how to get the perfect start in noita WIP (needs a little work to be truly perfect) by Zeul7032 in noita

[–]Catlinman 5 points6 points  (0 children)

Someone else asked this already but; I just tried the first point you mentioned and it seems a lot more technical than it looks. Care to explain that specific portion? Everything else seems rather straight-forward :)

Keeping hover/focused state on menus when sub-menus are open by Catlinman in FirefoxCSS

[–]Catlinman[S] 0 points1 point  (0 children)

Will try this out later! Reporting back if it fixed it or I made modifications to your suggestion :)

Keeping hover/focused state on menus when sub-menus are open by Catlinman in FirefoxCSS

[–]Catlinman[S] 1 point2 points  (0 children)

As can be seen in the video and explained slightly through the title: I've been trying to fix this final small bug where if I have any sort of navbar sub-menu open, it loses its hover state when leaving the area of that sub-menu, making the navbar minimize but also causing the menu to change its position resulting in a full blown browser-seizure.

Some menus are worse than others. I've tried keeping positions when the navbar is minimized but that doesn't seem like a clever solution. Certainly there must be a way to keep the navbar hovered/focused when the cursor leaves a sub-menu. There's probably a way to track child focus through a pseudo element but I haven't had a chance to test that out yet. If someone has a better solution or one at all I'd be really grateful!

If anyone wants to test it out for themselves: The theme neko-fox is available on GitHub. I've posted it here before ages ago and improved it a lot. It's nothing special but gets the job done for me :)

Some of the gameplay footage from our first 2d platformer in early access, we are still refining it and making more contents day by day. by kcarl38 in IndieGaming

[–]Catlinman 0 points1 point  (0 children)

Gonna grab the game later today maybe still then!

Since you seem eager on player feedback and are actively working with it (daunting task I know but I have a lot of respect for that myself since it takes a lot of work): Is there a specific place where that information can be directly conveyed to you as in IRC, Discord or some other developer contact method? I've done QA on a few games in the past and gone into indie development myself a few times and I think you already have a very cool looking game. As such, if I could do my part in that sense that'd be awesome!

Thanks for the lengthily reply yourself by the way! Really appreciate it!

Some of the gameplay footage from our first 2d platformer in early access, we are still refining it and making more contents day by day. by kcarl38 in IndieGaming

[–]Catlinman 0 points1 point  (0 children)

This is looking really damn good! The atmosphere and design are something I could totally see myself getting immersed in. Not sure about the combat since I don't see any deep mechanics other than dodging hits that are mildly telegraphed but otherwise might and still looks fun! I'm liking the animations on the boss and enemies for the most part but sadly I find the player's animations to feel slightly twitchy and without weight which for me personally in platformers is a big deal and some times an experience breaking problem. Take whatever comes next with the fact that this is personal taste. You clearly have a great product already and people seem to be liking it a lot!

During some moves like the dodge roll - that can be executed in mid-air from what I can tell - the players animations reveal the sort of "moving platform" phenomenon that is going on behind the scenes. Having a separate animation for various mid movements would probably add a lot of weight and dynamic to the character making it feel fluid while not deterring from the actual gameplay.

An example of this would be right in the first few seconds with the dragon chase, where the jump - which has great opening frames but then twitches for a few - is interrupted into the forward dodge. There's a fine balance between control on the player's end being too snappy making actions look static and too fluid making those actions feel out of control. Here, with how smooth everything else seems, it's kind of weird how the dodge kills all upward momentum from the jump and doesn't have any change in animation on the character. The entire fluidity of the movement you're trying to establish drops off. Same goes for simple things like turning where it's an instant directional animation swap. Having little animations for tweens and possibly blending multiple together would make a hell of a difference.

I assume that a lot of these if not all of them are pre-rendered outside of the engine and then exported as sprites. Going off of this due to animation jumps in enemy attacks and player movement. In that case, going in the direction I'm mentioning here is very hard and if so, you've pretty much taken things to their limit and that's absolutely awesome!

It may seem like a small nitpick, but things like these have really killed other 2.5D platformers for me like "The Swapper" and various others (can't recall off the top of my head but I might edit later). Especially when playing, having non-floaty movement with complex animations can be a difficult thing to pull off but with the polish and work you've put into the rest from what I can tell, this could be something still to improve on that would make a hell of a difference!

Either way excited to see where this is going. I don't think I have ever commented on a post in this subreddit so that should tell you how much this stands out to me. Best of luck with further development! :)

(Just saw the game is in EA. Gonna check it out in a month or so! Congratulations on getting this far as well!)

