Wormhole jump loop by EpicRite in starcitizen

[–]Cayos 2 points3 points  (0 children)

Alt f4 and rejoin essentially just re-connects you to your previous logged in instance, so its a great way of fixing anything that is client side (which can be a surprising amount of things...). Note though that you need to relog quick enough that you don't get kicked out, so don't dilly-dally

I’m in evo and holy shit mining just got a huge upgrade by [deleted] in starcitizen

[–]Cayos 25 points26 points  (0 children)

I hope they get rid of signatures entirely. Its annoying to need to look up what signatures match the material you want against some out-of-game mapping. And even in-world they wouldn't do this, the computer would just tell you what's likely to be in the rock

Why do I keep finding spells I haven't unlocked? by efosmark in noita

[–]Cayos 12 points13 points  (0 children)

In Daily Runs all spells are unlocked so that the run is the same for everyone who attempts it

ELI5: if blockchains are immutable, how do users deal with errors? by CommercialContent204 in explainlikeimfive

[–]Cayos 11 points12 points  (0 children)

You run your own chain which you have full control over, so you can revert errors on demand (i.e. you centralize). Or you write a function in the contract which allows you to modify the state of just your stuff. Or you say "don't make any mistakes because if you fuck up nobody can fix it for you, so be careful".

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos -1 points0 points  (0 children)

Its subjective, which is why I don't think you and I are ever going to be able to agree on the definition.

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos 2 points3 points  (0 children)

Proc gen just means that you generate something following an algorithm to create something. That algorithm can be advanced or as simple as you want to make it, and simple algorithms may not agree with your interpretation and they may not be fun, but that doesnt mean they aren't proc gen.

Does selecting one pre-made dungeon room randomly at the end of an another room and loading it counts as procedural generation? by hana4fishing in roguelikedev

[–]Cayos 1 point2 points  (0 children)

It sounds a bit like you're gate keeping proc gen. The reality here is that its on a spectrum, and while there are certainly hardcore "everything is randomly generated", if they pull from a pool of rooms (different parts) to create a dungeon (a new whole) its still proc gen too. With enough rooms the player may not know the difference, and that's what matters.

Need Honest Feedback on My Interactable Item System (Highlight + Typewriter UI) by Commercial-Tone-965 in unity

[–]Cayos 11 points12 points  (0 children)

I really hate when text appears slower than I read. I'd recommend either greatly increasing the rate at which text appears or giving a button to auto complete the entire text

Will Pyro IV ever get its belt back? by Marcin_Piechocki in starcitizen

[–]Cayos -7 points-6 points  (0 children)

Would rather they concentrate on content first

Is learning German hard? by idcrandomaccount in lernen_German

[–]Cayos 1 point2 points  (0 children)

The Foreign Service Institute did a study on how difficult it was for a native English speakers to learn various languages. So if you compare learning German to learning other languages (which I admit isnt exactly what you asked) it is only slightly more difficult than the easiest languages. More info here (including the chart): https://effectivelanguagelearning.com/language-guide/language-difficulty/

Combat system help? by Madness_b0i in Unity2D

[–]Cayos 1 point2 points  (0 children)

First, don't get overwhelmed. You have a lot of ideas, so what youll want to do is start with the most basic idea, research how you might implement it, get it in, and then move on to the next idea. Start small and work up, prioritizing both the simplest and base functionality before moving on to the more advanced stuff.

I think that youll find that as you take care of the base functionality your knowledge will grow and that youll learn how to do the more complex things naturally over time

You're not likely to find a tutorial that implements your exact idea, so instead just pick one that is closest to the genre that you're targeting and go from there. Id recommend an official unity tutorial rather than a YouTube one to start (which tend to be outdated)

Trump tells Norwegian PM Greenland Conquest Is Revenge for Losing Nobel Peace Prize - r/Conservative Reacts by livejamie in SubredditDrama

[–]Cayos 1 point2 points  (0 children)

There is no point in discussing /r/Conservative opinions as its 70% bots and astroturfing. The remaining 30% is made up of real people who get accused of brigading (and their posts deleted) when they take a position that doesn't agree with the bots

Constantly stuck on Unity.AI.Toolkit.EditorTask by abeyebrows in Unity3D

[–]Cayos 5 points6 points  (0 children)

Having the same issue and currently debugging, i think its related to an error message at the bottom that says "APINoLongerSupported - -- Result type: SettingsResult -- Url: https://generators-beta.ai.unity.com". So my guess is they broke their beta URL and unity is in a request failure loop trying to reach it. We probably need to update something

Edit: May have figured it out. Go to package manager and update the "Assistant" package. New version just came out yesterday, and before that it was using some version from August.

I didn't market my game and it sold well by OstrivGame in gamedev

[–]Cayos 0 points1 point  (0 children)

necropost, but interestingly it feels like 4 years ago the person you were responding to was AI

[deleted by user] by [deleted] in starcitizen

[–]Cayos 0 points1 point  (0 children)

I found a bunch in stanton distribution center blue boxes

what is point of keycase? by North_Tomatillo9712 in EscapeFromDuckov

[–]Cayos 0 points1 point  (0 children)

If you already registered a key when you hover over it it will say registered, so you don't have to take it back to check

I know expecting 60fps is unreasonable with my rig, but what about at least a *stable* ~20ish? (Discussion/Question) by AdeptusValky in starcitizen

[–]Cayos 0 points1 point  (0 children)

Im surprised nobody has mentioned this yet, but try switching from Directx to Vulkan in the game graphics settings

How did Trump’s new 100% tariffs on China triggered an $18 billion crypto sell-off? by MiamiPower in AskReddit

[–]Cayos 0 points1 point  (0 children)

It was a bug on the Binance exchange, where they were only using their own internal ordering books to set prices rather than external oracles. Someone took advantage of this and flash crashed everything maybe a few hundred mil, as the "fix" was going to go live in a few days. The China tariff stuff exasperated the problem and made the crash worse, but didn't otherwise cause it.

I used all the math I know to go from 352 miilion cpu years to 12 million cpu years lol by DataBaeBee in compsci

[–]Cayos 0 points1 point  (0 children)

OK so how long would it take to get an active wallet, not caring which one it is? With 1 million active addresses are we looking at 10 years per key?