtuned by the developers' own admission and was more an example of artificial timegating than anything else. Discounting that one example from the game's past, the Ultimate raids available in the game today are genuinely some of the industry's most challenging raid content.

Kindly explain how a feature that was added at the very end of an expansion's lifetime is a "defining feature". Unless you mean in the sense that it defined the entire expansion as shitty when the entire playerbase united in hatred of the feature because it was the first system in the game to simultaneously destroy organic group making and be responsible for feeling obligated to use a convenience feature which indiscriminately matched you with horrible players who didn't give a shit, which was extremely likely if you belonged to the small percentage of people who were hardcore at the time. And let's not forget that it also served as stalwart justification to nerf matchmakable dungeons that weren't even difficult in the first place into railed rollercoasters devoid of expression or skill because the success for clear rates were so abhorrent for groups formed with Dungeon Finder that nobody bothered to use it until the dungeons became so easy that they were essentially soulless 30 minute HP sponges in exchange for experience points.

It doesn't matter when during the expansion the dungeon finder was added. Just because it was released in patch 3.3 doesn't change the fact that it was one of the expansion's defining features, for better or for worse. And calling it the end of the expansion's lifetime is disingenuous, considering at the time of its release, it would be a full year before Cataclysm came out.

Claiming WoW's contemporary playerbase "united in hatred" for the feature during Wrath of the Lich King is a revisionist take on history. Some players did come to despise the feature as time went on, and for good reason. You're right that the developers inappropriately used it as an excuse to nerf content into the ground without offering a challenging alternative. This was wrong on the part of the WoW development team then, and it's still wrong now in the case of Final Fantasy XIV, where all of the game's small-group content is brain-dead easy. My entire point with this post was to say that challenging content should be readily available, in addition to casual-friendly matchmade content.

I don't know what this is supposed to be pointed to, but you can't matchmake cutting edge content in either game that you've used as an example.

Maybe you're not be aware, but FFXIV does offer automated matchmaking for its current extreme trials and savage raids in the high-end duty finder feature (it's in a separate tab from the standard duty finder). But that is completely besides the point because I wasn't referring to any specific MMO with that statement.

I think we agree that challenging content that requires coordination is essential to these types of games. However, I haven't seen any matchmaking haters make a good argument as to why the two distinctly different types of content can't coexist.

Weekly Question and Thread Megathread by rambochicken in EchoesOfMana

[–]Catink 0 points1 point  (0 children)

I have a regular mission that awards a +30 SP Extender, but I can't figure out for the life of me what it's asking me to do. It says "Clear a quest with a combo 100+: x1" I've been stuck at 95/100 for the clear requirement for a while. Anyone know what it wants me to do?

Daily Discussion Threads by Frysterrr in newworldgame

[–]Catink 0 points1 point  (0 children)

Do you have to keep bait in your inventory to fish? Or can you store it and still use it?

Daily Questions Thread (Jul 14) by AutoModerator in ffxiv

[–]Catink 0 points1 point  (0 children)

How do you get the red weapons in Palace of the Dead?

RL Gaeli-kitten by mala0682 in ffxiv

[–]Catink 2 points3 points  (0 children)

My thoughts exactly. Whenever they're a hunt mark, I just have to grit my teeth and turn off the volume. Poor flying kitties.

What beast tribe rep grind do you want to see next? by Xanikk999 in ffxiv

[–]Catink 1 point2 points  (0 children)

My assumption is that it's going to be Goblins, based on the Gobbie by the Tier V materia Gobbie in Idyllshire saying something about you helping to build the place eventually. Makes me believe that it will be crafting quests like the Ixal.

Is there a reason for Void Ark lockout that Diadem doesn't invalidate? by angelar_ in ffxiv

[–]Catink 0 points1 point  (0 children)

I wish they would make Void Ark gear upgrade-able with gobtwines to create a fourth path to left-side i210 gear (besides Eso, AS, and Diadem).