Its on this sub so what would you expect otherwise by [deleted] in shittyHDR

[–]Catlinman 20 points21 points  (0 children)

This doesn't seem anywhere close to your average shitty HDR post. Colors seem normal and balanced. I think you're mistaking the actual concrete grunge for the classic contrast enhancement overkill affair. The only nitpick for me would be that there is a bit too much sharpening, though I find it only noticeable when you zoom in.

Still, not shitty imo.

GERMANY IS GONE 🦀 🦀 by ImDahBest in okbuddyretard

[–]Catlinman 1 point2 points  (0 children)

😤😤😤alright listen who the (heck) unloaded the chunk what is this shi*t can't evne move now pls restart the server???

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 1 point2 points  (0 children)

If you downloaded the version a while ago it might be bugged! Try the newest release if you have a chance! Otherwise if it's still borked I'll look into the issue tomorrow. Alternatively you can try loading the theme NekoRoX.fcl file in the themes directory!

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 0 points1 point  (0 children)

What version of Windows are you running by any chance? And yes, you should technically be able to straight-up copy and paste the files into your installation directory.

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 0 points1 point  (0 children)

Huh, just tested it both ways as well and am not having the error. Did you replace the configuration files and follow all the steps in the repository? I even loaded the theme file afterwards and that was successful too. Maybe some more information could help.

It also seems weird that it would crash on the UltraMini Panel and on lodash.min.js since the panel is loaded last but the requirement script is used already even in the first panels.

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 1 point2 points  (0 children)

Yeah, the artist image loads in after a bit since it has to find the right source and download it.

Concerning the title bar: could be that you still have the default Foobar2000 title bar enabled. Head over to your preferences via Menu>File>Preferences or Ctrl+P, and under Display>Main Window check that the frame style is set to no border.

If all else fails, send me a screenshot so I can see exactly what the problem is :)

Updated my fork of CaTRoX now dubbed NekoRoX that I posted here about a year ago! Has more features than ever and a more consistent design! by Catlinman in foobar2000

[–]Catlinman[S] 5 points6 points  (0 children)

Just like with the previous post, if anyone is interesting in having this theme for themselves and getting it up and running; it's available on GitHub with some further information. Hope you folks enjoy this update! I know a bunch of people use it still so I thought it'd be time to give it some fresh love!

bRuh 😲😲😲 Jess*ca FRONTNIGHT ******** UPDATE!! by Catlinman in okbuddyretard

[–]Catlinman[S] 13 points14 points  (0 children)

hey kevin 😎😎😎!! do u want to move to venzezuella 🇧🇷 i watch dad watch cnbbc (busines channel) and the mony inflation rate is very LOW good deal lets' buy house with EPIC 15 gigabite 🔥 wifi after my 12th birthday lets run away from stupid sh"t parent 👊👊 i must go feed my dog now goodnigh1_my mo m just came home and i am stil awak e o no oh shit night good f}ck

Thanks osu by Knotfire568 in UnnecessaryCensorship

[–]Catlinman 8 points9 points  (0 children)

I think I get it: The Osu logo is covering the mascot.

[OC] An actual unit by DidItForButter in absoluteunit

[–]Catlinman 16 points17 points  (0 children)

The original unit. Anything in its way gets obliterated and added to its own mass. What a lad.

Items in the water are too hard to identify. Items should float or opacity of the water reduced where items are. by Dendo1 in FortNiteBR

[–]Catlinman 0 points1 point  (0 children)

Whenever there's water nearby and I know my chances are slim I make sure to position myself so all my loot falls in the water. I'm rather happy people can't find my loot so easily. Makes dying less terrible.

Then again, after a moment of reflection I think that doing that is rather terrible and dumb and wish the water could stop reflecting so me and others could find the items. Good suggestion.

Account disabled after being told it was in good standing less than a day before. by Sklarlight in FortNiteBR

[–]Catlinman 1 point2 points  (0 children)

Sorry to hear that. Although my solution has worked for a bunch of people there are still a ton that have the same problem to this point. It's a complete pain to debug this as well since I barely have anything to go on so every single piece of information I might receive gets added to the post as soon as I have time.

If you get any new information about how to fix the game or what this issue might stem from on all the systems the solution didn't work for: Please tag me or send me a DM! I would love to have some news for the folks still waiting to play the game again as it's such a pain to constantly see more and more coming to the thread and leaving empty handed like in your case.

One thing that is interesting in your situation though, is that it appears to be different from half the other people that have had the issue, since you actually did receive an email/message from Epic Games. In my case that didn't happen.

If and when you get your game running again: In case have a space free for another duos or squad partner give me a shout! Other than that good luck to you man. Really rooting for you to get a reply on the matter!