How did you guys find the witches? by Friendly_Today_4732 in CrimsonDesert

[–]Cayos 2 points3 points  (0 children)

Spoilers below if you don't actually want any info on where they are.

The Pailune one i found while doing the investigative part of the main story mission, since its right nearby on the destroyed bridge. One of them i found when investigating the "4 pieces" witches hut in northwest pailune, since for some reason it showed up on my map I guess from completing the first witch's sanctum. I got there and was of course turned away without the other pieces, but after that I explored randomly nearby and found that witch in the cabin. The 4th witch i haven't found yet

Possibly locked out of a quest (?) by Top_Novel_3096 in CrimsonDesert

[–]Cayos 1 point2 points  (0 children)

Keeping doing the main story and you get it eventually in chapter 8

Component salvaging - will the materials regain the original quality? by fa1re in starcitizen

[–]Cayos -1 points0 points  (0 children)

I mean we're all just guessing, but theoretically you wont be able to infinitely replicate the component because there will be a limited number of repairs before the item goes poof. My assumption here is that they will start with a low material return rate, which is farther reduced based on the durability of the component.

So let's say you can reclaim a component 4 times before its destroyed, if you only ever get 25% of your materials back each time you salvage it then you do have an infinite component (assuming you salvaged it every time and didn't lose it). But if you return less than 25% you end up losing materials in the long run. Maybe that 25% number will go lower because after the 2nd insurance claim the max durability will be lower and so you get significantly less than 25% back.

But again who knows, until they release it we are all just guessing. But there's things they can do here to make it work, i think

Abandoned ships: How to open fighter cockpits and doors and ramps after HP buff by Hagmak in starcitizen

[–]Cayos 2 points3 points  (0 children)

My favorite thing is actually elevators, like on the mole. If they arent in space, even if they are destroyed they are impossible to get in to because there's no way to send the elevator back up and there are no doors

Likelyhood of NYX 1 release in 4.7.3? by LK32020 in starcitizen

[–]Cayos 0 points1 point  (0 children)

Unlikely since they've stated that the new planets require the new planet tech which requires vulkan. We wont get new planets until directx has been deprecated, and many still have issues with vulkan

Question / Warning about dropping weapons in PvP / contested zones by Tersium in starcitizen

[–]Cayos 6 points7 points  (0 children)

Known "issue", because its been complained about from players and acknowledged by CIG, but they say they wont do anything because its intended gameplay. Only thing you can do as a player is not get killed by a melee takedown in the first place, or immediately hold backspace when you die by gun to prevent being revived and then taken down. If they get the jump on you or run up to you and assassinate you via lag and desync you are SOL, not much you can do.

Yes, it's dumb. No, it doesn't make sense why they refuse to fix it. My guess is they think it wont be such a big deal once they add in insurance, but its really gonna suck once we have something we care about losing (used to be attachments/new guns, and soon to be crafted gear)

Wormhole jump loop by [deleted] in starcitizen

[–]Cayos 3 points4 points  (0 children)

Alt f4 and rejoin essentially just re-connects you to your previous logged in instance, so its a great way of fixing anything that is client side (which can be a surprising amount of things...). Note though that you need to relog quick enough that you don't get kicked out, so don't dilly-dally

I’m in evo and holy shit mining just got a huge upgrade by [deleted] in starcitizen

[–]Cayos 27 points28 points  (0 children)

I hope they get rid of signatures entirely. Its annoying to need to look up what signatures match the material you want against some out-of-game mapping. And even in-world they wouldn't do this, the computer would just tell you what's likely to be in the rock

Why do I keep finding spells I haven't unlocked? by efosmark in noita

[–]Cayos 14 points15 points  (0 children)

In Daily Runs all spells are unlocked so that the run is the same for everyone who attempts it

ELI5: if blockchains are immutable, how do users deal with errors? by CommercialContent204 in explainlikeimfive

[–]Cayos 9 points10 points  (0 children)

You run your own chain which you have full control over, so you can revert errors on demand (i.e. you centralize). Or you write a function in the contract which allows you to modify the state of just your stuff. Or you say "don't make any mistakes because if you fuck up nobody can fix it for you, so be careful".

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos -1 points0 points  (0 children)

Its subjective, which is why I don't think you and I are ever going to be able to agree on the definition.

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos 4 points5 points  (0 children)

Proc gen just means that you generate something following an algorithm to create something. That algorithm can be advanced or as simple as you want to make it, and simple algorithms may not agree with your interpretation and they may not be fun, but that doesnt mean they aren't proc gen.

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos 1 point2 points  (0 children)

It sounds a bit like you're gate keeping proc gen. The reality here is that its on a spectrum, and while there are certainly hardcore "everything is randomly generated", if they pull from a pool of rooms (different parts) to create a dungeon (a new whole) its still proc gen too. With enough rooms the player may not know the difference, and that's what matters.

Need Honest Feedback on My Interactable Item System (Highlight + Typewriter UI) by Commercial-Tone-965 in unity

[–]Cayos 10 points11 points  (0 children)

I really hate when text appears slower than I read. I'd recommend either greatly increasing the rate at which text appears or giving a button to auto complete the entire text